Hi group, I am not using 3D audiopaths. Just dynamic stereo or shared + reverb. Should I limit count of audiopaths created in my app (share them say from some pool) or it is enough to deactivate not used audiopaths? Based on DirectX Audio Exposed book sharing is needed in order to get most value from using hardware 3D buffers, but how about non-3D audiopaths? Thanks, Vytautas