[ddots-l] Wanna pick your brains

  • From: "Mike Tyo" <mtyo@xxxxxxxxxxxx>
  • To: "ddots-l" <ddots-l@xxxxxxxxxxxxx>
  • Date: Tue, 17 Sep 2013 23:37:21 -0400

Hi List,

I'd like to get some feedback on what people are doing when it comes to 
creating chorused vocals; more specifically - using a good multi-voice chorus 
effect vs manually overdubbing vocal parts. I'm not necessarily looking for 
absolution on this as I realize that it's going to boil down to personal 
preference.

Obviously it takes far less time to simply patch a chorus effect into a bus and 
send your vocal tracks to it. Here's the thing; though I don't mind using 
chorus effects, I find that to me, they sound a bit sterile. This is not to put 
them down by any means; it's just that when I hear production from the big boys 
out there, Vocals don't sound like they've been put through your typical 
chorusing effect. It's more like they've taken the time to overdub vocals, or 
they're using one hell of a good processor that does a great job of simulating 
multiple voices on a part.

I've been spending a lot of time going through the chorus plugs in Sonar 
tweaking them to see if I can come up with something that I like, but I'm still 
looking. Sure - I could use the VVocal plug to create multiple tracks of unison 
vocals that are detuned from one another to simulate overdubbing, but because 
of the limitations on how much data that we can process in the VVocal Editor at 
a time, I might as well manually record the tracks as it would take less time 
overall.

I understand that there are some hardware units that do some pretty good 
simulations, but there's that accessibility issue again - not to mention the 
cost of some of these devices. Again, I'm not looking for absolutes here - just 
feedback on what people are doing. Is that old fashion way still winning out 
over the chorus effects and hardware processors? Perhaps there's stuff out 
there that I'm not aware of, hence my inquiry here. What do ya think?

Cheers!



Mike

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