[ddots-l] Re: Wanna pick your brains

  • From: "Neville Peter" <neville@xxxxxxxxxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Tue, 17 Sep 2013 23:45:38 -0400

I overdub and then add Corus on top of that. I like the end result.

 

May the Peace of God which passes all understanding guard your heart and
mind in Christ Jesus. God bless you! 

 

Website http://www.nevillepeter.com

 

Email neville@xxxxxxxxxxxxxxxx 

 

Phone 407-222-4488

 

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From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On
Behalf Of Mike Tyo
Sent: Tuesday, September 17, 2013 11:37 PM
To: ddots-l
Subject: [ddots-l] Wanna pick your brains

 

Hi List,

 

I'd like to get some feedback on what people are doing when it comes to
creating chorused vocals; more specifically - using a good multi-voice
chorus effect vs manually overdubbing vocal parts. I'm not necessarily
looking for absolution on this as I realize that it's going to boil down to
personal preference.

 

Obviously it takes far less time to simply patch a chorus effect into a bus
and send your vocal tracks to it. Here's the thing; though I don't mind
using chorus effects, I find that to me, they sound a bit sterile. This is
not to put them down by any means; it's just that when I hear production
from the big boys out there, Vocals don't sound like they've been put
through your typical chorusing effect. It's more like they've taken the time
to overdub vocals, or they're using one hell of a good processor that does a
great job of simulating multiple voices on a part.

 

I've been spending a lot of time going through the chorus plugs in Sonar
tweaking them to see if I can come up with something that I like, but I'm
still looking. Sure - I could use the VVocal plug to create multiple tracks
of unison vocals that are detuned from one another to simulate overdubbing,
but because of the limitations on how much data that we can process in the
VVocal Editor at a time, I might as well manually record the tracks as it
would take less time overall.

 

I understand that there are some hardware units that do some pretty good
simulations, but there's that accessibility issue again - not to mention the
cost of some of these devices. Again, I'm not looking for absolutes here -
just feedback on what people are doing. Is that old fashion way still
winning out over the chorus effects and hardware processors? Perhaps there's
stuff out there that I'm not aware of, hence my inquiry here. What do ya
think?

 

Cheers!

 

 

 

Mike

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