[ddots-l] Sergical/precise Audio Editing in Sonar?

  • From: Chris Smart <csmart8@xxxxxxxxx>
  • To: midimag@xxxxxxxxxxx
  • Date: Thu, 22 Sep 2011 13:30:19 -0400

Hi folks.

Usually, I do really precise stuff like muting individual breath sounds, fade-ins of loud pops, saliva noises etc. in Sound Forge. I'm talking about really picky editing, usually of vocal tracks.

But, until my weird problem in SF gets resolved, I have some projects whose vocal tracks require this sort of really precise editing and it looks like I'll be doing it in Sonar and CT.

I'm going to reread all the "working with audio clips" parts of the CakeTalking Tutorial, but generally, what's the fastest way to precisely select little bits of audio in Sonar?

I've used Sound Forge for this for years, because it's so quick just lowering the zoom ratio and using shift+arrows to select, refine the selection etc. I'm worried that in Sonar I'll have to open multiple dialogs, edit frame numbers etc. to accomplish the same thing, and it will take hours instead of minutes.

Is this the case?

thanks,
Chris

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