[ddots-l] Re: Hip Hop Production, specifically, Sampling

  • From: Bryan Smart <bryansmart@xxxxxxxxxxxxxx>
  • To: "ddots-l@xxxxxxxxxxxxx" <ddots-l@xxxxxxxxxxxxx>
  • Date: Thu, 2 Sep 2010 21:09:19 -0400

CakeTalking.

Bryan 

-----Original Message-----
From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On 
Behalf Of Ramy Moustafa
Sent: Wednesday, September 01, 2010 9:34 PM
To: ddots-l@xxxxxxxxxxxxx
Subject: [ddots-l] Re: Hip Hop Production, specifically, Sampling

Hi bryan:

are you using cake talking or jsonar for doing all these wonderful things?


--------------------------------------------------
From: "Bryan Smart" <bryansmart@xxxxxxxxxxxxxx>
Sent: Monday, August 30, 2010 6:18 PM
To: <ddots-l@xxxxxxxxxxxxx>
Subject: [ddots-l] Re: Hip Hop Production, specifically, Sampling

> I actually use Sonar for most of this sample chopping and manipulation 
> stuff now. If I'm working on a track, and want to use a sample, or 
> chop it, I open a second Sonar project, load the sample or song on to 
> an audio track, work on it, and then, when I'm finished, close the 
> window and use the processed sample in the original project.
>
> You can do a lot of this processing with Sonar. Audiosnap helps a lot 
> with editing. I can use Audiosnap, together with the tab key, to find 
> start and end points for a loop in a matter of seconds now. It used to 
> take minutes in Sound Forge. Once I have a loop extracted, Audiosnap 
> can map Sonar's tempo to the tempo of the sample. Once you've matched 
> the tempo, you can do all sorts of stuff. The most useful, though, is 
> either selecting the entire loop, or parts of the loop, and exporting 
> them as acid format samples. Again, you can use transient detection to 
> quickly find the percussive edges of a segment of a loop to chop. Once 
> the samples are saved in acid format, Sonar knows their tempo and 
> pitch, and so, when you use them in your main project, you can just 
> worry about where to place the chops or loops, not any synchronization 
> type concerns, as Sonar will be handling all of that automatically.
>
> Once you save the chops or loops out as acid format files, you can use 
> them in your other project with little effort. You can directly import 
> them on to an audio track, or else load them on to a pad in the matrix 
> view, and, trigger that pad to drop copies of them on to tracks. 
> Loading files like this, either through import, or via the matrix, 
> automatically sets them to be groove clips. Groove clips automatically 
> follow the project's tempo, and will automatically change pitch 
> according to pitch markers that you drop in to the project. You can 
> also overide the automatic handling of them, and force them to 
> different lengths with time stretching, transpose them manually, etc.
>
> This is very different from how a lot of people that grew up on 
> samplers and drum machines think of using samples. Those people are 
> used to trimming up loops, spending a lot of time with time stretching 
> tools to match loops and other bits up with a song, play those bits in 
> to a track, etc. Once that sampler performance was recorded, then you 
> were committed to it. That isn't how any of this works now. Instead, 
> you're placing pieces of audio at different points in your project, 
> and letting Sonar manipulate them in real-time, based on your 
> instructions. If you want a sample to start sooner or later, you can 
> nudge it. If you decide that you didn't want it to sustain as long, 
> you can nondestructively roll up the end of it, and then change your 
> mind and roll it back out, without ever having lost any data. You can 
> change speed or pitch automatically or manually. You can move bits of 
> the sample around, and still have it stay in sync. You can place 
> effects on individual sample clips, not just on the entire track, and 
> can use automation to manipulate how the individual clip instances 
> sound. You can paste the sample all around your project, but link all 
> of those pastes to the first time that you used the sample, so any 
> editing that you do on that one sample instance, changes the way that the 
> sample sounds, everywhere else that it's played in your project.
>
> Bryan
>
> -----Original Message-----
> From: ddots-l-bounce@xxxxxxxxxxxxx 
> [mailto:ddots-l-bounce@xxxxxxxxxxxxx]
> On Behalf Of D!J!X!
> Sent: Sunday, August 29, 2010 12:04 AM
> To: ddots-l@xxxxxxxxxxxxx
> Subject: [ddots-l] Re: Hip Hop Production, specifically, Sampling
>
> Do you want to sample to make instruments or just clips to use in the 
> songs/beats? In either case I use sfz for instrument samples, or load 
> them into sfz directly, for example kick samples that I don't need to 
> or feel like programming, because sfz automatically maps them out 
> across the entire keyboard. So I can then create melodic bass kicks. 
> If using it as a loop I'll import into sonar after acidizing with sf. 
> Now you can also use the matrix view to drop a bunch of samples and be 
> able to run them whenever in your project. For that before sonar8 I use to 
> use cyclone.
> I guess it all depends on what you'd like to do. I use sound forge to 
> edit the samples sometimes, for example speed up a sample or slow 
> down, chop and screw or something similar...
>
> HTH, D!J!X!
>
> -----Original Message-----
> From: ddots-l-bounce@xxxxxxxxxxxxx 
> [mailto:ddots-l-bounce@xxxxxxxxxxxxx]
> On Behalf Of Justin Kauflin
> Sent: Saturday, August 28, 2010 7:32 PM
> To: ddots-l@xxxxxxxxxxxxx
> Subject: [ddots-l] Hip Hop Production, specifically, Sampling
>
> Hello everyone, especially those of you who are involved with more hip 
> hop based production,
>     As is stated in the subject, I'd like  to get involved with sampling.
> Is anyone else  into doing this sort of thing? if so,  what methods do 
> you have for manipulating samples.  More specifically, I'm trying to 
> find out the best ways to cut  things up and for some samples, 
> transpose them, or just simply mess  with them.  For reference, I'm 
> really into the type of stuff that J Dilla does, where the sampling is 
> more to create new sounds, as opposed to sampling a classic song 
> without changing it up too much like Kanye West.
>
> So far, all I've been doing is extracting clips with Sound Forge and 
> importing the Wav file into Sonar.  Once I get it there, I sort of hit 
> a wall.
>
> Sorry if this doesn't make too much sense, was just curious.  I have 
> friends that use other platforms like FL Studio which seem to make 
> this sort of thing much easier to do.  I'm sure there are ways to do 
> this, I was just curious as to where I should focus my attention in 
> order to get this sort of thing done.
>
> Thanks a lot for any info, and I apologize if this isn't too clear, 
> JustinPLEASE READ THIS FOOTER AT LEAST ONCE!
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