[ddots-l] Re: Hip Hop Production, specifically, Sampling

  • From: "Ramy Moustafa" <moshtaqlealganna@xxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Thu, 2 Sep 2010 04:33:52 +0300

Hi bryan:

are you using cake talking or jsonar for doing all these wonderful things?


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From: "Bryan Smart" <bryansmart@xxxxxxxxxxxxxx>
Sent: Monday, August 30, 2010 6:18 PM
To: <ddots-l@xxxxxxxxxxxxx>
Subject: [ddots-l] Re: Hip Hop Production, specifically, Sampling

I actually use Sonar for most of this sample chopping and manipulation stuff now. If I'm working on a track, and want to use a sample, or chop it, I open a second Sonar project, load the sample or song on to an audio track, work on it, and then, when I'm finished, close the window and use the processed sample in the original project.

You can do a lot of this processing with Sonar. Audiosnap helps a lot with editing. I can use Audiosnap, together with the tab key, to find start and end points for a loop in a matter of seconds now. It used to take minutes in Sound Forge. Once I have a loop extracted, Audiosnap can map Sonar's tempo to the tempo of the sample. Once you've matched the tempo, you can do all sorts of stuff. The most useful, though, is either selecting the entire loop, or parts of the loop, and exporting them as acid format samples. Again, you can use transient detection to quickly find the percussive edges of a segment of a loop to chop. Once the samples are saved in acid format, Sonar knows their tempo and pitch, and so, when you use them in your main project, you can just worry about where to place the chops or loops, not any synchronization type concerns, as Sonar will be handling all of that automatically.

Once you save the chops or loops out as acid format files, you can use them in your other project with little effort. You can directly import them on to an audio track, or else load them on to a pad in the matrix view, and, trigger that pad to drop copies of them on to tracks. Loading files like this, either through import, or via the matrix, automatically sets them to be groove clips. Groove clips automatically follow the project's tempo, and will automatically change pitch according to pitch markers that you drop in to the project. You can also overide the automatic handling of them, and force them to different lengths with time stretching, transpose them manually, etc.

This is very different from how a lot of people that grew up on samplers and drum machines think of using samples. Those people are used to trimming up loops, spending a lot of time with time stretching tools to match loops and other bits up with a song, play those bits in to a track, etc. Once that sampler performance was recorded, then you were committed to it. That isn't how any of this works now. Instead, you're placing pieces of audio at different points in your project, and letting Sonar manipulate them in real-time, based on your instructions. If you want a sample to start sooner or later, you can nudge it. If you decide that you didn't want it to sustain as long, you can nondestructively roll up the end of it, and then change your mind and roll it back out, without ever having lost any data. You can change speed or pitch automatically or manually. You can move bits of the sample around, and still have it stay in sync. You can place effects on individual sample clips, not just on the entire track, and can use automation to manipulate how the individual clip instances sound. You can paste the sample all around your project, but link all of those pastes to the first time that you used the sample, so any editing that you do on that one sample instance, changes the way that the sample sounds, everywhere else that it's played in your project.

Bryan

-----Original Message-----
From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On Behalf Of D!J!X!
Sent: Sunday, August 29, 2010 12:04 AM
To: ddots-l@xxxxxxxxxxxxx
Subject: [ddots-l] Re: Hip Hop Production, specifically, Sampling

Do you want to sample to make instruments or just clips to use in the songs/beats? In either case I use sfz for instrument samples, or load them into sfz directly, for example kick samples that I don't need to or feel like programming, because sfz automatically maps them out across the entire keyboard. So I can then create melodic bass kicks. If using it as a loop I'll import into sonar after acidizing with sf. Now you can also use the matrix view to drop a bunch of samples and be able to run them whenever in your project. For that before sonar8 I use to use cyclone. I guess it all depends on what you'd like to do. I use sound forge to edit the samples sometimes, for example speed up a sample or slow down, chop and screw or something similar...

HTH, D!J!X!

-----Original Message-----
From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On Behalf Of Justin Kauflin
Sent: Saturday, August 28, 2010 7:32 PM
To: ddots-l@xxxxxxxxxxxxx
Subject: [ddots-l] Hip Hop Production, specifically, Sampling

Hello everyone, especially those of you who are involved with more hip hop based production,
    As is stated in the subject, I'd like  to get involved with sampling.
Is anyone else into doing this sort of thing? if so, what methods do you have for manipulating samples. More specifically, I'm trying to find out the best ways to cut things up and for some samples, transpose them, or just simply mess with them. For reference, I'm really into the type of stuff that J Dilla does, where the sampling is more to create new sounds, as opposed to sampling a classic song without changing it up too much like Kanye West.

So far, all I've been doing is extracting clips with Sound Forge and importing the Wav file into Sonar. Once I get it there, I sort of hit a wall.

Sorry if this doesn't make too much sense, was just curious. I have friends that use other platforms like FL Studio which seem to make this sort of thing much easier to do. I'm sure there are ways to do this, I was just curious as to where I should focus my attention in order to get this sort of thing done.

Thanks a lot for any info, and I apologize if this isn't too clear, JustinPLEASE READ THIS FOOTER AT LEAST ONCE!
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