Re: USF4 changes!

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Sun, 27 Jul 2014 14:18:24 +0200

Was at CC wonderland now and played one game of T5.
sticks fucked,1 round and only 40second rounds.

I went to the front and thought to complain but when I got the persons
attention all I said was " hello all your fighting game cabinets are
broken and shit and this arcade sucks bye"

On 27/07/2014, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
> https://www.youtube.com/watch?v=pFcH5l8RzkA
>
>
> On Sun, Jul 27, 2014 at 10:04 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
> wrote:
>
>> So proud of LB and his SIM.
>>
>> On 26/07/2014, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:
>> > lumi please tell me you dont want this after watching this:
>> >
>> > https://www.youtube.com/watch?v=yc9JVgeLn3o
>> >
>> > THEREs no ways, a chick with big ass sword , that is you lumi. DO EEET
>> >
>> > From: numotd@xxxxxxxxx
>> > Date: Sat, 26 Jul 2014 04:55:09 +0200
>> > Subject: Re: USF4 changes!
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> >
>> > Kazumi Mishima.
>> >
>> > ​
>> >
>> >
>> >
>> >
>> > On Sat, Jul 26, 2014 at 1:53 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >
>> >
>> > another basic idea, lows usually tracks better than mid and high
>> > (unless
>> > it's a roundhouse or tracking move)...ofcourse, they are some
>> > exceptions
>> > (Paul's demo man, Kaz's hellsweep lolz, etc) And some move tracks only
>> one
>> > side, so if your opponent only sidestep towards background because he's
>> in
>> > player 1...then some "randomness" will appear when they guy decides to
>> > sidestep foreground. Also every character usually have a weaker side
>> > (eg.
>> > King's moves usually doensn't track left at all...same with Bruce)
>> >
>> >
>> >
>> > For me randomness is something like Law's fff+3 hitting you even tho he
>> went
>> > over you and a couple of meters away...or the famous Feng qcf+1...or
>> > low
>> > pokes that kills you even tho in the replay it clearly didn't hit
>> you...THAT
>> > i agree with. Zaf's ws2 going under your mid? not random, it means your
>> > move's hitbox isn't as big as you think. Tekken also have active frame
>> and
>> > start up frames too...so Zaf might be able to crush Bruce's 3 mid (even
>> tho
>> > the move looks low enough to hit her) but she won't crush Kaz's f+4
>> > (even
>> > tho the mid hitbox of the move is higher than Bruce's 3 mid) is because
>> her
>> > "crush" window is over during Kaz's f+4 start up frame and active
>> > frame.
>> >
>> >
>> >
>> >
>> > On Sat, Jul 26, 2014 at 1:42 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >
>> >
>> >
>> > Maybe.
>> >
>> > If you know the properties of a move, then you should know the outcome
>> from
>> > an exchange...if the outcome is different, then maybe you don't know
>> > all
>> the
>> > properties of a move then. If a character's df+1 gets beaten by let's
>> > say
>> > Zaf's ws 2...then that character's df+1 isn't as invincible as one
>> > might
>> > think.
>> >
>> >
>> >
>> >
>> > Tagging does complicate stuff and cause more weird situations. But most
>> of
>> > the stuff is the same as BR. So it's nothing too new.
>> > True. But they have trouble with mostly raw tag mechanic related stuff
>> > or
>> > really odd situation like (feng switching sides with the opponent doing
>> > qcf+1 like situation)...they don't have issues like, "i can't punish
>> jack's
>> > df+2"..."why does hei's second hit of twin piston hit me even tho i'm
>> behind
>> > him! (the basic idea of most move is the last hit usually tracks a bit
>> > better than the first, so hei's twin piston makes hei turn
>> > around...this
>> > isn't randomness)"
>> >
>> >
>> >
>> >
>> >
>> > On Fri, Jul 25, 2014 at 11:05 PM, Donaldson, Alasdair
>> > <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > Yeah, maybe the random crushing and buggy physics are just a byproduct
>> of a
>> > 3d engine and the improved movement of TTT2 just does a better job of
>> > highlighting them.
>> >
>> >
>> >
>> >
>> > When you know the properties of a move and are expecting a certain
>> outcome
>> > from an exchange, it's not fun to have something different happen.
>> >
>> >
>> >
>> > Also, it's not just Americans that have trouble with TTT2. Watch the
>> Korean
>> > and Japanese matches and see the same randomness appearing.
>> >
>> >
>> >
>> > From: Di Lhong [mailto:numotd@xxxxxxxxx]
>> >
>> >
>> > Sent: Friday, July 25, 2014 07:48 PM South Africa Standard Time
>> >
>> > To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>> >
>> > Subject: Re: USF4 changes!
>> >
>> >
>> >
>> >
>> > Mid DOES hit ducking opponent...but when it comes to crushing
>> > opponent...it's another story. So yes, mid is used to hit crouching
>> > opponent...but due to the fact they wanted to add evasion into the game
>> > since T5...crush system is a thing.
>> >
>> >
>> >
>> > I do agree on some stuff you say...there are stuff that Tekken in
>> > general
>> > needs working on...but the one thing i will defend all the time is TTT2
>> is
>> > not worst than BR...they're literally the same mechanics...things that
>> did
>> > crush before now crushes are
>> >  usually due to off axis issue because people move much more in TTT2.
>> > BR
>> > made the game became a 2D thing...sidestepping wasn't a major part of
>> > it...that's probably why Americans are having issues with
>> > TTT2...because
>> not
>> > all of them utilizes sidestepping and
>> >  sidewalking...while Koreans/Japs live by ss and sw...
>> >
>> >
>> >
>> >
>> >
>> > On Fri, Jul 25, 2014 at 6:14 PM, Manase Zote
>> > <bmlzote@xxxxxxxxx> wrote:
>> >
>> >
>> > The game as most of us are saying has way too many situations that
>> >
>> > require a specific way to deal with as a result it accumulates into a
>> >
>> > cluster fuck.
>> >
>> > Another example out of a million, My bnb combos which work fine
>> >
>> > against 90%+ of the cast except against Jack.
>> >
>> > I'm forced to change my timing during the tag filler or else my combo
>> >
>> > drops, to me that is a deal breaker a big issue that needs to be
>> >
>> > fixed.
>> >
>> > When it comes to mids being ducked under is another big issue that
>> >
>> > potentially fucks the system all together, mids are supposed to beat a
>> >
>> > ducking opponent this is supposed to include moves that have a ducking
>> >
>> > hitbox or high hitting moves.
>> >
>> > This rule is written on the manual of the game and in Tekken 6 as a
>> >
>> > one of the tips for new players but the game has characters that defy
>> >
>> > this rule and renders it useless because you as a player must know of
>> >
>> > all the wonky, character specific situations where a mid can be
>> >
>> > useless.
>> >
>> > I have always been aware of these moves since Tekken 3, Jin and
>> >
>> > Heihachi's wd+1 and Heihachi's ff+2 go under a lot of mids in that
>> >
>> > game.
>> >
>> > Bottom line, TTT2 has a lot of issues that were not fixed/resolved
>> >
>> > that still plagues the game.
>> >
>> > They need to trim the long ass move lists, too many useless moves on
>> there.
>> >
>> >
>> >
>> >
>> > On 7/25/14, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >
>> >> Well i'm sure they are some unusual BS crushing moments. But those
>> unsual
>> >
>> >> crushing moments is and always has been the same since T5 or BR...just
>> >
>> >> because you do a linear mid, doesn't mean that move should beat a low
>> >> or
>> >
>> >> what not...just registering that your hopkick is a mid is wrong. You
>> must
>> >
>> >> also consider the ACTUAL hitbox of the move...Zaf going under hopkicks
>> >
>> >> makes sense because she's literally crawling while hopkick is pretty
>> >> up
>> >> in
>> >
>> >> the air even tho it's a mid.
>> >
>> >>
>> >
>> >> The few moves that needs bug fixing is Bruce's and Law's fff+3 hitting
>> >
>> >> characters even tho they jumped across someone already...but these
>> >> stuff
>> >
>> >> might be hard to fix...not sure how their rigging works (but
>> >> considering
>> >
>> >> some characters still have animations from T3...capos...i'd say it's
>> >
>> >> hard)...hopefully they'll revamp the whole movelist in T7. Capos
>> >> animation
>> >
>> >> is so bad lolz
>> >
>> >>
>> >
>> >> Tracking is pretty ok. Only some roundhouse move needs better tracking
>> >
>> >> (Drag's uf+4, Eddy's uf+4, etc being sidesteppable is weird...not easy
>> to
>> >
>> >> ss but still, not fun when your opponent is a ss bastard)
>> >
>> >>
>> >
>> >> Every character have moves to deal with crushing moves...Paul's d+1 is
>> >> one
>> >
>> >> of the best, Lee's df+4, etc. Some are very generic and
>> >
>> >> non-flashy/rewarding...but it's better than eating Lili's d+3+4...
>> >
>> >>
>> >
>> >> My only complaint is Lars df+2 recovering super fast on wiff / hitting
>> >
>> >> airborne opponent...that move is true BS...also have weird crushing
>> >
>> >> property...along with his df+1 going under second hit of Tsunami's
>> >> lolz
>> >
>> >> Otherwise, i have no issue with any move or the game at all. :)
>> >
>> >>
>> >
>> >>
>> >
>> >> On Fri, Jul 25, 2014 at 4:14 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> >> wrote:
>> >
>> >>
>> >
>> >>> Nah bra, not bs is bs.
>> >
>> >>> Not all glitches are bs as some where beneficial to the overall meta
>> >
>> >>> game.
>> >
>> >>> Cross ups, links, cancels and not in SF4 p-linking or plinking are
>> >>> some
>> >
>> >>> of
>> >
>> >>> the positive glitches that were discovered and left by devs. Negative
>> >
>> >>> glitches like handcuffs infinities or abnormal damage output due to
>> >
>> >>> scaling
>> >
>> >>> which all of which can lead to death combos etc are what is bs.
>> >
>> >>>  On 25 Jul 2014 16:06, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
>> >
>> >>> wrote:
>> >
>> >>>
>> >
>> >>>> Every fighting game has its bs.
>> >
>> >>>> If it wasn't for fighting game bs, we wouldn't have had combos for
>> >>>> as
>> >
>> >>>> long as we do. Lol.
>> >
>> >>>> I just hope to see some serious "flash" from the new Tekken game.
>> >
>> >>>> On 25 Jul 2014 15:55, "Donaldson, Alasdair" <
>> >
>> >>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>> >
>> >>>>
>> >
>> >>>>>  There is lots of BS in the Tekken games - Aking or Julia's sweeps
>> >
>> >>>>> going under hopkicks... Bob's uppercut going under demo
>> >>>>> man...Paul's
>> >
>> >>>>> shoulder going through moves...
>> >
>> >>>>> I love the tekken games, but there is random crap.
>> >
>> >
>> >
>> >>>>>  *From*: Di Lhong [mailto:numotd@xxxxxxxxx]
>> >
>> >
>> >>>>> *Sent*: Friday, July 25, 2014 03:43 PM South Africa Standard Time
>> >
>> >>>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>> >
>> >>>>> *Subject*: Re: USF4 changes!
>> >
>> >
>> >>>>>
>> >
>> >>>>>  The ones that people have issues to punish is the super strict -10
>> >
>> >>>>> frames moves with weird block recovery/stun...eg. Nina's uf+3...you
>> >>>>> used
>> >
>> >>>>> to
>> >
>> >>>>> be able to jab her once she lands on her feet...now you have to
>> >
>> >>>>> punisher
>> >
>> >>>>> her mid air but with the weird block recovery or frame lag...she's
>> >
>> >>>>> considered grounded already...Steve's b+2, Hworang's uf+3+4, etc.
>> >>>>> all
>> >
>> >>>>> the
>> >
>> >>>>> same...Jack's df+2 is not part of the brokeness of the game...it's
>> >>>>> been
>> >
>> >>>>> the
>> >
>> >>>>> same since BR...luckily he got nerfed badly in TTT2 and most people
>> >
>> >>>>> learn
>> >
>> >>>>> how to fight against him that he's not a threat like before...
>> >
>> >>>>>
>> >
>> >>>>>  Stuff that suddenly goes thru or weird crush system is the same as
>> >>>>> BR.
>> >
>> >>>>> Zaf's b+1+2 going thru or under low mids is common in BR. It's not
>> >>>>> a
>> >
>> >>>>> new
>> >
>> >>>>> broken thing that comes in TTT2...or Feng's qcf+1.
>> >
>> >>>>>
>> >
>> >>>>>
>> >
>> >>>>> On Fri, Jul 25, 2014 at 3:39 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> >>>>> wrote:
>> >
>> >>>>>
>> >
>> >>>>>> That Blanka representation...
>> >
>> >>>>>> One game is not enough.
>> >
>> >>>>>>  On 25 Jul 2014 15:32, "Sean Carrington"
>> >>>>>> <theseancarrington@xxxxxxxxx>
>> >
>> >>>>>> wrote:
>> >
>> >>>>>>
>> >
>> >>>>>>> Got this from BoyX2121 this morning.
>> >
>> >>>>>>> Anyone interested here?
>> >
>> >>>>>>> On 25 Jul 2014 15:01, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx>
>> wrote:
>> >
>> >>>>>>>
>> >
>> >>>>>>>>  It will depend greatly on the range it used and the other
>> >
>> >>>>>>>> characters punishment options.
>> >
>> >>>>>>>>
>> >
>> >>>>>>>> There are plenty of legit reasons why it could go unpunished if
>> >>>>>>>> used
>> >
>> >>>>>>>> at the correct range.
>> >
>> >>>>>>>>
>> >
>> >
>> >
>> >>>>>>>>  ------------------------------
>> >
>> >>>>>>>> From: alasdair.donaldson@xxxxxxxxxx
>> >
>> >>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >
>> >>>>>>>> Subject: Re: USF4 changes!
>> >
>> >>>>>>>> Date: Fri, 25 Jul 2014 12:57:28 +0000
>> >
>> >>>>>>>>
>> >
>> >>>>>>>> Yup, -14. Even with that people aren't punishing. Sad.
>> >
>> >
>> >>>>>>>>  *From*: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx]
>> >
>> >>>>>>>> *Sent*: Friday, July 25, 2014 02:51 PM South Africa Standard
>> >>>>>>>> Time
>> >
>> >>>>>>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>> >
>> >>>>>>>> *Subject*: RE: USF4 changes!
>> >
>> >>>>>>>>
>> >
>> >>>>>>>>  Jacks df+2 is bloody -14
>> >
>> >>>>>>>>
>> >
>> >>>>>>>> Depending on the character(mostly range issues) its not hard to
>> >
>> >>>>>>>> punish.
>> >
>> >>>>>>>>
>> >
>> >>>>>>>> Cant blame the game if they are asleep.
>> >
>> >>>>>>>>
>> >
>> >>>>>>>> They only reason I can see them being hesitant to punish is due
>> >>>>>>>> to
>> >
>> >>>>>>>> range.
>> >
>> >>>>>>>>
>> >
>> >
>> >>>>>>>>  ------------------------------
>> >
>> >>>>>>>> From: alasdair.donaldson@xxxxxxxxxx
>> >
>> >>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >
>> >>>>>>>> Subject: Re: USF4 changes!
>> >
>> >>>>>>>> Date: Fri, 25 Jul 2014 12:34:13 +0000
>> >
>> >>>>>>>>
>> >
>> >>>>>>>> Strict? Just crappy. Did you watch the Evo finals? If JDCR can't
>> >
>> >>>>>>>> punish properly, how are the rest of us expected to?
>> >
>> >>>>>>>> Watch the top8 and take a shot everytime you see a Jack df+2 go
>> >
>> >>>>>>>> unpunished. You'll be under the table in no time at all.
>> >
>> >>>>>>>>
>> >
>> >
>> >>>>>>>>  *From*: Di Lhong [mailto:numotd@xxxxxxxxx]
>> >
>> >
>> >>>>>>>> *Sent*: Friday, July 25, 2014 02:19 PM South Africa Standard
>> >>>>>>>> Time
>> >
>> >>>>>>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>> >
>> >>>>>>>> *Subject*: Re: USF4 changes!
>> >
>> >>>>>>>>
>> >
>> >>>>>>>>  Yeah the punishment is much more strict than it was...due to
>> >>>>>>>> the
>> >
>> >>>>>>>> weird recovery frame.
>> >
>> >>>>>>>>
>> >
>> >>>>>>>>
>> >
>> >>>>>>>> On Fri, Jul 25, 2014 at 1:53 PM, Ryan Williams
>> >
>> >>>>>>>> <ryan820509@xxxxxxxxx>
>> >
>> >>>>>>>> wrote:
>> >
>> >>>>>>>>
>> >
>> >>>>>>>> Shit that is punishable one minute and not the next, wonky axis
>> >
>> >>>>>>>> issues, etc.
>> >
>> >>>>>>>>
>> >
>> >>>>>>>>
>> >
>> >>>>>>>> On Fri, Jul 25, 2014 at 1:50 PM, Di Lhong <numotd@xxxxxxxxx>
>> wrote:
>> >
>> >>>>>>>>
>> >
>> >>>>>>>> What bug? the basics is still the same :)
>> >
>> >>>>>>>>
>> >
>> >>>>>>>>
>> >
>> >>>>>>>>  On Fri, Jul 25, 2014 at 1:48 PM, Donaldson, Alasdair <
>> >
>> >>>>>>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>> >
>> >>>>>>>>
>> >
>> >>>>>>>>  TTT2 is buggy as all hell. DR and BR were good. Tag2 is not.
>> >
>> >
>> >>>>>>>>  *From*: Di Lhong [mailto:numotd@xxxxxxxxx]
>> >
>> >
>> >>>>>>>> *Sent*: Friday, July 25, 2014 01:46 PM South Africa Standard
>> >>>>>>>> Time
>> >
>> >>>>>>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>> >
>> >>>>>>>> *Subject*: Re: USF4 changes!
>> >
>> >>>>>>>>
>> >
>> >>>>>>>>   TTT2 IS good :) but solo would be cool too. so we can go back
>> >>>>>>>> to
>> >
>> >>>>>>>> our mains...
>> >
>> >>>>>>>>
>> >
>> >>>>>>>>  now i just have to find my true main...hmmm maybe it's time for
>> >
>> >>>>>>>> Lee.
>> >
>> >>>>>>>>
>> >
>> >>>>>>>>  Poor Harada, being swarmed with the same questions by fans
>> >>>>>>>> lolz.
>> >
>> >>>>>>>>
>> >
>> >>>>>>>>
>> >
>> >>>>>>>> On Fri, Jul 25, 2014 at 1:35 PM, Wynand-Ben
>> >
>> >>>>>>>> <paashaasggx@xxxxxxxxxxx>
>> >
>> >>>>>>>> wrote:
>> >
>> >>>>>>>>
>> >
>> >>>>>>>>  FU
>> >
>> >>>>>>>>
>> >
>> >>>>>>>> TTT2 is good lol
>> >
>> >>>>>>>>
>> >
>> >
>> >>>>>>>>  ------------------------------
>> >
>> >>>>>>>> Date: Fri, 25 Jul 2014 13:27:07 +0200
>> >
>> >>>>>>>> Subject: Re: USF4 changes!
>> >
>> >>>>>>>> From: gieroadsteve@xxxxxxxxx
>> >
>> >>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >
>> >>>>>>>>
>> >
>> >>>>>>>>
>> >
>> >>>>>>>> I hope it feels like an old Tekken game made for old people like
>> me
>> >
>> >>>>>>>> :/
>> >
>> >>>>>>>>
>> >
>> >>>>>>>>
>> >
>> >>>>>>>> On 25 July 2014 13:20, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>> >
>> >>>>>>>>
>> >
>> >>>>>>>>
>> >
>> >>>>>>>>
>> >
>> http://www.gamenguide.com/articles/12175/20140723/tekken-7-release-date-unsure-pc-version-confirmed-jun-kazama.htm
>> >
>> >>>>>>>>
>> >
>> >>>>>>>>
>> >
>> >>>>>>>>
>> >
>> >
>> >>>>>>>>   ------------------------------
>> >
>> >
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>> >>>>>>>> legally
>> >
>> >>>>>>>> distinct and separate entity and each describes itself as such.
>> >
>> >>>>>>>> Information
>> >
>> >>>>>>>> about the structure and jurisdiction of your local KPMG member
>> firm
>> >
>> >>>>>>>> can be
>> >
>> >>>>>>>> obtained from your KPMG representative.
>> >
>> >>>>>>>>
>> >
>> >>>>>>>> This footnote also confirms that this e-mail message has been
>> swept
>> >
>> >>>>>>>> by AntiVirus software.
>> >
>> >
>> >
>> >>>>>>>>  ------------------------------
>> >
>> >
>> >>>>>>>> The information in this e-mail is confidential and may be
>> >>>>>>>> legally
>> >
>> >>>>>>>> privileged. It is intended solely for the addressee. Access to
>> this
>> >
>> >>>>>>>> e-mail
>> >
>> >>>>>>>> by anyone else is unauthorized. If you have received this
>> >
>> >>>>>>>> communication in
>> >
>> >>>>>>>> error, please address with the subject heading "Received in
>> error,"
>> >
>> >>>>>>>> send to
>> >
>> >>>>>>>> the original sender, then delete the e-mail and destroy any
>> >>>>>>>> copies
>> >>>>>>>> of
>> >
>> >>>>>>>> it.
>> >
>> >>>>>>>> If you are not the intended recipient, any disclosure, copying,
>> >
>> >>>>>>>> distribution or any action taken or omitted to be taken in
>> reliance
>> >
>> >>>>>>>> on it,
>> >
>> >>>>>>>> is prohibited and may be unlawful. Any opinions or advice
>> contained
>> >
>> >>>>>>>> in this
>> >
>> >>>>>>>> e-mail are subject to the terms and conditions expressed in the
>> >
>> >>>>>>>> governing
>> >
>> >>>>>>>> KPMG client engagement letter. Opinions, conclusions and other
>> >
>> >>>>>>>> information
>> >
>> >>>>>>>> in this e-mail and any attachments that do not relate to the
>> >
>> >>>>>>>> official
>> >
>> >>>>>>>> business of the firm are neither given nor endorsed by it.
>> >
>> >>>>>>>>
>> >
>> >>>>>>>> KPMG cannot guarantee that e-mail communications are secure or
>> >
>> >>>>>>>> error-free, as information could be intercepted, corrupted,
>> >>>>>>>> amended,
>> >
>> >>>>>>>> lost,
>> >
>> >>>>>>>> destroyed, arrive late or incomplete, or contain viruses.
>> >
>> >>>>>>>>
>> >
>> >>>>>>>> This email is being sent out by KPMG International Cooperative
>> >
>> >>>>>>>> ("KPMG
>> >
>> >>>>>>>> International") on behalf of the local KPMG member firm
>> >>>>>>>> providing
>> >
>> >>>>>>>> services
>> >
>> >>>>>>>> to you. KPMG International Cooperative ("KPMG International") is
>> >>>>>>>> a
>> >
>> >>>>>>>> Swiss
>> >
>> >>>>>>>> entity that serves as a coordinating entity for a network of
>> >
>> >>>>>>>> independent
>> >
>> >>>>>>>> firms operating under the KPMG name. KPMG International provides
>> no
>> >
>> >>>>>>>> services to clients. Each member firm of KPMG International is a
>> >
>> >>>>>>>> legally
>> >
>> >>>>>>>> distinct and separate entity and each describes itself as such.
>> >
>> >>>>>>>> Information
>> >
>> >>>>>>>> about the structure and jurisdiction of your local KPMG member
>> firm
>> >
>> >>>>>>>> can be
>> >
>> >>>>>>>> obtained from your KPMG representative.
>> >
>> >>>>>>>>
>> >
>> >>>>>>>> This footnote also confirms that this e-mail message has been
>> swept
>> >
>> >>>>>>>> by AntiVirus software.
>> >
>> >>>>>>>>
>> >
>> >>>>>>>
>> >
>> >
>> >
>> >>>>>  ------------------------------
>> >
>> >
>> >>>>> The information in this e-mail is confidential and may be legally
>> >
>> >>>>> privileged. It is intended solely for the addressee. Access to this
>> >
>> >>>>> e-mail
>> >
>> >>>>> by anyone else is unauthorized. If you have received this
>> >>>>> communication
>> >
>> >>>>> in
>> >
>> >>>>> error, please address with the subject heading "Received in error,"
>> >>>>> send
>> >
>> >>>>> to
>> >
>> >>>>> the original sender, then delete the e-mail and destroy any copies
>> >>>>> of
>> >
>> >>>>> it.
>> >
>> >>>>> If you are not the intended recipient, any disclosure, copying,
>> >
>> >>>>> distribution or any action taken or omitted to be taken in reliance
>> on
>> >
>> >>>>> it,
>> >
>> >>>>> is prohibited and may be unlawful. Any opinions or advice contained
>> in
>> >
>> >>>>> this
>> >
>> >>>>> e-mail are subject to the terms and conditions expressed in the
>> >
>> >>>>> governing
>> >
>> >>>>> KPMG client engagement letter. Opinions, conclusions and other
>> >
>> >>>>> information
>> >
>> >>>>> in this e-mail and any attachments that do not relate to the
>> >>>>> official
>> >
>> >>>>> business of the firm are neither given nor endorsed by it.
>> >
>> >>>>>
>> >
>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>> >
>> >>>>> error-free, as information could be intercepted, corrupted,
>> >>>>> amended,
>> >
>> >>>>> lost,
>> >
>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>> >
>> >>>>>
>> >
>> >>>>> This email is being sent out by KPMG International Cooperative
>> >>>>> ("KPMG
>> >
>> >>>>> International") on behalf of the local KPMG member firm providing
>> >
>> >>>>> services
>> >
>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
>> >
>> >>>>> Swiss
>> >
>> >>>>> entity that serves as a coordinating entity for a network of
>> >
>> >>>>> independent
>> >
>> >>>>> firms operating under the KPMG name. KPMG International provides no
>> >
>> >>>>> services to clients. Each member firm of KPMG International is a
>> >
>> >>>>> legally
>> >
>> >>>>> distinct and separate entity and each describes itself as such.
>> >
>> >>>>> Information
>> >
>> >>>>> about the structure and jurisdiction of your local KPMG member firm
>> >>>>> can
>> >
>> >>>>> be
>> >
>> >>>>> obtained from your KPMG representative.
>> >
>> >>>>>
>> >
>> >>>>> This footnote also confirms that this e-mail message has been swept
>> by
>> >
>> >>>>> AntiVirus software.
>> >
>> >>>>>
>> >
>> >>>>
>> >
>> >>
>> >
>> >
>> >
>> >
>> > =========================================================================
>> >
>> > You are subscribed to the Cape Town Fighting Game Community mailing
>> > list.
>> >
>> >
>> >
>> > //www.freelists.org/list/cpt-fgc
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > The information in this e-mail is confidential and may be legally
>> > privileged. It is intended solely for the addressee. Access to this
>> e-mail
>> > by anyone else is unauthorized. If you have received this communication
>> in
>> > error, please address with the subject heading "Received in error,"
>> > send
>> to
>> > the original sender, then delete the e-mail and destroy any copies of
>> it. If
>> > you are not the intended recipient, any disclosure, copying,
>> distribution or
>> > any action taken or omitted to be taken in reliance on it, is
>> > prohibited
>> and
>> > may be unlawful. Any opinions or advice contained in this e-mail are
>> subject
>> > to the terms and conditions expressed in the governing KPMG client
>> > engagement letter. Opinions, conclusions and other information in this
>> > e-mail and any attachments that do not relate to the official business
>> > of
>> > the firm are neither given nor endorsed by it.
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > KPMG cannot guarantee that e-mail communications are secure or
>> error-free,
>> > as information could be intercepted, corrupted, amended, lost,
>> > destroyed,
>> > arrive late or incomplete, or contain viruses.
>> >
>> >
>> >
>> > This email is being sent out by KPMG International Cooperative ("KPMG
>> > International") on behalf of the local KPMG member firm providing
>> services
>> > to you.  KPMG International Cooperative ("KPMG International") is a
>> > Swiss
>> > entity that serves as a coordinating entity for a network of
>> > independent
>> > firms operating under the KPMG name. KPMG International provides no
>> services
>> > to clients. Each member firm of KPMG International is a legally
>> > distinct
>> and
>> > separate entity and each describes itself as such.  Information about
>> > the
>> > structure and jurisdiction of your local KPMG member firm can be
>> > obtained
>> > from your KPMG representative.
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > This footnote also confirms that this e-mail message has been swept by
>> > AntiVirus software.
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> You are subscribed to the Cape Town Fighting Game Community mailing list.
>>
>> //www.freelists.org/list/cpt-fgc
>>
>
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