Was at CC wonderland now and played one game of T5. sticks fucked,1 round and only 40second rounds. I went to the front and thought to complain but when I got the persons attention all I said was " hello all your fighting game cabinets are broken and shit and this arcade sucks bye" On 27/07/2014, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > https://www.youtube.com/watch?v=pFcH5l8RzkA > > > On Sun, Jul 27, 2014 at 10:04 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> > wrote: > >> So proud of LB and his SIM. >> >> On 26/07/2014, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote: >> > lumi please tell me you dont want this after watching this: >> > >> > https://www.youtube.com/watch?v=yc9JVgeLn3o >> > >> > THEREs no ways, a chick with big ass sword , that is you lumi. DO EEET >> > >> > From: numotd@xxxxxxxxx >> > Date: Sat, 26 Jul 2014 04:55:09 +0200 >> > Subject: Re: USF4 changes! >> > To: cpt-fgc@xxxxxxxxxxxxx >> > >> > Kazumi Mishima. >> > >> > >> > >> > >> > >> > >> > On Sat, Jul 26, 2014 at 1:53 AM, Di Lhong <numotd@xxxxxxxxx> wrote: >> > >> > >> > another basic idea, lows usually tracks better than mid and high >> > (unless >> > it's a roundhouse or tracking move)...ofcourse, they are some >> > exceptions >> > (Paul's demo man, Kaz's hellsweep lolz, etc) And some move tracks only >> one >> > side, so if your opponent only sidestep towards background because he's >> in >> > player 1...then some "randomness" will appear when they guy decides to >> > sidestep foreground. Also every character usually have a weaker side >> > (eg. >> > King's moves usually doensn't track left at all...same with Bruce) >> > >> > >> > >> > For me randomness is something like Law's fff+3 hitting you even tho he >> went >> > over you and a couple of meters away...or the famous Feng qcf+1...or >> > low >> > pokes that kills you even tho in the replay it clearly didn't hit >> you...THAT >> > i agree with. Zaf's ws2 going under your mid? not random, it means your >> > move's hitbox isn't as big as you think. Tekken also have active frame >> and >> > start up frames too...so Zaf might be able to crush Bruce's 3 mid (even >> tho >> > the move looks low enough to hit her) but she won't crush Kaz's f+4 >> > (even >> > tho the mid hitbox of the move is higher than Bruce's 3 mid) is because >> her >> > "crush" window is over during Kaz's f+4 start up frame and active >> > frame. >> > >> > >> > >> > >> > On Sat, Jul 26, 2014 at 1:42 AM, Di Lhong <numotd@xxxxxxxxx> wrote: >> > >> > >> > >> > Maybe. >> > >> > If you know the properties of a move, then you should know the outcome >> from >> > an exchange...if the outcome is different, then maybe you don't know >> > all >> the >> > properties of a move then. If a character's df+1 gets beaten by let's >> > say >> > Zaf's ws 2...then that character's df+1 isn't as invincible as one >> > might >> > think. >> > >> > >> > >> > >> > Tagging does complicate stuff and cause more weird situations. But most >> of >> > the stuff is the same as BR. So it's nothing too new. >> > True. But they have trouble with mostly raw tag mechanic related stuff >> > or >> > really odd situation like (feng switching sides with the opponent doing >> > qcf+1 like situation)...they don't have issues like, "i can't punish >> jack's >> > df+2"..."why does hei's second hit of twin piston hit me even tho i'm >> behind >> > him! (the basic idea of most move is the last hit usually tracks a bit >> > better than the first, so hei's twin piston makes hei turn >> > around...this >> > isn't randomness)" >> > >> > >> > >> > >> > >> > On Fri, Jul 25, 2014 at 11:05 PM, Donaldson, Alasdair >> > <alasdair.donaldson@xxxxxxxxxx> wrote: >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > Yeah, maybe the random crushing and buggy physics are just a byproduct >> of a >> > 3d engine and the improved movement of TTT2 just does a better job of >> > highlighting them. >> > >> > >> > >> > >> > When you know the properties of a move and are expecting a certain >> outcome >> > from an exchange, it's not fun to have something different happen. >> > >> > >> > >> > Also, it's not just Americans that have trouble with TTT2. Watch the >> Korean >> > and Japanese matches and see the same randomness appearing. >> > >> > >> > >> > From: Di Lhong [mailto:numotd@xxxxxxxxx] >> > >> > >> > Sent: Friday, July 25, 2014 07:48 PM South Africa Standard Time >> > >> > To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >> > >> > Subject: Re: USF4 changes! >> > >> > >> > >> > >> > Mid DOES hit ducking opponent...but when it comes to crushing >> > opponent...it's another story. So yes, mid is used to hit crouching >> > opponent...but due to the fact they wanted to add evasion into the game >> > since T5...crush system is a thing. >> > >> > >> > >> > I do agree on some stuff you say...there are stuff that Tekken in >> > general >> > needs working on...but the one thing i will defend all the time is TTT2 >> is >> > not worst than BR...they're literally the same mechanics...things that >> did >> > crush before now crushes are >> > usually due to off axis issue because people move much more in TTT2. >> > BR >> > made the game became a 2D thing...sidestepping wasn't a major part of >> > it...that's probably why Americans are having issues with >> > TTT2...because >> not >> > all of them utilizes sidestepping and >> > sidewalking...while Koreans/Japs live by ss and sw... >> > >> > >> > >> > >> > >> > On Fri, Jul 25, 2014 at 6:14 PM, Manase Zote >> > <bmlzote@xxxxxxxxx> wrote: >> > >> > >> > The game as most of us are saying has way too many situations that >> > >> > require a specific way to deal with as a result it accumulates into a >> > >> > cluster fuck. >> > >> > Another example out of a million, My bnb combos which work fine >> > >> > against 90%+ of the cast except against Jack. >> > >> > I'm forced to change my timing during the tag filler or else my combo >> > >> > drops, to me that is a deal breaker a big issue that needs to be >> > >> > fixed. >> > >> > When it comes to mids being ducked under is another big issue that >> > >> > potentially fucks the system all together, mids are supposed to beat a >> > >> > ducking opponent this is supposed to include moves that have a ducking >> > >> > hitbox or high hitting moves. >> > >> > This rule is written on the manual of the game and in Tekken 6 as a >> > >> > one of the tips for new players but the game has characters that defy >> > >> > this rule and renders it useless because you as a player must know of >> > >> > all the wonky, character specific situations where a mid can be >> > >> > useless. >> > >> > I have always been aware of these moves since Tekken 3, Jin and >> > >> > Heihachi's wd+1 and Heihachi's ff+2 go under a lot of mids in that >> > >> > game. >> > >> > Bottom line, TTT2 has a lot of issues that were not fixed/resolved >> > >> > that still plagues the game. >> > >> > They need to trim the long ass move lists, too many useless moves on >> there. >> > >> > >> > >> > >> > On 7/25/14, Di Lhong <numotd@xxxxxxxxx> wrote: >> > >> >> Well i'm sure they are some unusual BS crushing moments. But those >> unsual >> > >> >> crushing moments is and always has been the same since T5 or BR...just >> > >> >> because you do a linear mid, doesn't mean that move should beat a low >> >> or >> > >> >> what not...just registering that your hopkick is a mid is wrong. You >> must >> > >> >> also consider the ACTUAL hitbox of the move...Zaf going under hopkicks >> > >> >> makes sense because she's literally crawling while hopkick is pretty >> >> up >> >> in >> > >> >> the air even tho it's a mid. >> > >> >> >> > >> >> The few moves that needs bug fixing is Bruce's and Law's fff+3 hitting >> > >> >> characters even tho they jumped across someone already...but these >> >> stuff >> > >> >> might be hard to fix...not sure how their rigging works (but >> >> considering >> > >> >> some characters still have animations from T3...capos...i'd say it's >> > >> >> hard)...hopefully they'll revamp the whole movelist in T7. Capos >> >> animation >> > >> >> is so bad lolz >> > >> >> >> > >> >> Tracking is pretty ok. Only some roundhouse move needs better tracking >> > >> >> (Drag's uf+4, Eddy's uf+4, etc being sidesteppable is weird...not easy >> to >> > >> >> ss but still, not fun when your opponent is a ss bastard) >> > >> >> >> > >> >> Every character have moves to deal with crushing moves...Paul's d+1 is >> >> one >> > >> >> of the best, Lee's df+4, etc. Some are very generic and >> > >> >> non-flashy/rewarding...but it's better than eating Lili's d+3+4... >> > >> >> >> > >> >> My only complaint is Lars df+2 recovering super fast on wiff / hitting >> > >> >> airborne opponent...that move is true BS...also have weird crushing >> > >> >> property...along with his df+1 going under second hit of Tsunami's >> >> lolz >> > >> >> Otherwise, i have no issue with any move or the game at all. :) >> > >> >> >> > >> >> >> > >> >> On Fri, Jul 25, 2014 at 4:14 PM, Manase Zote <bmlzote@xxxxxxxxx> >> >> wrote: >> > >> >> >> > >> >>> Nah bra, not bs is bs. >> > >> >>> Not all glitches are bs as some where beneficial to the overall meta >> > >> >>> game. >> > >> >>> Cross ups, links, cancels and not in SF4 p-linking or plinking are >> >>> some >> > >> >>> of >> > >> >>> the positive glitches that were discovered and left by devs. Negative >> > >> >>> glitches like handcuffs infinities or abnormal damage output due to >> > >> >>> scaling >> > >> >>> which all of which can lead to death combos etc are what is bs. >> > >> >>> On 25 Jul 2014 16:06, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> >> > >> >>> wrote: >> > >> >>> >> > >> >>>> Every fighting game has its bs. >> > >> >>>> If it wasn't for fighting game bs, we wouldn't have had combos for >> >>>> as >> > >> >>>> long as we do. Lol. >> > >> >>>> I just hope to see some serious "flash" from the new Tekken game. >> > >> >>>> On 25 Jul 2014 15:55, "Donaldson, Alasdair" < >> > >> >>>> alasdair.donaldson@xxxxxxxxxx> wrote: >> > >> >>>> >> > >> >>>>> There is lots of BS in the Tekken games - Aking or Julia's sweeps >> > >> >>>>> going under hopkicks... Bob's uppercut going under demo >> >>>>> man...Paul's >> > >> >>>>> shoulder going through moves... >> > >> >>>>> I love the tekken games, but there is random crap. >> > >> > >> > >> >>>>> *From*: Di Lhong [mailto:numotd@xxxxxxxxx] >> > >> > >> >>>>> *Sent*: Friday, July 25, 2014 03:43 PM South Africa Standard Time >> > >> >>>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >> > >> >>>>> *Subject*: Re: USF4 changes! >> > >> > >> >>>>> >> > >> >>>>> The ones that people have issues to punish is the super strict -10 >> > >> >>>>> frames moves with weird block recovery/stun...eg. Nina's uf+3...you >> >>>>> used >> > >> >>>>> to >> > >> >>>>> be able to jab her once she lands on her feet...now you have to >> > >> >>>>> punisher >> > >> >>>>> her mid air but with the weird block recovery or frame lag...she's >> > >> >>>>> considered grounded already...Steve's b+2, Hworang's uf+3+4, etc. >> >>>>> all >> > >> >>>>> the >> > >> >>>>> same...Jack's df+2 is not part of the brokeness of the game...it's >> >>>>> been >> > >> >>>>> the >> > >> >>>>> same since BR...luckily he got nerfed badly in TTT2 and most people >> > >> >>>>> learn >> > >> >>>>> how to fight against him that he's not a threat like before... >> > >> >>>>> >> > >> >>>>> Stuff that suddenly goes thru or weird crush system is the same as >> >>>>> BR. >> > >> >>>>> Zaf's b+1+2 going thru or under low mids is common in BR. It's not >> >>>>> a >> > >> >>>>> new >> > >> >>>>> broken thing that comes in TTT2...or Feng's qcf+1. >> > >> >>>>> >> > >> >>>>> >> > >> >>>>> On Fri, Jul 25, 2014 at 3:39 PM, Manase Zote <bmlzote@xxxxxxxxx> >> >>>>> wrote: >> > >> >>>>> >> > >> >>>>>> That Blanka representation... >> > >> >>>>>> One game is not enough. >> > >> >>>>>> On 25 Jul 2014 15:32, "Sean Carrington" >> >>>>>> <theseancarrington@xxxxxxxxx> >> > >> >>>>>> wrote: >> > >> >>>>>> >> > >> >>>>>>> Got this from BoyX2121 this morning. >> > >> >>>>>>> Anyone interested here? >> > >> >>>>>>> On 25 Jul 2014 15:01, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> >> wrote: >> > >> >>>>>>> >> > >> >>>>>>>> It will depend greatly on the range it used and the other >> > >> >>>>>>>> characters punishment options. >> > >> >>>>>>>> >> > >> >>>>>>>> There are plenty of legit reasons why it could go unpunished if >> >>>>>>>> used >> > >> >>>>>>>> at the correct range. >> > >> >>>>>>>> >> > >> > >> > >> >>>>>>>> ------------------------------ >> > >> >>>>>>>> From: alasdair.donaldson@xxxxxxxxxx >> > >> >>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >> > >> >>>>>>>> Subject: Re: USF4 changes! >> > >> >>>>>>>> Date: Fri, 25 Jul 2014 12:57:28 +0000 >> > >> >>>>>>>> >> > >> >>>>>>>> Yup, -14. Even with that people aren't punishing. Sad. >> > >> > >> >>>>>>>> *From*: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx] >> > >> >>>>>>>> *Sent*: Friday, July 25, 2014 02:51 PM South Africa Standard >> >>>>>>>> Time >> > >> >>>>>>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >> > >> >>>>>>>> *Subject*: RE: USF4 changes! >> > >> >>>>>>>> >> > >> >>>>>>>> Jacks df+2 is bloody -14 >> > >> >>>>>>>> >> > >> >>>>>>>> Depending on the character(mostly range issues) its not hard to >> > >> >>>>>>>> punish. >> > >> >>>>>>>> >> > >> >>>>>>>> Cant blame the game if they are asleep. >> > >> >>>>>>>> >> > >> >>>>>>>> They only reason I can see them being hesitant to punish is due >> >>>>>>>> to >> > >> >>>>>>>> range. >> > >> >>>>>>>> >> > >> > >> >>>>>>>> ------------------------------ >> > >> >>>>>>>> From: alasdair.donaldson@xxxxxxxxxx >> > >> >>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >> > >> >>>>>>>> Subject: Re: USF4 changes! >> > >> >>>>>>>> Date: Fri, 25 Jul 2014 12:34:13 +0000 >> > >> >>>>>>>> >> > >> >>>>>>>> Strict? Just crappy. Did you watch the Evo finals? If JDCR can't >> > >> >>>>>>>> punish properly, how are the rest of us expected to? >> > >> >>>>>>>> Watch the top8 and take a shot everytime you see a Jack df+2 go >> > >> >>>>>>>> unpunished. You'll be under the table in no time at all. >> > >> >>>>>>>> >> > >> > >> >>>>>>>> *From*: Di Lhong [mailto:numotd@xxxxxxxxx] >> > >> > >> >>>>>>>> *Sent*: Friday, July 25, 2014 02:19 PM South Africa Standard >> >>>>>>>> Time >> > >> >>>>>>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >> > >> >>>>>>>> *Subject*: Re: USF4 changes! >> > >> >>>>>>>> >> > >> >>>>>>>> Yeah the punishment is much more strict than it was...due to >> >>>>>>>> the >> > >> >>>>>>>> weird recovery frame. >> > >> >>>>>>>> >> > >> >>>>>>>> >> > >> >>>>>>>> On Fri, Jul 25, 2014 at 1:53 PM, Ryan Williams >> > >> >>>>>>>> <ryan820509@xxxxxxxxx> >> > >> >>>>>>>> wrote: >> > >> >>>>>>>> >> > >> >>>>>>>> Shit that is punishable one minute and not the next, wonky axis >> > >> >>>>>>>> issues, etc. >> > >> >>>>>>>> >> > >> >>>>>>>> >> > >> >>>>>>>> On Fri, Jul 25, 2014 at 1:50 PM, Di Lhong <numotd@xxxxxxxxx> >> wrote: >> > >> >>>>>>>> >> > >> >>>>>>>> What bug? the basics is still the same :) >> > >> >>>>>>>> >> > >> >>>>>>>> >> > >> >>>>>>>> On Fri, Jul 25, 2014 at 1:48 PM, Donaldson, Alasdair < >> > >> >>>>>>>> alasdair.donaldson@xxxxxxxxxx> wrote: >> > >> >>>>>>>> >> > >> >>>>>>>> TTT2 is buggy as all hell. DR and BR were good. Tag2 is not. >> > >> > >> >>>>>>>> *From*: Di Lhong [mailto:numotd@xxxxxxxxx] >> > >> > >> >>>>>>>> *Sent*: Friday, July 25, 2014 01:46 PM South Africa Standard >> >>>>>>>> Time >> > >> >>>>>>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >> > >> >>>>>>>> *Subject*: Re: USF4 changes! >> > >> >>>>>>>> >> > >> >>>>>>>> TTT2 IS good :) but solo would be cool too. so we can go back >> >>>>>>>> to >> > >> >>>>>>>> our mains... >> > >> >>>>>>>> >> > >> >>>>>>>> now i just have to find my true main...hmmm maybe it's time for >> > >> >>>>>>>> Lee. >> > >> >>>>>>>> >> > >> >>>>>>>> Poor Harada, being swarmed with the same questions by fans >> >>>>>>>> lolz. >> > >> >>>>>>>> >> > >> >>>>>>>> >> > >> >>>>>>>> On Fri, Jul 25, 2014 at 1:35 PM, Wynand-Ben >> > >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> >> > >> >>>>>>>> wrote: >> > >> >>>>>>>> >> > >> >>>>>>>> FU >> > >> >>>>>>>> >> > >> >>>>>>>> TTT2 is good lol >> > >> >>>>>>>> >> > >> > >> >>>>>>>> ------------------------------ >> > >> >>>>>>>> Date: Fri, 25 Jul 2014 13:27:07 +0200 >> > >> >>>>>>>> Subject: Re: USF4 changes! >> > >> >>>>>>>> From: gieroadsteve@xxxxxxxxx >> > >> >>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >> > >> >>>>>>>> >> > >> >>>>>>>> >> > >> >>>>>>>> I hope it feels like an old Tekken game made for old people like >> me >> > >> >>>>>>>> :/ >> > >> >>>>>>>> >> > >> >>>>>>>> >> > >> >>>>>>>> On 25 July 2014 13:20, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: >> > >> >>>>>>>> >> > >> >>>>>>>> >> > >> >>>>>>>> >> > >> http://www.gamenguide.com/articles/12175/20140723/tekken-7-release-date-unsure-pc-version-confirmed-jun-kazama.htm >> > >> >>>>>>>> >> > >> >>>>>>>> >> > >> >>>>>>>> >> > >> > >> >>>>>>>> ------------------------------ >> > >> > >> >>>>>>>> The information in this e-mail is confidential and may be >> >>>>>>>> legally >> > >> >>>>>>>> privileged. 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Opinions, conclusions and other information in this >> > e-mail and any attachments that do not relate to the official business >> > of >> > the firm are neither given nor endorsed by it. >> > >> > >> > >> > >> > >> > >> > >> > KPMG cannot guarantee that e-mail communications are secure or >> error-free, >> > as information could be intercepted, corrupted, amended, lost, >> > destroyed, >> > arrive late or incomplete, or contain viruses. >> > >> > >> > >> > This email is being sent out by KPMG International Cooperative ("KPMG >> > International") on behalf of the local KPMG member firm providing >> services >> > to you. KPMG International Cooperative ("KPMG International") is a >> > Swiss >> > entity that serves as a coordinating entity for a network of >> > independent >> > firms operating under the KPMG name. KPMG International provides no >> services >> > to clients. Each member firm of KPMG International is a legally >> > distinct >> and >> > separate entity and each describes itself as such. Information about >> > the >> > structure and jurisdiction of your local KPMG member firm can be >> > obtained >> > from your KPMG representative. >> > >> > >> > >> > >> > >> > >> > >> > This footnote also confirms that this e-mail message has been swept by >> > AntiVirus software. >> > >> > >> > >> > >> > >> > >> > >> > >> > >> You are subscribed to the Cape Town Fighting Game Community mailing list. >> >> //www.freelists.org/list/cpt-fgc >> > ========================================================================You are subscribed to the Cape Town Fighting Game Community mailing list. //www.freelists.org/list/cpt-fgc