Re: USF4 changes!

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Sun, 27 Jul 2014 13:06:19 +0200

https://www.youtube.com/watch?v=pFcH5l8RzkA


On Sun, Jul 27, 2014 at 10:04 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
wrote:

> So proud of LB and his SIM.
>
> On 26/07/2014, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:
> > lumi please tell me you dont want this after watching this:
> >
> > https://www.youtube.com/watch?v=yc9JVgeLn3o
> >
> > THEREs no ways, a chick with big ass sword , that is you lumi. DO EEET
> >
> > From: numotd@xxxxxxxxx
> > Date: Sat, 26 Jul 2014 04:55:09 +0200
> > Subject: Re: USF4 changes!
> > To: cpt-fgc@xxxxxxxxxxxxx
> >
> > Kazumi Mishima.
> >
> > ​
> >
> >
> >
> >
> > On Sat, Jul 26, 2014 at 1:53 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >
> >
> > another basic idea, lows usually tracks better than mid and high (unless
> > it's a roundhouse or tracking move)...ofcourse, they are some exceptions
> > (Paul's demo man, Kaz's hellsweep lolz, etc) And some move tracks only
> one
> > side, so if your opponent only sidestep towards background because he's
> in
> > player 1...then some "randomness" will appear when they guy decides to
> > sidestep foreground. Also every character usually have a weaker side (eg.
> > King's moves usually doensn't track left at all...same with Bruce)
> >
> >
> >
> > For me randomness is something like Law's fff+3 hitting you even tho he
> went
> > over you and a couple of meters away...or the famous Feng qcf+1...or low
> > pokes that kills you even tho in the replay it clearly didn't hit
> you...THAT
> > i agree with. Zaf's ws2 going under your mid? not random, it means your
> > move's hitbox isn't as big as you think. Tekken also have active frame
> and
> > start up frames too...so Zaf might be able to crush Bruce's 3 mid (even
> tho
> > the move looks low enough to hit her) but she won't crush Kaz's f+4 (even
> > tho the mid hitbox of the move is higher than Bruce's 3 mid) is because
> her
> > "crush" window is over during Kaz's f+4 start up frame and active frame.
> >
> >
> >
> >
> > On Sat, Jul 26, 2014 at 1:42 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >
> >
> >
> > Maybe.
> >
> > If you know the properties of a move, then you should know the outcome
> from
> > an exchange...if the outcome is different, then maybe you don't know all
> the
> > properties of a move then. If a character's df+1 gets beaten by let's say
> > Zaf's ws 2...then that character's df+1 isn't as invincible as one might
> > think.
> >
> >
> >
> >
> > Tagging does complicate stuff and cause more weird situations. But most
> of
> > the stuff is the same as BR. So it's nothing too new.
> > True. But they have trouble with mostly raw tag mechanic related stuff or
> > really odd situation like (feng switching sides with the opponent doing
> > qcf+1 like situation)...they don't have issues like, "i can't punish
> jack's
> > df+2"..."why does hei's second hit of twin piston hit me even tho i'm
> behind
> > him! (the basic idea of most move is the last hit usually tracks a bit
> > better than the first, so hei's twin piston makes hei turn around...this
> > isn't randomness)"
> >
> >
> >
> >
> >
> > On Fri, Jul 25, 2014 at 11:05 PM, Donaldson, Alasdair
> > <alasdair.donaldson@xxxxxxxxxx> wrote:
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > Yeah, maybe the random crushing and buggy physics are just a byproduct
> of a
> > 3d engine and the improved movement of TTT2 just does a better job of
> > highlighting them.
> >
> >
> >
> >
> > When you know the properties of a move and are expecting a certain
> outcome
> > from an exchange, it's not fun to have something different happen.
> >
> >
> >
> > Also, it's not just Americans that have trouble with TTT2. Watch the
> Korean
> > and Japanese matches and see the same randomness appearing.
> >
> >
> >
> > From: Di Lhong [mailto:numotd@xxxxxxxxx]
> >
> >
> > Sent: Friday, July 25, 2014 07:48 PM South Africa Standard Time
> >
> > To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> >
> > Subject: Re: USF4 changes!
> >
> >
> >
> >
> > Mid DOES hit ducking opponent...but when it comes to crushing
> > opponent...it's another story. So yes, mid is used to hit crouching
> > opponent...but due to the fact they wanted to add evasion into the game
> > since T5...crush system is a thing.
> >
> >
> >
> > I do agree on some stuff you say...there are stuff that Tekken in general
> > needs working on...but the one thing i will defend all the time is TTT2
> is
> > not worst than BR...they're literally the same mechanics...things that
> did
> > crush before now crushes are
> >  usually due to off axis issue because people move much more in TTT2. BR
> > made the game became a 2D thing...sidestepping wasn't a major part of
> > it...that's probably why Americans are having issues with TTT2...because
> not
> > all of them utilizes sidestepping and
> >  sidewalking...while Koreans/Japs live by ss and sw...
> >
> >
> >
> >
> >
> > On Fri, Jul 25, 2014 at 6:14 PM, Manase Zote
> > <bmlzote@xxxxxxxxx> wrote:
> >
> >
> > The game as most of us are saying has way too many situations that
> >
> > require a specific way to deal with as a result it accumulates into a
> >
> > cluster fuck.
> >
> > Another example out of a million, My bnb combos which work fine
> >
> > against 90%+ of the cast except against Jack.
> >
> > I'm forced to change my timing during the tag filler or else my combo
> >
> > drops, to me that is a deal breaker a big issue that needs to be
> >
> > fixed.
> >
> > When it comes to mids being ducked under is another big issue that
> >
> > potentially fucks the system all together, mids are supposed to beat a
> >
> > ducking opponent this is supposed to include moves that have a ducking
> >
> > hitbox or high hitting moves.
> >
> > This rule is written on the manual of the game and in Tekken 6 as a
> >
> > one of the tips for new players but the game has characters that defy
> >
> > this rule and renders it useless because you as a player must know of
> >
> > all the wonky, character specific situations where a mid can be
> >
> > useless.
> >
> > I have always been aware of these moves since Tekken 3, Jin and
> >
> > Heihachi's wd+1 and Heihachi's ff+2 go under a lot of mids in that
> >
> > game.
> >
> > Bottom line, TTT2 has a lot of issues that were not fixed/resolved
> >
> > that still plagues the game.
> >
> > They need to trim the long ass move lists, too many useless moves on
> there.
> >
> >
> >
> >
> > On 7/25/14, Di Lhong <numotd@xxxxxxxxx> wrote:
> >
> >> Well i'm sure they are some unusual BS crushing moments. But those
> unsual
> >
> >> crushing moments is and always has been the same since T5 or BR...just
> >
> >> because you do a linear mid, doesn't mean that move should beat a low or
> >
> >> what not...just registering that your hopkick is a mid is wrong. You
> must
> >
> >> also consider the ACTUAL hitbox of the move...Zaf going under hopkicks
> >
> >> makes sense because she's literally crawling while hopkick is pretty up
> >> in
> >
> >> the air even tho it's a mid.
> >
> >>
> >
> >> The few moves that needs bug fixing is Bruce's and Law's fff+3 hitting
> >
> >> characters even tho they jumped across someone already...but these stuff
> >
> >> might be hard to fix...not sure how their rigging works (but considering
> >
> >> some characters still have animations from T3...capos...i'd say it's
> >
> >> hard)...hopefully they'll revamp the whole movelist in T7. Capos
> >> animation
> >
> >> is so bad lolz
> >
> >>
> >
> >> Tracking is pretty ok. Only some roundhouse move needs better tracking
> >
> >> (Drag's uf+4, Eddy's uf+4, etc being sidesteppable is weird...not easy
> to
> >
> >> ss but still, not fun when your opponent is a ss bastard)
> >
> >>
> >
> >> Every character have moves to deal with crushing moves...Paul's d+1 is
> >> one
> >
> >> of the best, Lee's df+4, etc. Some are very generic and
> >
> >> non-flashy/rewarding...but it's better than eating Lili's d+3+4...
> >
> >>
> >
> >> My only complaint is Lars df+2 recovering super fast on wiff / hitting
> >
> >> airborne opponent...that move is true BS...also have weird crushing
> >
> >> property...along with his df+1 going under second hit of Tsunami's lolz
> >
> >> Otherwise, i have no issue with any move or the game at all. :)
> >
> >>
> >
> >>
> >
> >> On Fri, Jul 25, 2014 at 4:14 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
> >
> >>
> >
> >>> Nah bra, not bs is bs.
> >
> >>> Not all glitches are bs as some where beneficial to the overall meta
> >
> >>> game.
> >
> >>> Cross ups, links, cancels and not in SF4 p-linking or plinking are some
> >
> >>> of
> >
> >>> the positive glitches that were discovered and left by devs. Negative
> >
> >>> glitches like handcuffs infinities or abnormal damage output due to
> >
> >>> scaling
> >
> >>> which all of which can lead to death combos etc are what is bs.
> >
> >>>  On 25 Jul 2014 16:06, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
> >
> >>> wrote:
> >
> >>>
> >
> >>>> Every fighting game has its bs.
> >
> >>>> If it wasn't for fighting game bs, we wouldn't have had combos for as
> >
> >>>> long as we do. Lol.
> >
> >>>> I just hope to see some serious "flash" from the new Tekken game.
> >
> >>>> On 25 Jul 2014 15:55, "Donaldson, Alasdair" <
> >
> >>>> alasdair.donaldson@xxxxxxxxxx> wrote:
> >
> >>>>
> >
> >>>>>  There is lots of BS in the Tekken games - Aking or Julia's sweeps
> >
> >>>>> going under hopkicks... Bob's uppercut going under demo man...Paul's
> >
> >>>>> shoulder going through moves...
> >
> >>>>> I love the tekken games, but there is random crap.
> >
> >
> >
> >>>>>  *From*: Di Lhong [mailto:numotd@xxxxxxxxx]
> >
> >
> >>>>> *Sent*: Friday, July 25, 2014 03:43 PM South Africa Standard Time
> >
> >>>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> >
> >>>>> *Subject*: Re: USF4 changes!
> >
> >
> >>>>>
> >
> >>>>>  The ones that people have issues to punish is the super strict -10
> >
> >>>>> frames moves with weird block recovery/stun...eg. Nina's uf+3...you
> >>>>> used
> >
> >>>>> to
> >
> >>>>> be able to jab her once she lands on her feet...now you have to
> >
> >>>>> punisher
> >
> >>>>> her mid air but with the weird block recovery or frame lag...she's
> >
> >>>>> considered grounded already...Steve's b+2, Hworang's uf+3+4, etc. all
> >
> >>>>> the
> >
> >>>>> same...Jack's df+2 is not part of the brokeness of the game...it's
> >>>>> been
> >
> >>>>> the
> >
> >>>>> same since BR...luckily he got nerfed badly in TTT2 and most people
> >
> >>>>> learn
> >
> >>>>> how to fight against him that he's not a threat like before...
> >
> >>>>>
> >
> >>>>>  Stuff that suddenly goes thru or weird crush system is the same as
> >>>>> BR.
> >
> >>>>> Zaf's b+1+2 going thru or under low mids is common in BR. It's not a
> >
> >>>>> new
> >
> >>>>> broken thing that comes in TTT2...or Feng's qcf+1.
> >
> >>>>>
> >
> >>>>>
> >
> >>>>> On Fri, Jul 25, 2014 at 3:39 PM, Manase Zote <bmlzote@xxxxxxxxx>
> >>>>> wrote:
> >
> >>>>>
> >
> >>>>>> That Blanka representation...
> >
> >>>>>> One game is not enough.
> >
> >>>>>>  On 25 Jul 2014 15:32, "Sean Carrington"
> >>>>>> <theseancarrington@xxxxxxxxx>
> >
> >>>>>> wrote:
> >
> >>>>>>
> >
> >>>>>>> Got this from BoyX2121 this morning.
> >
> >>>>>>> Anyone interested here?
> >
> >>>>>>> On 25 Jul 2014 15:01, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx>
> wrote:
> >
> >>>>>>>
> >
> >>>>>>>>  It will depend greatly on the range it used and the other
> >
> >>>>>>>> characters punishment options.
> >
> >>>>>>>>
> >
> >>>>>>>> There are plenty of legit reasons why it could go unpunished if
> >>>>>>>> used
> >
> >>>>>>>> at the correct range.
> >
> >>>>>>>>
> >
> >
> >
> >>>>>>>>  ------------------------------
> >
> >>>>>>>> From: alasdair.donaldson@xxxxxxxxxx
> >
> >>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >
> >>>>>>>> Subject: Re: USF4 changes!
> >
> >>>>>>>> Date: Fri, 25 Jul 2014 12:57:28 +0000
> >
> >>>>>>>>
> >
> >>>>>>>> Yup, -14. Even with that people aren't punishing. Sad.
> >
> >
> >>>>>>>>  *From*: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx]
> >
> >>>>>>>> *Sent*: Friday, July 25, 2014 02:51 PM South Africa Standard Time
> >
> >>>>>>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> >
> >>>>>>>> *Subject*: RE: USF4 changes!
> >
> >>>>>>>>
> >
> >>>>>>>>  Jacks df+2 is bloody -14
> >
> >>>>>>>>
> >
> >>>>>>>> Depending on the character(mostly range issues) its not hard to
> >
> >>>>>>>> punish.
> >
> >>>>>>>>
> >
> >>>>>>>> Cant blame the game if they are asleep.
> >
> >>>>>>>>
> >
> >>>>>>>> They only reason I can see them being hesitant to punish is due to
> >
> >>>>>>>> range.
> >
> >>>>>>>>
> >
> >
> >>>>>>>>  ------------------------------
> >
> >>>>>>>> From: alasdair.donaldson@xxxxxxxxxx
> >
> >>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >
> >>>>>>>> Subject: Re: USF4 changes!
> >
> >>>>>>>> Date: Fri, 25 Jul 2014 12:34:13 +0000
> >
> >>>>>>>>
> >
> >>>>>>>> Strict? Just crappy. Did you watch the Evo finals? If JDCR can't
> >
> >>>>>>>> punish properly, how are the rest of us expected to?
> >
> >>>>>>>> Watch the top8 and take a shot everytime you see a Jack df+2 go
> >
> >>>>>>>> unpunished. You'll be under the table in no time at all.
> >
> >>>>>>>>
> >
> >
> >>>>>>>>  *From*: Di Lhong [mailto:numotd@xxxxxxxxx]
> >
> >
> >>>>>>>> *Sent*: Friday, July 25, 2014 02:19 PM South Africa Standard Time
> >
> >>>>>>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> >
> >>>>>>>> *Subject*: Re: USF4 changes!
> >
> >>>>>>>>
> >
> >>>>>>>>  Yeah the punishment is much more strict than it was...due to the
> >
> >>>>>>>> weird recovery frame.
> >
> >>>>>>>>
> >
> >>>>>>>>
> >
> >>>>>>>> On Fri, Jul 25, 2014 at 1:53 PM, Ryan Williams
> >
> >>>>>>>> <ryan820509@xxxxxxxxx>
> >
> >>>>>>>> wrote:
> >
> >>>>>>>>
> >
> >>>>>>>> Shit that is punishable one minute and not the next, wonky axis
> >
> >>>>>>>> issues, etc.
> >
> >>>>>>>>
> >
> >>>>>>>>
> >
> >>>>>>>> On Fri, Jul 25, 2014 at 1:50 PM, Di Lhong <numotd@xxxxxxxxx>
> wrote:
> >
> >>>>>>>>
> >
> >>>>>>>> What bug? the basics is still the same :)
> >
> >>>>>>>>
> >
> >>>>>>>>
> >
> >>>>>>>>  On Fri, Jul 25, 2014 at 1:48 PM, Donaldson, Alasdair <
> >
> >>>>>>>> alasdair.donaldson@xxxxxxxxxx> wrote:
> >
> >>>>>>>>
> >
> >>>>>>>>  TTT2 is buggy as all hell. DR and BR were good. Tag2 is not.
> >
> >
> >>>>>>>>  *From*: Di Lhong [mailto:numotd@xxxxxxxxx]
> >
> >
> >>>>>>>> *Sent*: Friday, July 25, 2014 01:46 PM South Africa Standard Time
> >
> >>>>>>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> >
> >>>>>>>> *Subject*: Re: USF4 changes!
> >
> >>>>>>>>
> >
> >>>>>>>>   TTT2 IS good :) but solo would be cool too. so we can go back to
> >
> >>>>>>>> our mains...
> >
> >>>>>>>>
> >
> >>>>>>>>  now i just have to find my true main...hmmm maybe it's time for
> >
> >>>>>>>> Lee.
> >
> >>>>>>>>
> >
> >>>>>>>>  Poor Harada, being swarmed with the same questions by fans lolz.
> >
> >>>>>>>>
> >
> >>>>>>>>
> >
> >>>>>>>> On Fri, Jul 25, 2014 at 1:35 PM, Wynand-Ben
> >
> >>>>>>>> <paashaasggx@xxxxxxxxxxx>
> >
> >>>>>>>> wrote:
> >
> >>>>>>>>
> >
> >>>>>>>>  FU
> >
> >>>>>>>>
> >
> >>>>>>>> TTT2 is good lol
> >
> >>>>>>>>
> >
> >
> >>>>>>>>  ------------------------------
> >
> >>>>>>>> Date: Fri, 25 Jul 2014 13:27:07 +0200
> >
> >>>>>>>> Subject: Re: USF4 changes!
> >
> >>>>>>>> From: gieroadsteve@xxxxxxxxx
> >
> >>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >
> >>>>>>>>
> >
> >>>>>>>>
> >
> >>>>>>>> I hope it feels like an old Tekken game made for old people like
> me
> >
> >>>>>>>> :/
> >
> >>>>>>>>
> >
> >>>>>>>>
> >
> >>>>>>>> On 25 July 2014 13:20, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
> >
> >>>>>>>>
> >
> >>>>>>>>
> >
> >>>>>>>>
> >
> http://www.gamenguide.com/articles/12175/20140723/tekken-7-release-date-unsure-pc-version-confirmed-jun-kazama.htm
> >
> >>>>>>>>
> >
> >>>>>>>>
> >
> >>>>>>>>
> >
> >
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> >>>>>>>> the original sender, then delete the e-mail and destroy any copies
> >>>>>>>> of
> >
> >>>>>>>> it.
> >
> >>>>>>>> If you are not the intended recipient, any disclosure, copying,
> >
> >>>>>>>> distribution or any action taken or omitted to be taken in
> reliance
> >
> >>>>>>>> on it,
> >
> >>>>>>>> is prohibited and may be unlawful. Any opinions or advice
> contained
> >
> >>>>>>>> in this
> >
> >>>>>>>> e-mail are subject to the terms and conditions expressed in the
> >
> >>>>>>>> governing
> >
> >>>>>>>> KPMG client engagement letter. Opinions, conclusions and other
> >
> >>>>>>>> information
> >
> >>>>>>>> in this e-mail and any attachments that do not relate to the
> >
> >>>>>>>> official
> >
> >>>>>>>> business of the firm are neither given nor endorsed by it.
> >
> >>>>>>>>
> >
> >>>>>>>> KPMG cannot guarantee that e-mail communications are secure or
> >
> >>>>>>>> error-free, as information could be intercepted, corrupted,
> >>>>>>>> amended,
> >
> >>>>>>>> lost,
> >
> >>>>>>>> destroyed, arrive late or incomplete, or contain viruses.
> >
> >>>>>>>>
> >
> >>>>>>>> This email is being sent out by KPMG International Cooperative
> >
> >>>>>>>> ("KPMG
> >
> >>>>>>>> International") on behalf of the local KPMG member firm providing
> >
> >>>>>>>> services
> >
> >>>>>>>> to you. KPMG International Cooperative ("KPMG International") is a
> >
> >>>>>>>> Swiss
> >
> >>>>>>>> entity that serves as a coordinating entity for a network of
> >
> >>>>>>>> independent
> >
> >>>>>>>> firms operating under the KPMG name. KPMG International provides
> no
> >
> >>>>>>>> services to clients. Each member firm of KPMG International is a
> >
> >>>>>>>> legally
> >
> >>>>>>>> distinct and separate entity and each describes itself as such.
> >
> >>>>>>>> Information
> >
> >>>>>>>> about the structure and jurisdiction of your local KPMG member
> firm
> >
> >>>>>>>> can be
> >
> >>>>>>>> obtained from your KPMG representative.
> >
> >>>>>>>>
> >
> >>>>>>>> This footnote also confirms that this e-mail message has been
> swept
> >
> >>>>>>>> by AntiVirus software.
> >
> >>>>>>>>
> >
> >>>>>>>
> >
> >
> >
> >>>>>  ------------------------------
> >
> >
> >>>>> The information in this e-mail is confidential and may be legally
> >
> >>>>> privileged. It is intended solely for the addressee. Access to this
> >
> >>>>> e-mail
> >
> >>>>> by anyone else is unauthorized. If you have received this
> >>>>> communication
> >
> >>>>> in
> >
> >>>>> error, please address with the subject heading "Received in error,"
> >>>>> send
> >
> >>>>> to
> >
> >>>>> the original sender, then delete the e-mail and destroy any copies of
> >
> >>>>> it.
> >
> >>>>> If you are not the intended recipient, any disclosure, copying,
> >
> >>>>> distribution or any action taken or omitted to be taken in reliance
> on
> >
> >>>>> it,
> >
> >>>>> is prohibited and may be unlawful. Any opinions or advice contained
> in
> >
> >>>>> this
> >
> >>>>> e-mail are subject to the terms and conditions expressed in the
> >
> >>>>> governing
> >
> >>>>> KPMG client engagement letter. Opinions, conclusions and other
> >
> >>>>> information
> >
> >>>>> in this e-mail and any attachments that do not relate to the official
> >
> >>>>> business of the firm are neither given nor endorsed by it.
> >
> >>>>>
> >
> >>>>> KPMG cannot guarantee that e-mail communications are secure or
> >
> >>>>> error-free, as information could be intercepted, corrupted, amended,
> >
> >>>>> lost,
> >
> >>>>> destroyed, arrive late or incomplete, or contain viruses.
> >
> >>>>>
> >
> >>>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >
> >>>>> International") on behalf of the local KPMG member firm providing
> >
> >>>>> services
> >
> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
> >
> >>>>> Swiss
> >
> >>>>> entity that serves as a coordinating entity for a network of
> >
> >>>>> independent
> >
> >>>>> firms operating under the KPMG name. KPMG International provides no
> >
> >>>>> services to clients. Each member firm of KPMG International is a
> >
> >>>>> legally
> >
> >>>>> distinct and separate entity and each describes itself as such.
> >
> >>>>> Information
> >
> >>>>> about the structure and jurisdiction of your local KPMG member firm
> >>>>> can
> >
> >>>>> be
> >
> >>>>> obtained from your KPMG representative.
> >
> >>>>>
> >
> >>>>> This footnote also confirms that this e-mail message has been swept
> by
> >
> >>>>> AntiVirus software.
> >
> >>>>>
> >
> >>>>
> >
> >>
> >
> >
> >
> >
> > =========================================================================
> >
> > You are subscribed to the Cape Town Fighting Game Community mailing list.
> >
> >
> >
> > //www.freelists.org/list/cpt-fgc
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > The information in this e-mail is confidential and may be legally
> > privileged. It is intended solely for the addressee. Access to this
> e-mail
> > by anyone else is unauthorized. If you have received this communication
> in
> > error, please address with the subject heading "Received in error," send
> to
> > the original sender, then delete the e-mail and destroy any copies of
> it. If
> > you are not the intended recipient, any disclosure, copying,
> distribution or
> > any action taken or omitted to be taken in reliance on it, is prohibited
> and
> > may be unlawful. Any opinions or advice contained in this e-mail are
> subject
> > to the terms and conditions expressed in the governing KPMG client
> > engagement letter. Opinions, conclusions and other information in this
> > e-mail and any attachments that do not relate to the official business of
> > the firm are neither given nor endorsed by it.
> >
> >
> >
> >
> >
> >
> >
> > KPMG cannot guarantee that e-mail communications are secure or
> error-free,
> > as information could be intercepted, corrupted, amended, lost, destroyed,
> > arrive late or incomplete, or contain viruses.
> >
> >
> >
> > This email is being sent out by KPMG International Cooperative ("KPMG
> > International") on behalf of the local KPMG member firm providing
> services
> > to you.  KPMG International Cooperative ("KPMG International") is a Swiss
> > entity that serves as a coordinating entity for a network of independent
> > firms operating under the KPMG name. KPMG International provides no
> services
> > to clients. Each member firm of KPMG International is a legally distinct
> and
> > separate entity and each describes itself as such.  Information about the
> > structure and jurisdiction of your local KPMG member firm can be obtained
> > from your KPMG representative.
> >
> >
> >
> >
> >
> >
> >
> > This footnote also confirms that this e-mail message has been swept by
> > AntiVirus software.
> >
> >
> >
> >
> >
> >
> >
> >
> >
> You are subscribed to the Cape Town Fighting Game Community mailing list.
>
> //www.freelists.org/list/cpt-fgc
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