Re: USF4 changes!

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 26 May 2014 13:19:12 +0200

Damage is damage *lol*


On Mon, May 26, 2014 at 1:17 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx>wrote:

> So, what would you do when you see timestop happen?
> JUMP!
> Ground combo denied.
>
>
> On Mon, May 26, 2014 at 1:01 PM, Ryan Williams <ryan820509@xxxxxxxxx>wrote:
>
>> The latter. It's not so much the damage potential that it allows. It's
>> the fact that you can end rounds by activating it and it's completely
>> unblockable when activated. If it was blockable, I'd be ok with it.
>>
>> I suppose it just means you have to stick close to those characters when
>> they have meter to activate it as they can be interrupted during the
>> startup animation.
>>
>>
>> On Mon, May 26, 2014 at 12:14 PM, Nicholas Robertson-Muir <
>> nicmuir@xxxxxxxxx> wrote:
>>
>>> The general "messing with your input" time stop nonsense, or the "The
>>> World" full time stop nonsense?
>>>
>>> The full time stop is still bugging me. In the first Jojo battle game
>>> you could get huge damage off it.  Now I seem to just make +/- 300dmg off
>>> it.
>>> Jojaro does much better, as he can use one decent special combo into it,
>>> and then combo straight after.
>>> There is one thing that seems to work.  Not too practical for a 3HH
>>> gauge use, but you can do time stop right after Dio's normal HH super. Then
>>> combo for about 400 dmg overall.
>>>
>>> There must be some way to use timestop as a combo continuation like
>>> Jotaro's
>>> I'll find a way eventually, been working hard at it.
>>> Looking forward to playing as Vanilla Ice.
>>>
>>>
>>> On Mon, May 26, 2014 at 11:33 AM, Ryan Williams <ryan820509@xxxxxxxxx>wrote:
>>>
>>>> He has holes in his offense and if you know what to look out for (and
>>>> also which situations to avoid), he really isn't that bad to deal with. The
>>>> only really cheap thing that he has is that bloody time-stop nonsense *lol*
>>>>
>>>>
>>>> On Mon, May 26, 2014 at 11:17 AM, lindsey kiviets <
>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>
>>>>> im over dio
>>>>>
>>>>> he j2g
>>>>>
>>>>> lets play HNK
>>>>>
>>>>> ------------------------------
>>>>> Date: Mon, 26 May 2014 10:48:34 +0200
>>>>>
>>>>> Subject: Re: USF4 changes!
>>>>> From: nicmuir@xxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>> That's cause you were looking at the damage he was causing, and
>>>>> thought "meh"
>>>>> Just remember that his lifesteal makes him play out the fight like a
>>>>> lifebar tug of war.  So, in his case it's not the damage that makes him a
>>>>> dick, it's the life theft.
>>>>> To make matters worse, I hardly ever use his stand outright, but when
>>>>> I do, he builds meter like a master!
>>>>>
>>>>> JoJolion (Josuke 8)is a really good character. He gets amazing damage,
>>>>> and his pokes are all good.
>>>>> He has "wall" moves like Ash that you should be using to set up your
>>>>> combos.
>>>>> He builds meter pretty steadily too, more with his stand on.
>>>>>
>>>>> Jolene is an odd character.
>>>>> She does a zillion hits, builds meter like you won't believe, and
>>>>> chips at the health bar like a pigeon eating a jawbreaker.
>>>>> but
>>>>> Play a defensive game, and she stops almost any attempt at an attack.
>>>>> She owns half the screen.  Then the damage adds up.  She's also a bit
>>>>> like Spencer from UMVC3 when her stand is out.
>>>>>
>>>>> @Ryan
>>>>> You leaving the PS2 at session venue?
>>>>> I might then trade the screen at home with the one at the session,
>>>>> then there's no need for converters and such.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Mon, May 26, 2014 at 9:58 AM, lindsey kiviets <
>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>
>>>>> please don't talk to me anymore.
>>>>>
>>>>> DIO is fkn disgusting and should be banned.
>>>>>
>>>>> ------------------------------
>>>>> Date: Mon, 26 May 2014 09:45:14 +0200
>>>>> Subject: Re: USF4 changes!
>>>>> From: nicmuir@xxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>>
>>>>> That's really good news
>>>>> Now I can be in on the HNK
>>>>> :D
>>>>>
>>>>>
>>>>> On Mon, May 26, 2014 at 9:41 AM, lindsey kiviets <
>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>
>>>>> all I can tell you is we had breakfast
>>>>>
>>>>> tuna and bacon and whole lot of salt
>>>>>
>>>>> ------------------------------
>>>>> Date: Mon, 26 May 2014 09:36:21 +0200
>>>>> Subject: Re: USF4 changes!
>>>>> From: nicmuir@xxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>> OH, OH, NEED TO KNOW
>>>>>
>>>>> Who took the HNK top spot?
>>>>> And was Thouther used at all?
>>>>>
>>>>>
>>>>> On Mon, May 26, 2014 at 9:31 AM, lindsey kiviets <
>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>
>>>>> me,
>>>>>
>>>>> best sf lore ever.
>>>>>
>>>>> all makes sense.
>>>>>
>>>>> how does something like this not get onto the movies, and how does
>>>>> something like legend of chunli get onto the movies? WTF
>>>>>
>>>>> People will pay good money to watch assassins fist.
>>>>>
>>>>> ------------------------------
>>>>> Date: Mon, 26 May 2014 08:39:01 +0200
>>>>>
>>>>> Subject: Re: USF4 changes!
>>>>> From: ryan820509@xxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>> I take it no one else has watched the SF: Assassin's Fist eps yet?
>>>>>
>>>>> https://www.youtube.com/channel/UCcMTZY1rFXO3Rj44D5VMyiw
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Mon, May 26, 2014 at 8:34 AM, Donaldson, Alasdair <
>>>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>>
>>>>> I'll send this home and watch it there.
>>>>>
>>>>>
>>>>> -----Original Message-----
>>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Manase Zote
>>>>> Sent: 23 May 2014 3:58 PM
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: Re: USF4 changes!
>>>>>
>>>>> I am enjoying this doccie, please watch it
>>>>>
>>>>> https://www.youtube.com/watch?v=_hXA_PXUgrw
>>>>>
>>>>> On Fri, May 23, 2014 at 3:38 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>>> wrote:
>>>>> > KOF is underrated my bra.
>>>>> >
>>>>> > On Fri, May 23, 2014 at 8:26 AM, Ryan Williams <ryan820509@xxxxxxxxx>
>>>>> wrote:
>>>>> >> Seriously. Shows how little I actually know about KOF.
>>>>> >>
>>>>> >> It makes sense though now that I think about it. Makes throws in KOF
>>>>> >> really powerful as a mixup/conditioning tool.
>>>>> >>
>>>>> >>
>>>>> >> On Fri, May 23, 2014 at 8:18 AM, lindsey kiviets
>>>>> >> <lindseyak@xxxxxxxxxxx>
>>>>> >> wrote:
>>>>> >>>
>>>>> >>> wtf sap?
>>>>> >>>
>>>>> >>> seriously?
>>>>> >>>
>>>>> >>> don't make me slap you.
>>>>> >>>
>>>>> >>> ________________________________
>>>>> >>> Date: Fri, 23 May 2014 08:14:38 +0200
>>>>> >>> Subject: Re: USF4 changes!
>>>>> >>> From: ryan820509@xxxxxxxxx
>>>>> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> >>>
>>>>> >>>
>>>>> >>> I didn't know this *lol*
>>>>> >>>
>>>>> >>> "All normal grabs in KOF MUST be teched while standing. If the
>>>>> >>> opponent doesn’t stand, they will be thrown regardless if they
>>>>> pressed C/D"
>>>>> >>>
>>>>> >>>
>>>>> >>> On Fri, May 23, 2014 at 7:51 AM, lindsey kiviets
>>>>> >>> <lindseyak@xxxxxxxxxxx>
>>>>> >>> wrote:
>>>>> >>>
>>>>> >>> the sagat balances seem fair.
>>>>> >>>
>>>>> >>> heavier emphasis on hit confirms. no more dp fadc on block no more
>>>>> >>> random un hitconfirmed tigershots.
>>>>> >>>
>>>>> >>> ultra1 was balanced where it does less damage in the midscreen and
>>>>> >>> more in the corner.
>>>>> >>>
>>>>> >>> Ultra 2 probably does more damage now even with the nerf of damage
>>>>> >>> because all of the hits connect.
>>>>> >>>
>>>>> >>> st lk being cancellable is kinda OP
>>>>> >>>
>>>>> >>> ________________________________
>>>>> >>> Date: Fri, 23 May 2014 05:00:14 +0200
>>>>> >>>
>>>>> >>> Subject: Re: USF4 changes!
>>>>> >>> From: ilitirit@xxxxxxxxx
>>>>> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> >>>
>>>>> >>> USFIV Final Change List.
>>>>> >>>
>>>>> >>>
>>>>> >>>
>>>>> http://www.capcom-unity.com/street_fighter/blog/2014/05/22/usfiv-fin
>>>>> >>> al-character-change-list
>>>>> >>>
>>>>> >>> So many questionable "buffs" and pointless nerfs...
>>>>> >>>
>>>>> >>>
>>>>> >>
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>>>>>
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>>>>>
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