Re: USF4 changes!

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 26 May 2014 13:18:36 +0200

It's fine. I'll play this week's DIO *lol*


On Mon, May 26, 2014 at 1:15 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote:

> AND YOU STILL HAVENT PLAYED LAST WEEKS DIO.
>
> SAP please, that thing is dangerous. johnathan must say away.
>
> ------------------------------
> Date: Mon, 26 May 2014 13:04:47 +0200
>
> Subject: Re: USF4 changes!
> From: ryan820509@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> And you still lost :P
>
>
> On Mon, May 26, 2014 at 12:52 PM, lindsey kiviets 
> <lindseyak@xxxxxxxxxxx>wrote:
>
>
>  dude last week against you I was landing that combo whole day against
> SAP, np.
>
> I didn't have him unlocked then I don't have him unlocked now.
>
> the combo itself is stupidly easy is just that it wiffs against dio for
> some reason.
> ------------------------------
> Date: Mon, 26 May 2014 12:42:53 +0200
>
> Subject: Re: USF4 changes!
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Learn to play the game before you start copying other peoples combos and
> failing to execute them properly.
> ...and while you're at it, practice that combo a bit, then take it into
> arcade mode.  You'll see how change in position stuffs things up.  I had so
> much trouble landing my Diavolo stuff, until I played the AI a bit and
> realized how much an opponent backdash makes my combos whiff.  Now I use a
> different combo when I suspect a whiff on my b&b.
>
> There was also the YDK factor with DIO.  You had no idea what I was doing
> most of the time and during his autogaurd walk.
>
>
> On Mon, May 26, 2014 at 12:18 PM, lindsey kiviets 
> <lindseyak@xxxxxxxxxxx>wrote:
>
> f u nick
>
> ------------------------------
> Date: Mon, 26 May 2014 12:15:29 +0200
>
> Subject: Re: USF4 changes!
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> It was fun tossing you around like a broken toy.
> Oh yeahyeh.
>
> XP
>
>
> On Mon, May 26, 2014 at 11:40 AM, lindsey kiviets 
> <lindseyak@xxxxxxxxxxx>wrote:
>
> TSEK
>
> you didn't play last weeks dio, its a whole other Dio.
>
> dustloop doesn't have hnk.
>
> ------------------------------
> Date: Mon, 26 May 2014 11:33:02 +0200
>
> Subject: Re: USF4 changes!
> From: ryan820509@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> He has holes in his offense and if you know what to look out for (and also
> which situations to avoid), he really isn't that bad to deal with. The only
> really cheap thing that he has is that bloody time-stop nonsense *lol*
>
>
> On Mon, May 26, 2014 at 11:17 AM, lindsey kiviets 
> <lindseyak@xxxxxxxxxxx>wrote:
>
> im over dio
>
> he j2g
>
> lets play HNK
>
> ------------------------------
> Date: Mon, 26 May 2014 10:48:34 +0200
>
> Subject: Re: USF4 changes!
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> That's cause you were looking at the damage he was causing, and thought
> "meh"
> Just remember that his lifesteal makes him play out the fight like a
> lifebar tug of war.  So, in his case it's not the damage that makes him a
> dick, it's the life theft.
> To make matters worse, I hardly ever use his stand outright, but when I
> do, he builds meter like a master!
>
> JoJolion (Josuke 8)is a really good character. He gets amazing damage, and
> his pokes are all good.
> He has "wall" moves like Ash that you should be using to set up your
> combos.
> He builds meter pretty steadily too, more with his stand on.
>
> Jolene is an odd character.
> She does a zillion hits, builds meter like you won't believe, and chips at
> the health bar like a pigeon eating a jawbreaker.
> but
> Play a defensive game, and she stops almost any attempt at an attack.
> She owns half the screen.  Then the damage adds up.  She's also a bit like
> Spencer from UMVC3 when her stand is out.
>
> @Ryan
> You leaving the PS2 at session venue?
> I might then trade the screen at home with the one at the session, then
> there's no need for converters and such.
>
>
>
>
> On Mon, May 26, 2014 at 9:58 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote:
>
> please don't talk to me anymore.
>
> DIO is fkn disgusting and should be banned.
>
> ------------------------------
> Date: Mon, 26 May 2014 09:45:14 +0200
> Subject: Re: USF4 changes!
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
> That's really good news
> Now I can be in on the HNK
> :D
>
>
> On Mon, May 26, 2014 at 9:41 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote:
>
> all I can tell you is we had breakfast
>
> tuna and bacon and whole lot of salt
>
> ------------------------------
> Date: Mon, 26 May 2014 09:36:21 +0200
> Subject: Re: USF4 changes!
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> OH, OH, NEED TO KNOW
>
> Who took the HNK top spot?
> And was Thouther used at all?
>
>
> On Mon, May 26, 2014 at 9:31 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote:
>
> me,
>
> best sf lore ever.
>
> all makes sense.
>
> how does something like this not get onto the movies, and how does
> something like legend of chunli get onto the movies? WTF
>
> People will pay good money to watch assassins fist.
>
> ------------------------------
> Date: Mon, 26 May 2014 08:39:01 +0200
>
> Subject: Re: USF4 changes!
> From: ryan820509@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> I take it no one else has watched the SF: Assassin's Fist eps yet?
>
> https://www.youtube.com/channel/UCcMTZY1rFXO3Rj44D5VMyiw
>
>
>
>
> On Mon, May 26, 2014 at 8:34 AM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
> I'll send this home and watch it there.
>
>
> -----Original Message-----
> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> On Behalf Of Manase Zote
> Sent: 23 May 2014 3:58 PM
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: Re: USF4 changes!
>
> I am enjoying this doccie, please watch it
>
> https://www.youtube.com/watch?v=_hXA_PXUgrw
>
> On Fri, May 23, 2014 at 3:38 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
> > KOF is underrated my bra.
> >
> > On Fri, May 23, 2014 at 8:26 AM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
> >> Seriously. Shows how little I actually know about KOF.
> >>
> >> It makes sense though now that I think about it. Makes throws in KOF
> >> really powerful as a mixup/conditioning tool.
> >>
> >>
> >> On Fri, May 23, 2014 at 8:18 AM, lindsey kiviets
> >> <lindseyak@xxxxxxxxxxx>
> >> wrote:
> >>>
> >>> wtf sap?
> >>>
> >>> seriously?
> >>>
> >>> don't make me slap you.
> >>>
> >>> ________________________________
> >>> Date: Fri, 23 May 2014 08:14:38 +0200
> >>> Subject: Re: USF4 changes!
> >>> From: ryan820509@xxxxxxxxx
> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>
> >>>
> >>> I didn't know this *lol*
> >>>
> >>> "All normal grabs in KOF MUST be teched while standing. If the
> >>> opponent doesn’t stand, they will be thrown regardless if they pressed
> C/D"
> >>>
> >>>
> >>> On Fri, May 23, 2014 at 7:51 AM, lindsey kiviets
> >>> <lindseyak@xxxxxxxxxxx>
> >>> wrote:
> >>>
> >>> the sagat balances seem fair.
> >>>
> >>> heavier emphasis on hit confirms. no more dp fadc on block no more
> >>> random un hitconfirmed tigershots.
> >>>
> >>> ultra1 was balanced where it does less damage in the midscreen and
> >>> more in the corner.
> >>>
> >>> Ultra 2 probably does more damage now even with the nerf of damage
> >>> because all of the hits connect.
> >>>
> >>> st lk being cancellable is kinda OP
> >>>
> >>> ________________________________
> >>> Date: Fri, 23 May 2014 05:00:14 +0200
> >>>
> >>> Subject: Re: USF4 changes!
> >>> From: ilitirit@xxxxxxxxx
> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>
> >>> USFIV Final Change List.
> >>>
> >>>
> >>> http://www.capcom-unity.com/street_fighter/blog/2014/05/22/usfiv-fin
> >>> al-character-change-list
> >>>
> >>> So many questionable "buffs" and pointless nerfs...
> >>>
> >>>
> >>
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