Damn the local skate premier was siiiick last night. SA peeps are stepping it up. After the video a young dude boardslid the handrail down the stairs in front of all of us. Really hype stuff. This guy missed most of it though haha ~ http://instagram.com/p/oXiio7t--v/ On 24 May 2014 10:29, Ryan Williams <ryan820509@xxxxxxxxx> wrote: > I used to think that was the case with Jonathan (wall dependency for max > damage), but with my revised combos, he pushes 500-600 from mid-screen > which really helps a lot. There's also leeway for creativity without > sacrificing too much damage, which I'm really happy about :) > > > On Fri, May 23, 2014 at 10:17 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote: > >> Would be nicer if it didn't have to be "reasonably close" to a wall. >> have to drop damage to just over 500 for 3 bars when DIO's back is to the >> wall. >> On 23 May 2014 21:17, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: >> >>> *lol* Very nice :P >>> >>> >>> On Fri, May 23, 2014 at 8:20 PM, Nicholas Robertson-Muir < >>> nicmuir@xxxxxxxxx> wrote: >>> >>>> After some work, 542 2 bars. >>>> 646 for 3. >>>> Wrrrrryyyyyyyyyyyyyyyyyyyy!! >>>> Lol >>>> Dio. >>>> On 23 May 2014 18:29, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> >>>> wrote: >>>> >>>>> I'll have to up my game. >>>>> On 23 May 2014 13:58, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: >>>>> >>>>>> Yo Nic, I've buffed my Jonathan combos :) I'm able to net 500+ for 2 >>>>>> bars and 600+ for 3 :P >>>>>> >>>>>> I also have a direct counter to Stand attacks (especially those >>>>>> multi-hitting ones) but that will remain a secret for now :P >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On Fri, May 23, 2014 at 1:46 PM, Nicholas Robertson-Muir < >>>>>> nicmuir@xxxxxxxxx> wrote: >>>>>> >>>>>>> Gaming fights are just like real fights. >>>>>>> You never know when you'll get floored by some random shit. >>>>>>> >>>>>>> Just ask Ilitirit >>>>>>> >>>>>>> >>>>>>> On Fri, May 23, 2014 at 1:38 PM, lindsey kiviets < >>>>>>> lindseyak@xxxxxxxxxxx> wrote: >>>>>>> >>>>>>>> you need to look at the big picture. >>>>>>>> >>>>>>>> V SAGAT > all , who acre about U Sagat anyway. he don't benefit >>>>>>>> from redfocus. >>>>>>>> >>>>>>>> ------------------------------ >>>>>>>> Date: Fri, 23 May 2014 13:33:39 +0200 >>>>>>>> >>>>>>>> Subject: Re: USF4 changes! >>>>>>>> From: ilitirit@xxxxxxxxx >>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>> >>>>>>>> How is it fair? He loses damage on high step kick. U2 buff is >>>>>>>> meaningless AND they increase recovery on tiger shot by 3! frames. >>>>>>>> >>>>>>>> In the meantime they buff Ibuki and Yun to stupid tier. >>>>>>>> >>>>>>>> >>>>>>>> On Fri, May 23, 2014 at 7:51 AM, lindsey kiviets < >>>>>>>> lindseyak@xxxxxxxxxxx> wrote: >>>>>>>> >>>>>>>> the sagat balances seem fair. >>>>>>>> >>>>>>>> heavier emphasis on hit confirms. no more dp fadc on block no more >>>>>>>> random un hitconfirmed tigershots. >>>>>>>> >>>>>>>> ultra1 was balanced where it does less damage in the midscreen and >>>>>>>> more in the corner. >>>>>>>> >>>>>>>> Ultra 2 probably does more damage now even with the nerf of damage >>>>>>>> because all of the hits connect. >>>>>>>> >>>>>>>> st lk being cancellable is kinda OP >>>>>>>> >>>>>>>> ------------------------------ >>>>>>>> Date: Fri, 23 May 2014 05:00:14 +0200 >>>>>>>> >>>>>>>> Subject: Re: USF4 changes! >>>>>>>> From: ilitirit@xxxxxxxxx >>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>> >>>>>>>> USFIV Final Change List. >>>>>>>> >>>>>>>> >>>>>>>> http://www.capcom-unity.com/street_fighter/blog/2014/05/22/usfiv-final-character-change-list >>>>>>>> >>>>>>>> So many questionable "buffs" and pointless nerfs... >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>> >