Re: USF4 changes!

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Sat, 24 May 2014 11:33:19 +0200

Damn the local skate premier was siiiick last night.
SA peeps are stepping it up.
After the video a young dude boardslid the handrail down the stairs in
front of all of us.
Really hype stuff.

This guy missed most of it though haha ~ http://instagram.com/p/oXiio7t--v/


On 24 May 2014 10:29, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

> I used to think that was the case with Jonathan (wall dependency for max
> damage), but with my revised combos, he pushes 500-600 from mid-screen
> which really helps a lot. There's also leeway for creativity without
> sacrificing too much damage, which I'm really happy about :)
>
>
> On Fri, May 23, 2014 at 10:17 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
>> Would be nicer if it didn't have to be "reasonably close" to a wall.
>> have to drop damage to just over 500 for 3 bars when DIO's back is to the
>> wall.
>> On 23 May 2014 21:17, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
>>
>>> *lol* Very nice :P
>>>
>>>
>>> On Fri, May 23, 2014 at 8:20 PM, Nicholas Robertson-Muir <
>>> nicmuir@xxxxxxxxx> wrote:
>>>
>>>> After some work, 542 2 bars.
>>>> 646 for 3.
>>>> Wrrrrryyyyyyyyyyyyyyyyyyyy!!
>>>> Lol
>>>> Dio.
>>>> On 23 May 2014 18:29, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
>>>> wrote:
>>>>
>>>>> I'll have to up my game.
>>>>> On 23 May 2014 13:58, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
>>>>>
>>>>>> Yo Nic, I've buffed my Jonathan combos :) I'm able to net 500+ for 2
>>>>>> bars and 600+ for 3 :P
>>>>>>
>>>>>> I also have a direct counter to Stand attacks (especially those
>>>>>> multi-hitting ones) but that will remain a secret for now :P
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Fri, May 23, 2014 at 1:46 PM, Nicholas Robertson-Muir <
>>>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> Gaming fights are just like real fights.
>>>>>>> You never know when you'll get floored by some random shit.
>>>>>>>
>>>>>>> Just ask Ilitirit
>>>>>>>
>>>>>>>
>>>>>>> On Fri, May 23, 2014 at 1:38 PM, lindsey kiviets <
>>>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> you need to look at the big picture.
>>>>>>>>
>>>>>>>> V SAGAT > all , who acre about U Sagat anyway. he don't benefit
>>>>>>>> from redfocus.
>>>>>>>>
>>>>>>>> ------------------------------
>>>>>>>> Date: Fri, 23 May 2014 13:33:39 +0200
>>>>>>>>
>>>>>>>> Subject: Re: USF4 changes!
>>>>>>>> From: ilitirit@xxxxxxxxx
>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>
>>>>>>>> How is it fair?  He loses damage on high step kick.  U2 buff is
>>>>>>>> meaningless AND they increase recovery on tiger shot by 3! frames.
>>>>>>>>
>>>>>>>> In the meantime they buff Ibuki and Yun to stupid tier.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Fri, May 23, 2014 at 7:51 AM, lindsey kiviets <
>>>>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>> the sagat balances seem fair.
>>>>>>>>
>>>>>>>> heavier emphasis on hit confirms. no more dp fadc on block no more
>>>>>>>> random un hitconfirmed tigershots.
>>>>>>>>
>>>>>>>> ultra1 was balanced where it does less damage in the midscreen and
>>>>>>>> more in the corner.
>>>>>>>>
>>>>>>>> Ultra 2 probably does more damage now even with the nerf of damage
>>>>>>>> because all of the hits connect.
>>>>>>>>
>>>>>>>> st lk being cancellable is kinda OP
>>>>>>>>
>>>>>>>> ------------------------------
>>>>>>>> Date: Fri, 23 May 2014 05:00:14 +0200
>>>>>>>>
>>>>>>>> Subject: Re: USF4 changes!
>>>>>>>> From: ilitirit@xxxxxxxxx
>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>
>>>>>>>> USFIV Final Change List.
>>>>>>>>
>>>>>>>>
>>>>>>>> http://www.capcom-unity.com/street_fighter/blog/2014/05/22/usfiv-final-character-change-list
>>>>>>>>
>>>>>>>> So many questionable "buffs" and pointless nerfs...
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>
>

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