I used to think that was the case with Jonathan (wall dependency for max damage), but with my revised combos, he pushes 500-600 from mid-screen which really helps a lot. There's also leeway for creativity without sacrificing too much damage, which I'm really happy about :) On Fri, May 23, 2014 at 10:17 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx > wrote: > Would be nicer if it didn't have to be "reasonably close" to a wall. > have to drop damage to just over 500 for 3 bars when DIO's back is to the > wall. > On 23 May 2014 21:17, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: > >> *lol* Very nice :P >> >> >> On Fri, May 23, 2014 at 8:20 PM, Nicholas Robertson-Muir < >> nicmuir@xxxxxxxxx> wrote: >> >>> After some work, 542 2 bars. >>> 646 for 3. >>> Wrrrrryyyyyyyyyyyyyyyyyyyy!! >>> Lol >>> Dio. >>> On 23 May 2014 18:29, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> >>> wrote: >>> >>>> I'll have to up my game. >>>> On 23 May 2014 13:58, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: >>>> >>>>> Yo Nic, I've buffed my Jonathan combos :) I'm able to net 500+ for 2 >>>>> bars and 600+ for 3 :P >>>>> >>>>> I also have a direct counter to Stand attacks (especially those >>>>> multi-hitting ones) but that will remain a secret for now :P >>>>> >>>>> >>>>> >>>>> >>>>> On Fri, May 23, 2014 at 1:46 PM, Nicholas Robertson-Muir < >>>>> nicmuir@xxxxxxxxx> wrote: >>>>> >>>>>> Gaming fights are just like real fights. >>>>>> You never know when you'll get floored by some random shit. >>>>>> >>>>>> Just ask Ilitirit >>>>>> >>>>>> >>>>>> On Fri, May 23, 2014 at 1:38 PM, lindsey kiviets < >>>>>> lindseyak@xxxxxxxxxxx> wrote: >>>>>> >>>>>>> you need to look at the big picture. >>>>>>> >>>>>>> V SAGAT > all , who acre about U Sagat anyway. he don't benefit from >>>>>>> redfocus. >>>>>>> >>>>>>> ------------------------------ >>>>>>> Date: Fri, 23 May 2014 13:33:39 +0200 >>>>>>> >>>>>>> Subject: Re: USF4 changes! >>>>>>> From: ilitirit@xxxxxxxxx >>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> >>>>>>> How is it fair? He loses damage on high step kick. U2 buff is >>>>>>> meaningless AND they increase recovery on tiger shot by 3! frames. >>>>>>> >>>>>>> In the meantime they buff Ibuki and Yun to stupid tier. >>>>>>> >>>>>>> >>>>>>> On Fri, May 23, 2014 at 7:51 AM, lindsey kiviets < >>>>>>> lindseyak@xxxxxxxxxxx> wrote: >>>>>>> >>>>>>> the sagat balances seem fair. >>>>>>> >>>>>>> heavier emphasis on hit confirms. no more dp fadc on block no more >>>>>>> random un hitconfirmed tigershots. >>>>>>> >>>>>>> ultra1 was balanced where it does less damage in the midscreen and >>>>>>> more in the corner. >>>>>>> >>>>>>> Ultra 2 probably does more damage now even with the nerf of damage >>>>>>> because all of the hits connect. >>>>>>> >>>>>>> st lk being cancellable is kinda OP >>>>>>> >>>>>>> ------------------------------ >>>>>>> Date: Fri, 23 May 2014 05:00:14 +0200 >>>>>>> >>>>>>> Subject: Re: USF4 changes! >>>>>>> From: ilitirit@xxxxxxxxx >>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> >>>>>>> USFIV Final Change List. >>>>>>> >>>>>>> >>>>>>> http://www.capcom-unity.com/street_fighter/blog/2014/05/22/usfiv-final-character-change-list >>>>>>> >>>>>>> So many questionable "buffs" and pointless nerfs... >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>