i hate skaters... On Sat, May 24, 2014 at 11:33 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>wrote: > Damn the local skate premier was siiiick last night. > SA peeps are stepping it up. > After the video a young dude boardslid the handrail down the stairs in > front of all of us. > Really hype stuff. > > This guy missed most of it though haha ~ > http://instagram.com/p/oXiio7t--v/ > > > On 24 May 2014 10:29, Ryan Williams <ryan820509@xxxxxxxxx> wrote: > >> I used to think that was the case with Jonathan (wall dependency for max >> damage), but with my revised combos, he pushes 500-600 from mid-screen >> which really helps a lot. There's also leeway for creativity without >> sacrificing too much damage, which I'm really happy about :) >> >> >> On Fri, May 23, 2014 at 10:17 PM, Nicholas Robertson-Muir < >> nicmuir@xxxxxxxxx> wrote: >> >>> Would be nicer if it didn't have to be "reasonably close" to a wall. >>> have to drop damage to just over 500 for 3 bars when DIO's back is to >>> the wall. >>> On 23 May 2014 21:17, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: >>> >>>> *lol* Very nice :P >>>> >>>> >>>> On Fri, May 23, 2014 at 8:20 PM, Nicholas Robertson-Muir < >>>> nicmuir@xxxxxxxxx> wrote: >>>> >>>>> After some work, 542 2 bars. >>>>> 646 for 3. >>>>> Wrrrrryyyyyyyyyyyyyyyyyyyy!! >>>>> Lol >>>>> Dio. >>>>> On 23 May 2014 18:29, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> >>>>> wrote: >>>>> >>>>>> I'll have to up my game. >>>>>> On 23 May 2014 13:58, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: >>>>>> >>>>>>> Yo Nic, I've buffed my Jonathan combos :) I'm able to net 500+ for 2 >>>>>>> bars and 600+ for 3 :P >>>>>>> >>>>>>> I also have a direct counter to Stand attacks (especially those >>>>>>> multi-hitting ones) but that will remain a secret for now :P >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Fri, May 23, 2014 at 1:46 PM, Nicholas Robertson-Muir < >>>>>>> nicmuir@xxxxxxxxx> wrote: >>>>>>> >>>>>>>> Gaming fights are just like real fights. >>>>>>>> You never know when you'll get floored by some random shit. >>>>>>>> >>>>>>>> Just ask Ilitirit >>>>>>>> >>>>>>>> >>>>>>>> On Fri, May 23, 2014 at 1:38 PM, lindsey kiviets < >>>>>>>> lindseyak@xxxxxxxxxxx> wrote: >>>>>>>> >>>>>>>>> you need to look at the big picture. >>>>>>>>> >>>>>>>>> V SAGAT > all , who acre about U Sagat anyway. he don't benefit >>>>>>>>> from redfocus. >>>>>>>>> >>>>>>>>> ------------------------------ >>>>>>>>> Date: Fri, 23 May 2014 13:33:39 +0200 >>>>>>>>> >>>>>>>>> Subject: Re: USF4 changes! >>>>>>>>> From: ilitirit@xxxxxxxxx >>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>>> >>>>>>>>> How is it fair? He loses damage on high step kick. U2 buff is >>>>>>>>> meaningless AND they increase recovery on tiger shot by 3! frames. >>>>>>>>> >>>>>>>>> In the meantime they buff Ibuki and Yun to stupid tier. >>>>>>>>> >>>>>>>>> >>>>>>>>> On Fri, May 23, 2014 at 7:51 AM, lindsey kiviets < >>>>>>>>> lindseyak@xxxxxxxxxxx> wrote: >>>>>>>>> >>>>>>>>> the sagat balances seem fair. >>>>>>>>> >>>>>>>>> heavier emphasis on hit confirms. no more dp fadc on block no more >>>>>>>>> random un hitconfirmed tigershots. >>>>>>>>> >>>>>>>>> ultra1 was balanced where it does less damage in the midscreen and >>>>>>>>> more in the corner. >>>>>>>>> >>>>>>>>> Ultra 2 probably does more damage now even with the nerf of damage >>>>>>>>> because all of the hits connect. >>>>>>>>> >>>>>>>>> st lk being cancellable is kinda OP >>>>>>>>> >>>>>>>>> ------------------------------ >>>>>>>>> Date: Fri, 23 May 2014 05:00:14 +0200 >>>>>>>>> >>>>>>>>> Subject: Re: USF4 changes! >>>>>>>>> From: ilitirit@xxxxxxxxx >>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>>> >>>>>>>>> USFIV Final Change List. >>>>>>>>> >>>>>>>>> >>>>>>>>> http://www.capcom-unity.com/street_fighter/blog/2014/05/22/usfiv-final-character-change-list >>>>>>>>> >>>>>>>>> So many questionable "buffs" and pointless nerfs... >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>> >> >