[CPT-FGC] Re: Stuff

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 15 Oct 2013 04:00:26 +0200

You should make a YouTube vid about this.


On Mon, Oct 14, 2013 at 7:33 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx>wrote:

> There is another way to use the secret characters.
> I'm surprised that no-one has thought of it.  I used the trick when I had
> a PS2 action Replay cart.
>
> The characters are referenced by numbers in order top left to bottom
> right.  You can give the action replay a designation to search for, like
> say... character use, buy running a a check on the character numbers when
> you select them.
> Then you would use:
> 0 as Lui Kang
> 1 as Kung Lao
> 2 as Johnny... and so on.
>
> The action replay would search changes in the code and would then return
> with a code for your specific character.
>
> usually it would be XXXXXXXX00 for Lui Kang (where the X is a hex
> designation from 0 to F)
> then XXXXXXXX01 for Kung Lao... and so on.
>
> So hey, you put in XXXXXXXX0A (0A would be "10") for Scorp and XXXXXXXX0B
> (0B would be "11") for Raiden and then you're done with the normal cast.
> Put in more, and you find the others.  Easy peasy.
>
> It's how I managed to play with Noob in MK3 (who was a palette swap of
> Kano. lol) as well as the bosses.
>
> On UMK3 the codes didn't even change... but XXXXXXXX14 gave an interesting
> result.  Chameleon.
> Aaahhh... then you could still make Tsung morph into anybody as well.
> any-morph into Motaro was always fun.
>
>
> On Mon, Oct 14, 2013 at 6:23 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>
>> What happens when you try to use unplayable characters in the Megadrive
>> version of MKII?
>>
>>
>> http://1morecastle.com/2013/09/mortal-kombat-ii-new-glitch-characters-uncovered/
>>
>>
>> On Mon, Oct 14, 2013 at 6:18 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>wrote:
>>
>>> The Smash community has added Mewtwo to the game:
>>>
>>> https://www.youtube.com/watch?v=yMd6wAoqsJ4
>>>
>>
>>
>

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