You get it as a reward from the 2 guys that are inside the anomalies.
You should get your first anomaly after 3-5 warp jumps
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
Sent: Tuesday, November 1, 2016 08:34 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: King of Polony 2016
@Paas
When/where do you get atlas paas lvl 1?
On 1 Nov 2016 15:45, "Stephen Scheidel"
<gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> wrote:
Cool back to og just snk.
On Tuesday, 1 November 2016, Ilitirit Sama
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
https://twitter.com/SNKPofficial/status/793385631665618945?ref_src=twsrc%5Etfw
On Tue, Nov 1, 2016 at 3:09 PM, Donaldson, Alasdair
<alasdair.donaldson@xxxxxxxxxx> wrote:
Looks like they’re getting Sonic 3 with it. I thought 2 was better.
From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On ;
Behalf Of Ilitirit Sama
Sent: 01 November 2016 03:08 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: King of Polony 2016
They are selling Megadrives in Brazil.
http://www.tectoy.com.br/pre-venda-mega-drive-edicao-limitada/p/995040461825
On Tue, Nov 1, 2016 at 11:55 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:
It can only track the head and hands and some fingers depending on the system.
Sometimes thats all you get. A floating head and hands of the other players.
Other times the position of the rest of the players body is estimated through
inverse kinematics or something like that. These are more frequently used for
other players bodies instead of your own.
While inverse kinematics does a good job of estimating where your elbow etc
should be its not perfect so sometimes you can see that your in-game elbow is
not where your actual elbow is it breaks immersion. That is why you will
frequently only have floating hands on your screen.
The estimations being slightly off has no effect on other characters since you
dont have a real life reference to compare to so they look just fine.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
lindsey kiviets <lindseyak@xxxxxxxxxxx>
Sent: Tuesday, November 1, 2016 11:31 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: King of Polony 2016
interesting
i wonder how the other vr person looks, in terms of their body movement.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Stephen Scheidel <gieroadsteve@xxxxxxxxx>
Sent: 01 November 2016 09:27 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: King of Polony 2016
I want to drop acid and do a vr pov from the perspective of the ball during the
95 rugby world cup.
On Tuesday, 1 November 2016, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:
Rollercoasters are cool but dont do cause motion sickness due to
acceleration/decelerating during up or downhills... or even turing sideways or
upside down or just turning in general.
The acc/deceleration doesnt have to be major to cause issues, it just needs to
be there. Its there in many games that we probably dont even notice.
Walking forward and stopping with game characters rarely has them going full
speed immediately or coming to perfect stop the second you let go of the
button. There are short bits of acceleration and deceleration.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx>
Sent: Tuesday, November 1, 2016 11:13 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: King of Polony 2016
Wait, on the acceleration thing, that means that continuous (non-accelerating)
speed is fine, right? That’s why rollercoaster things work?
I’m trying to think of situations where you would have something like that
happening, outside of a cockpit or something similar. Nothing comes to mind.
From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On ;
Behalf Of Wynand-Ben
Sent: 01 November 2016 11:11 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: King of Polony 2016
Some interesting info has popped up regarding the main causes of motion
sickness.
Forward backward movement seem to be "ok" in general. Its acceleration and
deceleration that fucks people over.
Rotational movement without a cockpit is an issue as well. Thats why allot of
games does or has an option for comfort mode where turning your view with an
controller snaps it sideways 10-25 degrees instead of smooth turning.
Different things makes different folks sick tho and to varying degrees so its
not hard rules to fix/help the issue.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx>
Sent: Tuesday, November 1, 2016 11:00 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: King of Polony 2016
Forward motion is a bit of a problem unless you can freeze the immediate
background – like putting you in a cockpit of a plane or mech. Teleporting
forward is easier.
From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On ;
Behalf Of lindsey kiviets
Sent: 01 November 2016 10:58 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: King of Polony 2016
ima bit concerned as to how movement in vr games would work?
atm it seems you can turn but not move
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
richard moorcroft <greattekkenmaster@xxxxxxxxx>
Sent: 01 November 2016 08:55 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: King of Polony 2016
Hahaha,, that's clever man,, anyways,, have fun Nuking your eyes 24/7
On 01 Nov 2016 10:54, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
wrote:
IV into the arm with caffeine. Play all day.
From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On ;
Behalf Of richard moorcroft
Sent: 01 November 2016 10:53 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: King of Polony 2016
That would be dumb,, not good at all,, if you quit at real life what will you
do to stay alive??
On 01 Nov 2016 10:52, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
they need to hurry up with yugi oh VR simulator.
GG
i will quit life and become a duelist
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Wynand-Ben <paashaasggx@xxxxxxxxxxx>
Sent: 01 November 2016 08:47 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: King of Polony 2016
Yeap.
Can make you get that same(similar atleast) feeling in your stomach like actual
rides make you feel.
Heights also fuck me over and makes me rather uneasy in VR
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Di Lhong <marongdin@xxxxxxxxx>
Sent: Tuesday, November 1, 2016 03:01 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: King of Polony 2016
It's pretty cool that the VR machine tricks your brain to really "feel" the
game. So the rollercoaster ride seems pretty realistic.
On Tue, Nov 1, 2016 at 3:00 AM, Di Lhong <marongdin@xxxxxxxxx> wrote:
Played some VR on the weekly level up event on Sunday. Was cool. Did this
"Until Dawn" spin off first person shooter thing. The horror part wasn't as
scary as the rollercoaster ride...fuck heights...
On Mon, Oct 31, 2016 at 9:07 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
wrote:
Bombsquad in vr.
Cool
On 31 Oct 2016 14:28, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx> wrote:
criticizes someone for not being able to follow instructions
Is named LB