[CPT-FGC] Re: Hi

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Thu, 12 Dec 2013 07:51:29 -0800

Projectiles in tekken ............ the invincible moves now make a lot more
sense.


On 12 December 2013 07:47, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote:

> *watches trailer again just because of boobs*
>
>
> On 12 December 2013 07:37, eccomancer <eccomancer@xxxxxxxxx> wrote:
>
>> If you watch the trailer for Eliza, her boobs actually get bigger...
>> maybe when she bites you and sucks your blood it has some impact on those
>> balloons- see her size shen she starts around and when she wins.
>>
>>
>> Sent from Samsung Mobile
>>
>>
>> -------- Original message --------
>> From: Di Lhong
>> Date:12/12/2013 17:32 (GMT+02:00)
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: [CPT-FGC] Re: Hi
>>
>> I won't play her. Because she has projectiles...also she's pretty similar
>> to Alisa...guess that's why she's called Eliza...
>>
>>
>> On Thu, Dec 12, 2013 at 4:57 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>
>>> They are definitely prepping for Tekken X Street fighter with Tekken
>>> revolution.
>>> Invincible moves+fireball zoning :)
>>> I like it, she is a true troll character and Di's type too. lol
>>>
>>> On Thu, Dec 12, 2013 at 10:41 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> > Hadoken from Tekken:
>>> >
>>> > http://www.youtube.com/watch?v=QZ_Gu4iokJE&feature=youtu.be
>>> >
>>> >
>>> > On Thu, Dec 12, 2013 at 10:33 AM, Donaldson, Alasdair
>>> > <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>
>>> >> Hey Lb. You do know that Kahn beat HM Titan a while go, right?
>>> >>
>>> >>
>>> >>
>>> >> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx]
>>> >> On Behalf Of lindsey kiviets
>>> >> Sent: 12 December 2013 10:31 AM
>>> >> To: cpt-fgc@xxxxxxxxxxxxx
>>> >> Subject: [CPT-FGC] Re: Hi
>>> >>
>>> >>
>>> >>
>>> >> I watchd some hakumen footage. He has changed and is harder nw than in
>>> >> cse. Bt due to his OD he is capable of reverse perfect easily, too
>>> poonage.
>>> >> Cnt wait to beat khan.
>>> >>
>>> >> ________________________________
>>> >>
>>> >> Date: Thu, 12 Dec 2013 08:28:45 +0200
>>> >> Subject: [CPT-FGC] Re: Hi
>>> >> From: ryan820509@xxxxxxxxx
>>> >> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>
>>> >> Dat zoning. Bring on the Hadoukens!
>>> >>
>>> >>
>>> >>
>>> >> On Thu, Dec 12, 2013 at 6:17 AM, lindsey kiviets <
>>> lindseyak@xxxxxxxxxxx>
>>> >> wrote:
>>> >>
>>> >>
>>> >>
>>> http://www.eventhubs.com/news/2013/dec/11/eliza-revealed-tekken-revolution-female-vampire-character/
>>> >>
>>> >> i see preparations are in place for tekken x sf
>>> >>
>>> >> ________________________________
>>> >>
>>> >> Date: Wed, 11 Dec 2013 21:43:56 +0200
>>> >> Subject: [CPT-FGC] Re: Hi
>>> >> From: ilitirit@xxxxxxxxx
>>> >> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>
>>> >>
>>> >>
>>> >> Generally, in SF the block/hit stun is the same no matter which one
>>> of the
>>> >> active frames hit.  But, after it connects, the rest of the active
>>> frames
>>> >> are converted into recovery frames.  So a move that hits on the first
>>> frame
>>> >> causes the same block/hit stun as if it hit on the last active frame.
>>> >> However, if it hits on the last frame, there are no more active
>>> frames to
>>> >> convert into recovery frames, so that gets added to the block/hit
>>> advantage.
>>> >>
>>> >>
>>> >>
>>> >> On Wed, Dec 11, 2013 at 7:24 PM, Stephen Scheidel <
>>> gieroadsteve@xxxxxxxxx>
>>> >> wrote:
>>> >>
>>> >> They exist in a few moves but only by + or - 1 frame.
>>> >>
>>> >> (certain moves being a frame quicker up close)
>>> >>
>>> >> Not even sure about the new Tekken wrt this.
>>> >>
>>> >>
>>> >>
>>> >> Most of the time if a move is blocked the frames will be the same
>>> >> regardless of range.
>>> >>
>>> >> Meaties exist in the game mostly by just spacing a move to make it hit
>>> >> deep or shallow to have different spacing after block.
>>> >>
>>> >> Pretty sure they have a system in place to keep the frames on block
>>> the
>>> >> same regardless.
>>> >>
>>> >>
>>> >>
>>> >> In SF how do they occur ?  by overlapping active frames with recovery
>>> >> frames ?
>>> >>
>>> >>
>>> >>
>>> >> On 11 December 2013 07:58, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>>> >>
>>> >> I'm curious about how 3D games like Tekken work.  Meaties should
>>> >> theoretically exist (eg. when an opponent runs into an active
>>> attack), but I
>>> >> suspect that Namco might adjust the frame advantage to compensate.
>>> >> Shouldn't be too hard to test I reckon.
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >> On Wed, Dec 11, 2013 at 5:40 PM, Stephen Scheidel <
>>> gieroadsteve@xxxxxxxxx>
>>> >> wrote:
>>> >>
>>> >> SF is so weird with frames and meaty stuff.
>>> >>
>>> >> That does make it interesting though.
>>> >>
>>> >>
>>> >>
>>> >> On 11 December 2013 06:46, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>>> >>
>>> >> It actually depends on the move.  Capcom programmed some moves to have
>>> >> different frame advantage (and even damage eg. Ryu's close st.hp)
>>> depending
>>> >> on which frame they hit.
>>> >>
>>> >>
>>> >>
>>> >> But in general to calculate the max frame advantage of a meaty, you
>>> take
>>> >> the base frame advantage, add the active frame you're interested in,
>>> then
>>> >> subtract 1)
>>> >>
>>> >>
>>> >> So for Boxer's LP dash straight on block (it's actually +5f, not +6f
>>> - I
>>> >> was looking at incorrect frame data):
>>> >>
>>> >> 1st active frame = -1f
>>> >>
>>> >> 2nd = 0f
>>> >>
>>> >> 3rd = +1f
>>> >>
>>> >> 4th = +2f
>>> >>
>>> >> 5th = +3f
>>> >>
>>> >> 6th = +4f
>>> >>
>>> >> 7th = +5f
>>> >>
>>> >> I suspect Boxer's overhead may be one of those moves where Capcom
>>> decided
>>> >> the frame advantage for active frame individually, because as a late
>>> meaty,
>>> >> it should currently give 10 + 21 - 1 = +30f on hit!
>>> >>
>>> >>
>>> >>
>>> >> On Wed, Dec 11, 2013 at 4:25 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>>> >> wrote:
>>> >>
>>> >> Is there a set amount of frames that are added to a meaty attack?
>>> It's not
>>> >> something I've ever researched but I'd be interested to know. I was
>>> just
>>> >> curious as you mentioned that the dash straight would be +6 on block
>>> as a
>>> >> late meaty.
>>> >>
>>> >>
>>> >>
>>> >> On Wed, Dec 11, 2013 at 3:56 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>> wrote:
>>> >>
>>> >> PR Rog says Boxer's LP dash straight being -1 on block is too strong.
>>>  I
>>> >> agree with him.  As a late meaty, that would make it +6f on block.
>>>  If you
>>> >> consider how it's used at the moment (spaced so that it only hits
>>> late in
>>> >> the active frames), so characters would be able to do anything but
>>> >> block/focus afterwards.  Even their backdashes can get hit because of
>>> the
>>> >> low pushback.
>>> >>
>>> >> His LP and MP overhead are now safe on block, but you can only use it
>>> for
>>> >> combo afterwards if they hit very meaty.
>>> >>
>>> >> TAP charges faster and is safe even on level 2.
>>> >>
>>> >> EX Smash is also safer.  He didn't even need that buff lol.
>>> >>
>>> >> Ultra 1 hits differently and may be changed so that it can be used to
>>> >> chip, but they're still considering changing it.
>>> >>
>>> >> I'm really disappointed they didn't fix his hurt and push boxes.  He
>>> can
>>> >> easily avoid x-up oki now with delayed wake up so now some characters
>>> don't
>>> >> really have pressure options against him.  Red Focus doesn't affect
>>> him at
>>> >> all (he doesn't have multi-hit attacks that don't break armour).  He
>>> really
>>> >> doesn't need hitbox anomalies that make it harder to attack him.
>>> >>
>>> >>
>>> >>
>>> >> On Wed, Dec 11, 2013 at 2:58 PM, Nicholas Robertson-Muir
>>> >> <nicmuir@xxxxxxxxx> wrote:
>>> >>
>>> >> I just "slowly" moved from the last db to uf.
>>> >> An odd half circle.
>>> >> Guile stepped foreward, then Ultra.
>>> >>
>>> >> On 11 Dec 2013 13:15, "lindsey kiviets" <lindseyak@xxxxxxxxxxx>
>>> wrote:
>>> >>
>>> >> nice nick , what is the notation?
>>> >>
>>> >> also when can we put plan BB into place place? I want to poon lumi and
>>> >> khan at the same time
>>> >>
>>> >>
>>> >> ________________________________
>>> >>
>>> >> Date: Wed, 11 Dec 2013 12:20:43 +0200
>>> >> Subject: [CPT-FGC] Re: Hi
>>> >> From: nicmuir@xxxxxxxxx
>>> >> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>
>>> >> So, I managed to get a walk forward ultra with Guile yesterday.
>>> >> ...aaaaand couldn't do it when I tried to record it :(
>>> >>
>>> >> On 11 Dec 2013 11:41, "Sean Carrington" <theseancarrington@xxxxxxxxx>
>>>
>>> >> wrote:
>>> >>
>>> >> #RESPECT_TO_SMUGDABEST
>>> >>
>>> >>
>>> >>
>>> >> Loser's Final : http://www.youtube.com/watch?v=WKx4aut0ufY
>>> >>
>>> >>
>>> >>
>>> >> Salty Run back : http://www.youtube.com/watch?v=WKx4aut0ufY.
>>> >>
>>> >>
>>> >>
>>> >> On Tue, Dec 10, 2013 at 10:55 PM, Ashraf Barendse
>>> >> <ashraf.barendse@xxxxxxxxx> wrote:
>>> >>
>>> >> It's called Xbox because it's so kak you'll put it back in the box.
>>> >>
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>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
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