[CPT-FGC] Re: Hi

  • From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
  • To: "'cpt-fgc@xxxxxxxxxxxxx'" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Thu, 12 Dec 2013 15:57:37 +0000

I bet it will work just as perfectly as the crush system does.

From: Stephen Scheidel [mailto:gieroadsteve@xxxxxxxxx]
Sent: Thursday, December 12, 2013 05:51 PM
To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
Subject: [CPT-FGC] Re: Hi

Projectiles in tekken ............ the invincible moves now make a lot more 
sense.


On 12 December 2013 07:47, Stephen Scheidel 
<gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> wrote:
*watches trailer again just because of boobs*


On 12 December 2013 07:37, eccomancer 
<eccomancer@xxxxxxxxx<mailto:eccomancer@xxxxxxxxx>> wrote:
If you watch the trailer for Eliza, her boobs actually get bigger... maybe when 
she bites you and sucks your blood it has some impact on those balloons- see 
her size shen she starts around and when she wins.


Sent from Samsung Mobile


-------- Original message --------
From: Di Lhong
Date:12/12/2013 17:32 (GMT+02:00)
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: [CPT-FGC] Re: Hi

I won't play her. Because she has projectiles...also she's pretty similar to 
Alisa...guess that's why she's called Eliza...


On Thu, Dec 12, 2013 at 4:57 PM, Manase Zote 
<bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
They are definitely prepping for Tekken X Street fighter with Tekken revolution.
Invincible moves+fireball zoning :)
I like it, she is a true troll character and Di's type too. lol

On Thu, Dec 12, 2013 at 10:41 AM, Di Lhong 
<numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> wrote:
> Hadoken from Tekken:
>
> http://www.youtube.com/watch?v=QZ_Gu4iokJE&feature=youtu.be
>
>
> On Thu, Dec 12, 2013 at 10:33 AM, Donaldson, Alasdair
> <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote:
>>
>> Hey Lb. You do know that Kahn beat HM Titan a while go, right?
>>
>>
>>
>> From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> 
>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>]
>> On Behalf Of lindsey kiviets
>> Sent: 12 December 2013 10:31 AM
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> Subject: [CPT-FGC] Re: Hi
>>
>>
>>
>> I watchd some hakumen footage. He has changed and is harder nw than in
>> cse. Bt due to his OD he is capable of reverse perfect easily, too poonage.
>> Cnt wait to beat khan.
>>
>> ________________________________
>>
>> Date: Thu, 12 Dec 2013 08:28:45 +0200
>> Subject: [CPT-FGC] Re: Hi
>> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>
>> Dat zoning. Bring on the Hadoukens!
>>
>>
>>
>> On Thu, Dec 12, 2013 at 6:17 AM, lindsey kiviets 
>> <lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>
>> wrote:
>>
>>
>> http://www.eventhubs.com/news/2013/dec/11/eliza-revealed-tekken-revolution-female-vampire-character/
>>
>> i see preparations are in place for tekken x sf
>>
>> ________________________________
>>
>> Date: Wed, 11 Dec 2013 21:43:56 +0200
>> Subject: [CPT-FGC] Re: Hi
>> From: ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>
>>
>>
>> Generally, in SF the block/hit stun is the same no matter which one of the
>> active frames hit.  But, after it connects, the rest of the active frames
>> are converted into recovery frames.  So a move that hits on the first frame
>> causes the same block/hit stun as if it hit on the last active frame.
>> However, if it hits on the last frame, there are no more active frames to
>> convert into recovery frames, so that gets added to the block/hit advantage.
>>
>>
>>
>> On Wed, Dec 11, 2013 at 7:24 PM, Stephen Scheidel 
>> <gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>
>> wrote:
>>
>> They exist in a few moves but only by + or - 1 frame.
>>
>> (certain moves being a frame quicker up close)
>>
>> Not even sure about the new Tekken wrt this.
>>
>>
>>
>> Most of the time if a move is blocked the frames will be the same
>> regardless of range.
>>
>> Meaties exist in the game mostly by just spacing a move to make it hit
>> deep or shallow to have different spacing after block.
>>
>> Pretty sure they have a system in place to keep the frames on block the
>> same regardless.
>>
>>
>>
>> In SF how do they occur ?  by overlapping active frames with recovery
>> frames ?
>>
>>
>>
>> On 11 December 2013 07:58, Ilitirit Sama 
>> <ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
>>
>> I'm curious about how 3D games like Tekken work.  Meaties should
>> theoretically exist (eg. when an opponent runs into an active attack), but I
>> suspect that Namco might adjust the frame advantage to compensate.
>> Shouldn't be too hard to test I reckon.
>>
>>
>>
>>
>>
>> On Wed, Dec 11, 2013 at 5:40 PM, Stephen Scheidel 
>> <gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>
>> wrote:
>>
>> SF is so weird with frames and meaty stuff.
>>
>> That does make it interesting though.
>>
>>
>>
>> On 11 December 2013 06:46, Ilitirit Sama 
>> <ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
>>
>> It actually depends on the move.  Capcom programmed some moves to have
>> different frame advantage (and even damage eg. Ryu's close st.hp) depending
>> on which frame they hit.
>>
>>
>>
>> But in general to calculate the max frame advantage of a meaty, you take
>> the base frame advantage, add the active frame you're interested in, then
>> subtract 1)
>>
>>
>> So for Boxer's LP dash straight on block (it's actually +5f, not +6f - I
>> was looking at incorrect frame data):
>>
>> 1st active frame = -1f
>>
>> 2nd = 0f
>>
>> 3rd = +1f
>>
>> 4th = +2f
>>
>> 5th = +3f
>>
>> 6th = +4f
>>
>> 7th = +5f
>>
>> I suspect Boxer's overhead may be one of those moves where Capcom decided
>> the frame advantage for active frame individually, because as a late meaty,
>> it should currently give 10 + 21 - 1 = +30f on hit!
>>
>>
>>
>> On Wed, Dec 11, 2013 at 4:25 PM, Ryan Williams 
>> <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>
>> wrote:
>>
>> Is there a set amount of frames that are added to a meaty attack? It's not
>> something I've ever researched but I'd be interested to know. I was just
>> curious as you mentioned that the dash straight would be +6 on block as a
>> late meaty.
>>
>>
>>
>> On Wed, Dec 11, 2013 at 3:56 PM, Ilitirit Sama 
>> <ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
>>
>> PR Rog says Boxer's LP dash straight being -1 on block is too strong.  I
>> agree with him.  As a late meaty, that would make it +6f on block.  If you
>> consider how it's used at the moment (spaced so that it only hits late in
>> the active frames), so characters would be able to do anything but
>> block/focus afterwards.  Even their backdashes can get hit because of the
>> low pushback.
>>
>> His LP and MP overhead are now safe on block, but you can only use it for
>> combo afterwards if they hit very meaty.
>>
>> TAP charges faster and is safe even on level 2.
>>
>> EX Smash is also safer.  He didn't even need that buff lol.
>>
>> Ultra 1 hits differently and may be changed so that it can be used to
>> chip, but they're still considering changing it.
>>
>> I'm really disappointed they didn't fix his hurt and push boxes.  He can
>> easily avoid x-up oki now with delayed wake up so now some characters don't
>> really have pressure options against him.  Red Focus doesn't affect him at
>> all (he doesn't have multi-hit attacks that don't break armour).  He really
>> doesn't need hitbox anomalies that make it harder to attack him.
>>
>>
>>
>> On Wed, Dec 11, 2013 at 2:58 PM, Nicholas Robertson-Muir
>> <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
>>
>> I just "slowly" moved from the last db to uf.
>> An odd half circle.
>> Guile stepped foreward, then Ultra.
>>
>> On 11 Dec 2013 13:15, "lindsey kiviets" 
>> <lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
>>
>> nice nick , what is the notation?
>>
>> also when can we put plan BB into place place? I want to poon lumi and
>> khan at the same time
>>
>>
>> ________________________________
>>
>> Date: Wed, 11 Dec 2013 12:20:43 +0200
>> Subject: [CPT-FGC] Re: Hi
>> From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>
>> So, I managed to get a walk forward ultra with Guile yesterday.
>> ...aaaaand couldn't do it when I tried to record it :(
>>
>> On 11 Dec 2013 11:41, "Sean Carrington" 
>> <theseancarrington@xxxxxxxxx<mailto:theseancarrington@xxxxxxxxx>>

>> wrote:
>>
>> #RESPECT_TO_SMUGDABEST
>>
>>
>>
>> Loser's Final : http://www.youtube.com/watch?v=WKx4aut0ufY
>>
>>
>>
>> Salty Run back : http://www.youtube.com/watch?v=WKx4aut0ufY.
>>
>>
>>
>> On Tue, Dec 10, 2013 at 10:55 PM, Ashraf Barendse
>> <ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx>> wrote:
>>
>> It's called Xbox because it's so kak you'll put it back in the box.
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>>
>>
>>
>>
>>
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