*watches trailer again just because of boobs* On 12 December 2013 07:37, eccomancer <eccomancer@xxxxxxxxx> wrote: > If you watch the trailer for Eliza, her boobs actually get bigger... maybe > when she bites you and sucks your blood it has some impact on those > balloons- see her size shen she starts around and when she wins. > > > Sent from Samsung Mobile > > > -------- Original message -------- > From: Di Lhong > Date:12/12/2013 17:32 (GMT+02:00) > To: cpt-fgc@xxxxxxxxxxxxx > Subject: [CPT-FGC] Re: Hi > > I won't play her. Because she has projectiles...also she's pretty similar > to Alisa...guess that's why she's called Eliza... > > > On Thu, Dec 12, 2013 at 4:57 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > >> They are definitely prepping for Tekken X Street fighter with Tekken >> revolution. >> Invincible moves+fireball zoning :) >> I like it, she is a true troll character and Di's type too. lol >> >> On Thu, Dec 12, 2013 at 10:41 AM, Di Lhong <numotd@xxxxxxxxx> wrote: >> > Hadoken from Tekken: >> > >> > http://www.youtube.com/watch?v=QZ_Gu4iokJE&feature=youtu.be >> > >> > >> > On Thu, Dec 12, 2013 at 10:33 AM, Donaldson, Alasdair >> > <alasdair.donaldson@xxxxxxxxxx> wrote: >> >> >> >> Hey Lb. You do know that Kahn beat HM Titan a while go, right? >> >> >> >> >> >> >> >> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >> cpt-fgc-bounce@xxxxxxxxxxxxx] >> >> On Behalf Of lindsey kiviets >> >> Sent: 12 December 2013 10:31 AM >> >> To: cpt-fgc@xxxxxxxxxxxxx >> >> Subject: [CPT-FGC] Re: Hi >> >> >> >> >> >> >> >> I watchd some hakumen footage. He has changed and is harder nw than in >> >> cse. Bt due to his OD he is capable of reverse perfect easily, too >> poonage. >> >> Cnt wait to beat khan. >> >> >> >> ________________________________ >> >> >> >> Date: Thu, 12 Dec 2013 08:28:45 +0200 >> >> Subject: [CPT-FGC] Re: Hi >> >> From: ryan820509@xxxxxxxxx >> >> To: cpt-fgc@xxxxxxxxxxxxx >> >> >> >> Dat zoning. Bring on the Hadoukens! >> >> >> >> >> >> >> >> On Thu, Dec 12, 2013 at 6:17 AM, lindsey kiviets < >> lindseyak@xxxxxxxxxxx> >> >> wrote: >> >> >> >> >> >> >> http://www.eventhubs.com/news/2013/dec/11/eliza-revealed-tekken-revolution-female-vampire-character/ >> >> >> >> i see preparations are in place for tekken x sf >> >> >> >> ________________________________ >> >> >> >> Date: Wed, 11 Dec 2013 21:43:56 +0200 >> >> Subject: [CPT-FGC] Re: Hi >> >> From: ilitirit@xxxxxxxxx >> >> To: cpt-fgc@xxxxxxxxxxxxx >> >> >> >> >> >> >> >> Generally, in SF the block/hit stun is the same no matter which one of >> the >> >> active frames hit. But, after it connects, the rest of the active >> frames >> >> are converted into recovery frames. So a move that hits on the first >> frame >> >> causes the same block/hit stun as if it hit on the last active frame. >> >> However, if it hits on the last frame, there are no more active frames >> to >> >> convert into recovery frames, so that gets added to the block/hit >> advantage. >> >> >> >> >> >> >> >> On Wed, Dec 11, 2013 at 7:24 PM, Stephen Scheidel < >> gieroadsteve@xxxxxxxxx> >> >> wrote: >> >> >> >> They exist in a few moves but only by + or - 1 frame. >> >> >> >> (certain moves being a frame quicker up close) >> >> >> >> Not even sure about the new Tekken wrt this. >> >> >> >> >> >> >> >> Most of the time if a move is blocked the frames will be the same >> >> regardless of range. >> >> >> >> Meaties exist in the game mostly by just spacing a move to make it hit >> >> deep or shallow to have different spacing after block. >> >> >> >> Pretty sure they have a system in place to keep the frames on block the >> >> same regardless. >> >> >> >> >> >> >> >> In SF how do they occur ? by overlapping active frames with recovery >> >> frames ? >> >> >> >> >> >> >> >> On 11 December 2013 07:58, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: >> >> >> >> I'm curious about how 3D games like Tekken work. Meaties should >> >> theoretically exist (eg. when an opponent runs into an active attack), >> but I >> >> suspect that Namco might adjust the frame advantage to compensate. >> >> Shouldn't be too hard to test I reckon. >> >> >> >> >> >> >> >> >> >> >> >> On Wed, Dec 11, 2013 at 5:40 PM, Stephen Scheidel < >> gieroadsteve@xxxxxxxxx> >> >> wrote: >> >> >> >> SF is so weird with frames and meaty stuff. >> >> >> >> That does make it interesting though. >> >> >> >> >> >> >> >> On 11 December 2013 06:46, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: >> >> >> >> It actually depends on the move. Capcom programmed some moves to have >> >> different frame advantage (and even damage eg. Ryu's close st.hp) >> depending >> >> on which frame they hit. >> >> >> >> >> >> >> >> But in general to calculate the max frame advantage of a meaty, you >> take >> >> the base frame advantage, add the active frame you're interested in, >> then >> >> subtract 1) >> >> >> >> >> >> So for Boxer's LP dash straight on block (it's actually +5f, not +6f - >> I >> >> was looking at incorrect frame data): >> >> >> >> 1st active frame = -1f >> >> >> >> 2nd = 0f >> >> >> >> 3rd = +1f >> >> >> >> 4th = +2f >> >> >> >> 5th = +3f >> >> >> >> 6th = +4f >> >> >> >> 7th = +5f >> >> >> >> I suspect Boxer's overhead may be one of those moves where Capcom >> decided >> >> the frame advantage for active frame individually, because as a late >> meaty, >> >> it should currently give 10 + 21 - 1 = +30f on hit! >> >> >> >> >> >> >> >> On Wed, Dec 11, 2013 at 4:25 PM, Ryan Williams <ryan820509@xxxxxxxxx> >> >> wrote: >> >> >> >> Is there a set amount of frames that are added to a meaty attack? It's >> not >> >> something I've ever researched but I'd be interested to know. I was >> just >> >> curious as you mentioned that the dash straight would be +6 on block >> as a >> >> late meaty. >> >> >> >> >> >> >> >> On Wed, Dec 11, 2013 at 3:56 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >> wrote: >> >> >> >> PR Rog says Boxer's LP dash straight being -1 on block is too strong. >> I >> >> agree with him. As a late meaty, that would make it +6f on block. If >> you >> >> consider how it's used at the moment (spaced so that it only hits late >> in >> >> the active frames), so characters would be able to do anything but >> >> block/focus afterwards. Even their backdashes can get hit because of >> the >> >> low pushback. >> >> >> >> His LP and MP overhead are now safe on block, but you can only use it >> for >> >> combo afterwards if they hit very meaty. >> >> >> >> TAP charges faster and is safe even on level 2. >> >> >> >> EX Smash is also safer. He didn't even need that buff lol. >> >> >> >> Ultra 1 hits differently and may be changed so that it can be used to >> >> chip, but they're still considering changing it. >> >> >> >> I'm really disappointed they didn't fix his hurt and push boxes. He >> can >> >> easily avoid x-up oki now with delayed wake up so now some characters >> don't >> >> really have pressure options against him. Red Focus doesn't affect >> him at >> >> all (he doesn't have multi-hit attacks that don't break armour). He >> really >> >> doesn't need hitbox anomalies that make it harder to attack him. >> >> >> >> >> >> >> >> On Wed, Dec 11, 2013 at 2:58 PM, Nicholas Robertson-Muir >> >> <nicmuir@xxxxxxxxx> wrote: >> >> >> >> I just "slowly" moved from the last db to uf. >> >> An odd half circle. >> >> Guile stepped foreward, then Ultra. >> >> >> >> On 11 Dec 2013 13:15, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: >> >> >> >> nice nick , what is the notation? >> >> >> >> also when can we put plan BB into place place? I want to poon lumi and >> >> khan at the same time >> >> >> >> >> >> ________________________________ >> >> >> >> Date: Wed, 11 Dec 2013 12:20:43 +0200 >> >> Subject: [CPT-FGC] Re: Hi >> >> From: nicmuir@xxxxxxxxx >> >> To: cpt-fgc@xxxxxxxxxxxxx >> >> >> >> So, I managed to get a walk forward ultra with Guile yesterday. >> >> ...aaaaand couldn't do it when I tried to record it :( >> >> >> >> On 11 Dec 2013 11:41, "Sean Carrington" <theseancarrington@xxxxxxxxx> >> >> >> wrote: >> >> >> >> #RESPECT_TO_SMUGDABEST >> >> >> >> >> >> >> >> Loser's Final : http://www.youtube.com/watch?v=WKx4aut0ufY >> >> >> >> >> >> >> >> Salty Run back : http://www.youtube.com/watch?v=WKx4aut0ufY. >> >> >> >> >> >> >> >> On Tue, Dec 10, 2013 at 10:55 PM, Ashraf Barendse >> >> <ashraf.barendse@xxxxxxxxx> wrote: >> >> >> >> It's called Xbox because it's so kak you'll put it back in the box. >> >> >> ========================================================================= >> >> >> >> You are subscribed to the Cape Town Fighting Game Community mailing >> list. >> >> >> >> //www.freelists.org/list/cpt-fgc >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> ________________________________ >> >> The information in this e-mail is confidential and may be legally >> >> privileged. 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