[CPT-FGC] Re: Hi

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Thu, 12 Dec 2013 07:47:21 -0800

*watches trailer again just because of boobs*


On 12 December 2013 07:37, eccomancer <eccomancer@xxxxxxxxx> wrote:

> If you watch the trailer for Eliza, her boobs actually get bigger... maybe
> when she bites you and sucks your blood it has some impact on those
> balloons- see her size shen she starts around and when she wins.
>
>
> Sent from Samsung Mobile
>
>
> -------- Original message --------
> From: Di Lhong
> Date:12/12/2013 17:32 (GMT+02:00)
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Hi
>
> I won't play her. Because she has projectiles...also she's pretty similar
> to Alisa...guess that's why she's called Eliza...
>
>
> On Thu, Dec 12, 2013 at 4:57 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>
>> They are definitely prepping for Tekken X Street fighter with Tekken
>> revolution.
>> Invincible moves+fireball zoning :)
>> I like it, she is a true troll character and Di's type too. lol
>>
>> On Thu, Dec 12, 2013 at 10:41 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> > Hadoken from Tekken:
>> >
>> > http://www.youtube.com/watch?v=QZ_Gu4iokJE&feature=youtu.be
>> >
>> >
>> > On Thu, Dec 12, 2013 at 10:33 AM, Donaldson, Alasdair
>> > <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>
>> >> Hey Lb. You do know that Kahn beat HM Titan a while go, right?
>> >>
>> >>
>> >>
>> >> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>> cpt-fgc-bounce@xxxxxxxxxxxxx]
>> >> On Behalf Of lindsey kiviets
>> >> Sent: 12 December 2013 10:31 AM
>> >> To: cpt-fgc@xxxxxxxxxxxxx
>> >> Subject: [CPT-FGC] Re: Hi
>> >>
>> >>
>> >>
>> >> I watchd some hakumen footage. He has changed and is harder nw than in
>> >> cse. Bt due to his OD he is capable of reverse perfect easily, too
>> poonage.
>> >> Cnt wait to beat khan.
>> >>
>> >> ________________________________
>> >>
>> >> Date: Thu, 12 Dec 2013 08:28:45 +0200
>> >> Subject: [CPT-FGC] Re: Hi
>> >> From: ryan820509@xxxxxxxxx
>> >> To: cpt-fgc@xxxxxxxxxxxxx
>> >>
>> >> Dat zoning. Bring on the Hadoukens!
>> >>
>> >>
>> >>
>> >> On Thu, Dec 12, 2013 at 6:17 AM, lindsey kiviets <
>> lindseyak@xxxxxxxxxxx>
>> >> wrote:
>> >>
>> >>
>> >>
>> http://www.eventhubs.com/news/2013/dec/11/eliza-revealed-tekken-revolution-female-vampire-character/
>> >>
>> >> i see preparations are in place for tekken x sf
>> >>
>> >> ________________________________
>> >>
>> >> Date: Wed, 11 Dec 2013 21:43:56 +0200
>> >> Subject: [CPT-FGC] Re: Hi
>> >> From: ilitirit@xxxxxxxxx
>> >> To: cpt-fgc@xxxxxxxxxxxxx
>> >>
>> >>
>> >>
>> >> Generally, in SF the block/hit stun is the same no matter which one of
>> the
>> >> active frames hit.  But, after it connects, the rest of the active
>> frames
>> >> are converted into recovery frames.  So a move that hits on the first
>> frame
>> >> causes the same block/hit stun as if it hit on the last active frame.
>> >> However, if it hits on the last frame, there are no more active frames
>> to
>> >> convert into recovery frames, so that gets added to the block/hit
>> advantage.
>> >>
>> >>
>> >>
>> >> On Wed, Dec 11, 2013 at 7:24 PM, Stephen Scheidel <
>> gieroadsteve@xxxxxxxxx>
>> >> wrote:
>> >>
>> >> They exist in a few moves but only by + or - 1 frame.
>> >>
>> >> (certain moves being a frame quicker up close)
>> >>
>> >> Not even sure about the new Tekken wrt this.
>> >>
>> >>
>> >>
>> >> Most of the time if a move is blocked the frames will be the same
>> >> regardless of range.
>> >>
>> >> Meaties exist in the game mostly by just spacing a move to make it hit
>> >> deep or shallow to have different spacing after block.
>> >>
>> >> Pretty sure they have a system in place to keep the frames on block the
>> >> same regardless.
>> >>
>> >>
>> >>
>> >> In SF how do they occur ?  by overlapping active frames with recovery
>> >> frames ?
>> >>
>> >>
>> >>
>> >> On 11 December 2013 07:58, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>> >>
>> >> I'm curious about how 3D games like Tekken work.  Meaties should
>> >> theoretically exist (eg. when an opponent runs into an active attack),
>> but I
>> >> suspect that Namco might adjust the frame advantage to compensate.
>> >> Shouldn't be too hard to test I reckon.
>> >>
>> >>
>> >>
>> >>
>> >>
>> >> On Wed, Dec 11, 2013 at 5:40 PM, Stephen Scheidel <
>> gieroadsteve@xxxxxxxxx>
>> >> wrote:
>> >>
>> >> SF is so weird with frames and meaty stuff.
>> >>
>> >> That does make it interesting though.
>> >>
>> >>
>> >>
>> >> On 11 December 2013 06:46, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>> >>
>> >> It actually depends on the move.  Capcom programmed some moves to have
>> >> different frame advantage (and even damage eg. Ryu's close st.hp)
>> depending
>> >> on which frame they hit.
>> >>
>> >>
>> >>
>> >> But in general to calculate the max frame advantage of a meaty, you
>> take
>> >> the base frame advantage, add the active frame you're interested in,
>> then
>> >> subtract 1)
>> >>
>> >>
>> >> So for Boxer's LP dash straight on block (it's actually +5f, not +6f -
>> I
>> >> was looking at incorrect frame data):
>> >>
>> >> 1st active frame = -1f
>> >>
>> >> 2nd = 0f
>> >>
>> >> 3rd = +1f
>> >>
>> >> 4th = +2f
>> >>
>> >> 5th = +3f
>> >>
>> >> 6th = +4f
>> >>
>> >> 7th = +5f
>> >>
>> >> I suspect Boxer's overhead may be one of those moves where Capcom
>> decided
>> >> the frame advantage for active frame individually, because as a late
>> meaty,
>> >> it should currently give 10 + 21 - 1 = +30f on hit!
>> >>
>> >>
>> >>
>> >> On Wed, Dec 11, 2013 at 4:25 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>> >> wrote:
>> >>
>> >> Is there a set amount of frames that are added to a meaty attack? It's
>> not
>> >> something I've ever researched but I'd be interested to know. I was
>> just
>> >> curious as you mentioned that the dash straight would be +6 on block
>> as a
>> >> late meaty.
>> >>
>> >>
>> >>
>> >> On Wed, Dec 11, 2013 at 3:56 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> wrote:
>> >>
>> >> PR Rog says Boxer's LP dash straight being -1 on block is too strong.
>>  I
>> >> agree with him.  As a late meaty, that would make it +6f on block.  If
>> you
>> >> consider how it's used at the moment (spaced so that it only hits late
>> in
>> >> the active frames), so characters would be able to do anything but
>> >> block/focus afterwards.  Even their backdashes can get hit because of
>> the
>> >> low pushback.
>> >>
>> >> His LP and MP overhead are now safe on block, but you can only use it
>> for
>> >> combo afterwards if they hit very meaty.
>> >>
>> >> TAP charges faster and is safe even on level 2.
>> >>
>> >> EX Smash is also safer.  He didn't even need that buff lol.
>> >>
>> >> Ultra 1 hits differently and may be changed so that it can be used to
>> >> chip, but they're still considering changing it.
>> >>
>> >> I'm really disappointed they didn't fix his hurt and push boxes.  He
>> can
>> >> easily avoid x-up oki now with delayed wake up so now some characters
>> don't
>> >> really have pressure options against him.  Red Focus doesn't affect
>> him at
>> >> all (he doesn't have multi-hit attacks that don't break armour).  He
>> really
>> >> doesn't need hitbox anomalies that make it harder to attack him.
>> >>
>> >>
>> >>
>> >> On Wed, Dec 11, 2013 at 2:58 PM, Nicholas Robertson-Muir
>> >> <nicmuir@xxxxxxxxx> wrote:
>> >>
>> >> I just "slowly" moved from the last db to uf.
>> >> An odd half circle.
>> >> Guile stepped foreward, then Ultra.
>> >>
>> >> On 11 Dec 2013 13:15, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>> >>
>> >> nice nick , what is the notation?
>> >>
>> >> also when can we put plan BB into place place? I want to poon lumi and
>> >> khan at the same time
>> >>
>> >>
>> >> ________________________________
>> >>
>> >> Date: Wed, 11 Dec 2013 12:20:43 +0200
>> >> Subject: [CPT-FGC] Re: Hi
>> >> From: nicmuir@xxxxxxxxx
>> >> To: cpt-fgc@xxxxxxxxxxxxx
>> >>
>> >> So, I managed to get a walk forward ultra with Guile yesterday.
>> >> ...aaaaand couldn't do it when I tried to record it :(
>> >>
>> >> On 11 Dec 2013 11:41, "Sean Carrington" <theseancarrington@xxxxxxxxx>
>>
>> >> wrote:
>> >>
>> >> #RESPECT_TO_SMUGDABEST
>> >>
>> >>
>> >>
>> >> Loser's Final : http://www.youtube.com/watch?v=WKx4aut0ufY
>> >>
>> >>
>> >>
>> >> Salty Run back : http://www.youtube.com/watch?v=WKx4aut0ufY.
>> >>
>> >>
>> >>
>> >> On Tue, Dec 10, 2013 at 10:55 PM, Ashraf Barendse
>> >> <ashraf.barendse@xxxxxxxxx> wrote:
>> >>
>> >> It's called Xbox because it's so kak you'll put it back in the box.
>> >>
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>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
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