[citansdnd] Re: Low Magic Campaign

  • From: Steve Bartalamay <lanzlo@xxxxxxxxxxx>
  • To: citansdnd@xxxxxxxxxxxxx
  • Date: Mon, 2 Nov 2009 12:38:57 -0800

From what I understand, you can go either way. You can totally eliminate magic items and replace it with boons, or you can have a mix- have the rare magical item, and boons. If Casey's careful, he could have the occasional story related Artifact that grows with the character/campaign.


And yes, I agree. "Vow of Poverty" was way broken. I played with a guy that always played a monk with that. *shudder*

On Nov 2, 2009, at 12:30 PM, Diana Jakobs wrote:

Heh, as long as it isn't as broken as "Vow of Poverty" was back in 3.5, I'd be happy to give it a look. I've got the DMG2, I'll try to review it if I can. Does it totally remove magic items, or could Casey still do those occasional item gifts that fit in the story? (I'd almost call what he gave out Artifacts, though after looking at how some artifacts in 4th, some may need to be designed specifically for his game. I really wish WotC would release a book of Artifacts one of these days, the examples they have given out so far are a little too few in number for my taste, and, at least in my game, it would fit some aspects of the story I'd like to explore.)

On Mon, Nov 2, 2009 at 12:12 PM, Steve Bartalamay <lanzlo@xxxxxxxxxxx> wrote: Actually, yes, they do provide little 'extras' to compensate for the lack of special abilities on weapons. Divine boons (abilities granted by the Gods), Legendary Boons (abilities granted by ding something awesome) and Grandmaster Training (inherent bonuses due to training) to take their place. I'll bring the printout (along with the DMG2) on Saturday.

I'm not pushing for this. I just know that Casey wanted a low magic campaign, and this is an option to explore.

On Nov 2, 2009, at 12:03 PM, Diana Jakobs wrote:

Hmm, I'm of two minds on this one. On one hand, that would make things easier to run, on the other, while our bonus to damage & to hit ~may~ remain similar to normal characters, we would lose out on the associated properties & powers that some of the items bring. Plus, some people may want to rebuild their characters to match this setup if we went for that option. I'd really need to check out this DMG2 option in detail, see how it compensates for things. If it is just equivalent to what monsters intrinsically get, I think some tweaking would still need to be done with some of the monsters to keep the balance right, if the option gives other things... maybe extra powers or feat... it just depends. Optional house rules can be tricky, especially since this is a lot of people's first 4th edition game.

My current (and initial) inclination is against it, but, I'm flexible.




--------------------
"Laugh…and the world laughs with you. Laugh hysterically, for no apparent reason, and they’ll leave you alone."

Steve Bartalamay
lanzlo@xxxxxxxxxxx

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