[citansdnd] Re: Loot from casino, unarmed strike and bonuses

  • From: marbleminotaur@xxxxxxx
  • To: citansdnd@xxxxxxxxxxxxx
  • Date: Mon, 22 Feb 2010 22:15:41 -0500






"a boon can be used to exactly replace a magic item.(i mean exactly the bonuses 
granted by a boon is an item bonus an dose not stack with any other item 
bonuses)
therefore at level 3 one of us could have gotten a level 6 item and one of us 
could have gotten a level 7 item.(see dmg1 page 126 treasure parcels  level 6 
neck item grants +2 to the three secondary defenses (amulet of protection +2) 
and a 7 level neck item grants +2 secondary defenses and daily resist all till 
next turn (cloak of resistance) the problem here is only 2 of us could have 
these items. and there fore only two of us could have had the boon. I belive i 
read someplace about the monk being able to use his fist/legs to replace the 
weapons on various powers. i could not find it again so i am not perfectly 
clear on this. are you shure that a fist counts as a weapon? be cause i seem to 
recall that it dose not count as a weapon. that was a monk thing to make it 
count as a weapon. i had a paper to show to cacy once but i don't know where is 
its now."

This was exactly my point. We COULD in theory have a +2 through magic items. 
But not ALL of the party would have them. At our curent level, yeah, only two 
of us could possibly have something as high as a +2. And about the Monk, what 
you're thinking of is a Proficiency Bonus. Monks receive a Proficiency Bonus to 
their unarmed attacks, which no other class receives. Anyone can use an unarmed 
attack in place of a melee weapon, but only Monks would be GOOD at it. This 
includes powers with the Weapon keyword. Otherwise, why would they even HAVE 
Unarmed Strike be listed AS a weapon in the equipment list in the PHB? It's an 
improvised weapon, but still counts as a weapon. It just doens't have a 
Profciency Bonus unless you are a Monk. The Monk Multiclass Feat will more than 
likely grant this Proficiency Bonus to those characters who take it.

"first every class has at least the ability to do a basic attack of some kind. 
(i know not impressive)
however it is unfair of us not to be able to use our powers. unless the other 
team is also limited to basic attacks. meaning the one that every class can do 
as a attack of  opportunity. that might level the playing field a bit. limit 
bolth teams to basic attacks should be somewhat  with the feat we got from 
training that would be a total of +4 to hit and +1 damage before stat mods. if 
we keep the unarmed feet intact."

My point was we can do this. It just will not be any fun whatsoever. I'm 
serious, this would be the worst encounter ever. It would surmount to "I punch 
him" and "I punch him" and "I punch him" over and over and over again. Until 
either A) Our entire team goes down or B) The entire other team goes down. No 
frills, no gimmicks just a long, tedious, boring encounter where we're all 
pretty much the worst team ever. Besides, even with the ability we got as-is, 
my character would still never hit. Strength is his second lowest score. He 
will never ever ever use a Normal Basic Attack unless he absolutely HAD to, and 
if he did, he'd be up a creek without a paddle. The Unarmed Strike thing as it 
stands is absolutely useless to my character, because he is a CLASS where other 
than his Melee Basic Attack there isn't one single Power with the Weapon 
keyword. The same goes for the Invoker since I know they too have exactly zero 
Weapon Keyword Powers. Shamans and Invokers both only use powers with the 
IMPLEMENT Keyword. They are not weapons, and the very game mechanics themselves 
do not even allow them to be confused as such.

Also, the NPCs we're getting with us in this encounter bump the Challenge 
rating up so sky high we will never ever win this way. Period. Unless we only 
want to gain like, three experience from the encounter, as it stands, it is 
literally going to be well past five levels above our current party level. We 
are going to die unless we can use our powers, and honestly I'm really not sure 
even with the use of our powers we could win if the encounter is balanced with 
our NPC team. Just to put things in perspective, one fo the NPCs is Level 11. 
Yeah.

 
-----Original Message-----
From: warrl@xxxxxxxxxxxxx
To: citansdnd@xxxxxxxxxxxxx
Sent: Sun, Feb 21, 2010 1:19 pm
Subject: [citansdnd] Loot from casino, unarmed strike and bonuses


Loot from casino:


8 matching goblets, western glass crystal


glass shards equivalent to 2 more goblets


the following gambling chips, actual value (before any black-market 
losses) approximately equal to face value
* 11 yellow, 1000 GP each
* 20 red, 100 GP each
* 14 black, 50 GP each
* 19 green, 10 GP each
* 25 white, 1 GP each


Total face value of the chips (which is what Casey said we got): 13,915GP, or a 
touch under 1740 each.


GP value of recommended treasure parcels for a group of five level-2 characters 
is 5360, or 1072 each.


Assuming Casey doesn't revise downward, we can each afford a pair of level-4 
magic items, or a level-5 and a level-3, or a pair of level-3 and a level-2.


-------------------------------------------------------------------------------


Unarmed Strike feat


1) Casey originally gave it Reach 1. I suspect this was due to unfamiliarity 
with 4th Edition terminology. If your movement leaves you one square shy of 
being able to stab someone with your sword, just punch him instead.. um... 
Let's forget Reach, okay?


2) Casey describes the weapon as in group Unarmed and with the property 
Offhand. But he also said it can be used with any (melee?) power with the 
Weapon keyword, and let Assad do Sneak Attack damage which normally requires a 
Light Blade. There are reasons why Wizards puts each weapon in not more than 
two groups, and even that only if one of the groups is "pole arm" or it's a 
superior/multiclass weapon.


Also, consistency makes life easier. If the "weapon" counts as a certain type 
for powers, it should count the same for feats and class features. Each class 
is a unique combination of features, feats, and powers, and it would be 
difficult to construct an "it-counts-sometimes" arrangement that treats all 
classes evenly.


I suggest that each player be allowed to choose (individual variations in 
training):
a) Unarmed Strike is usable with either two-weapon powers or two-handed-weapon 
powers, but not both.
b) Unarmed Strike is part of any one weapon group, but not Pole Arm or anything 
ranged or thrown.


This is actually a pretty powerful arrangement (better, as an add-on to a 
non-monk, than the monk's unarmed strike would be), but I think this is what it 
takes to allow all our melee characters to use their powers.


--------------------------------------------------------------------------------


Bonuses:


+2 Fort is equivalent to the Paragon feat Great Fortitude. No problem there.


The suggested strength bonus is +2 to strength but only for purposes of melee 
attacks. This is hard to work into the character sheet, particularly with the 
Character Builder, and also doesn't do much for non-strength-based attacks 
(Assad, for example, with his suite of dex-based powers). When it applies, it 
works out to +1 to hit and +1 to damage on attacks that get stat bonuses.


One easy partial fix would be to just give +2 to strength. But that applies the 
bonus to a number of skills, heavy thrown weapons, and some other situations, 
and still does nothing for Assad. And it would also give another +1 to 
Fortitude, for any character with more Strength than Constitution (most to all 
of our melee guys, and possibly some of the casters too).


What I think is a narrower fix: 
A) Weapon Focus (+1 damage) Unarmed Strike.
B) Weapon Expertise (+1 attack) Unarmed Strike.


This is immediately somewhat less powerful than what Casey said, because it 
wouldn't apply to other melee weapons; but it gives the damage bonus to attacks 
that don't get ability-modifier damage, and also satisfies the prerequisites 
for Weapon Master which applies the same benefits to all weapons - including 
ranged weapons - the character is proficient with. That is at least a plausible 
compromise.


(Casey: The current scenario inherently favors melee combatants over casters. 
Sometime after it's done, can you give the casters a chance to show off?)





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