Hallo Ernesto,
Viele Grüße
hallo christian
das ist eine fantastische möglichkeit. im moment habe ich aber nicht die zeit mich damit zu befassen. zudem möchte ich ihnen/Dir gratulieren für die verständliche erklärung in englisch.
Da Du Dich für NEUES interessierst erlaube ich mir, Dich auf meine sehr, sehr einfache hompe-page einzuladen. dort kannst Du aus erster Hand refolutionäres erfahren. viel spass
mit freundlichen grüssen ernesto
PS jetzt muss ich nur noch die homepage adresse angeben.
www.hi-energy.ch
sorry für
-------- Original-Nachricht -------- Datum: Fri, 29 Sep 2006 15:26:28 +0200 Von: "Christian Weiß" <cweiss@xxxxxxxxxx> An: chaoscope@xxxxxxxxxxxxx, "Christian (T-Online)" <chr_weiss@xxxxxxxxxxx> Betreff: [chaoscope] Tutorial: transparent background
Hello,
with the new possibility to save a fractal as "opacity bitmap" it is very easy to make the background transparent within your grafic application. I will try to explain how I manage this.
Your grafic application should be able to work with layers and mask layers. I use Paint Shop Pro.
The possibility to save a render as "opacity bitmap" is only available for the render type "solid".
Okay, here we go.
01 - create your fractal, use solid as render type
02 - set up the colors for your fractal (here you have to play around a bit, make test renders to see how it will look)
03 - render finally (increase the number of iterations for better results - this increases the render time also)
04 - save your render as normal bitmap and as opacity bitmap
05 - open your grafic application and load the normal image and the opacity bitmap image
Now comes the part which works wonderful in Paint Shop Pro
06 - first duplicate the layer of the original image
07 - append a mask layer for the duplicated layer by using a picture as mask. The picture is the opacity bitmap picture.
After this your duplicated layer will become a group layer containing the mask and the rendered image.
08 - if you hide the original background layer you'll see that your fractal has a transparent background now
09 - i suggest to combine the group layer
10 - you can now place some other layers before this group layer and fill them for example with a nice texture
Your layer structure should look like this:
group layer
texture layer
background layer (hidden)
11 - you can also play around with some effects of your grafic application
12 - if you are happy with the result combine all layers and save your image
That was it. Here are some sample images: http://www.3dspots.de/gfx_self/showIt.php?file=chaoscope~~p2~~laughing_energy_reworked.jpg
http://www.3dspots.de/gfx_self/showIt.php?file=chaoscope~~p2~~circle_symetry.jpg
http://www.3dspots.de/gfx_self/showIt.php?file=chaoscope~~p2~~dancing_lights.jpg
I have to say that i am german so please excuse some spelling mistakes. I hope you find this one usefull.
Please feel free to add comments or suggestions.
Best regards
Christian (aka X-PaX)