Santiago Zapata wrote: > I would go for the hybrid aproach. Currently I went for the hardcoded approach. Yet I found an alternative that I will share in the future. > power it up properly, else people will feel they aren't using the true > power of the engine if they dont script their own UI routines.. (yeah, > its only inventory and equipment now... but you will be corrupted and > tempted soon!! :| ;) ) Currently I plan on two choices when it comes to handling inventory: a) Letter choice vs. Menu choice b) Screen-size(limited) vs. Many (up to 255 items). Any other "basic" choices to be made? > Define some EquipmentSlots for the creatures, they can be directly the > bodyparts (if carceri uses them), or just abstract slots... But this represents a problem in combat -- which slot to use to deal damage? Which ones are attacking slots? etc... > Yeah... beware Lua man, this project is unique because of the data > driven machination!!! Yup. I noticed that ;-). -- At your service, Kornel Kisielewicz (charonATmagma-net.pl) [http://chaos.magma-net.pl] "Shadows universe is non-heroic, unfair, cruel and designed to start playing on your nerves and sanity." -- Anubis -- Carceri Development Mailing List (carceri-dev@xxxxxxxxxxxxx) Carceri Homepage (http://chaos.magma-net.pl/carceri)