On Fri, Nov 18, 2011 at 09:40:10AM -0600, Lance Wessel wrote: > Have you actually tinkered with coding anything for the Atari 2600? I've > only went as far as to read through the machine/assembler command codes > list, various techniques which were used, reading of actual code, and > other documentation available online. I have. It's cartridge ID 2023 on atariage.com (I think, and it's blocked from work, so can't easily check). The Fellowship of the Rings text adventure. Admittedly, I cheated--I used Greg Troutman's _Dark Mage_ as a starting point, so I didn't have to write the display kernel, which is certainly the hardest part, and so I could just focus on the game logic and text. It's a delightfully weird system. I absolutely recommend Ian Bogost's and Nick Montfort's book _Racing the Beam_ as a really nifty look at the Atari 2600 and its development culture and techniques. It's got an analysis of the Pitfall! PRNG room generation that's really magnificent. Adam