Hi Eric, > I did a quick test program to prove paddle access works. Thanks, I had this on my to do list as I thought it would work. > I'm also not sure how useable this would be for an actual game since it > eats > up most of the CPU time doing the pseudo kernal. But what if you only accessed one paddle? I don't think that would take up too much time. Also if you were quick enough to assemble the display lists during VBLANK then wouldn't you be free to just read the paddles during scan out? Take care, Dennis