Hello (Hello (Hello?)?)? Is there anybody out there? Cheers, b& On 2010 Mar 18, at 8:22 PM, Ben Goren wrote: > I'm still working on a less-un-ideal target for profiling cameras, and I've > been thinking about things a lot. > > I've recently realized, in one of those mind-twisting kinds of ways, just how > many things in a typical photographic scene are likely to be brighter than a > 100% reflective target (such as the Tyvek I discovered or the PTFE that Ernst > is collecting data on). Of course, there're emissive objects and specular > reflections...but there're also fluorescent objects. Some cheap office > papers, for example, have OBAs that push the short-wavelength brightness well > over 100%. I haven't gone searching for any DayGlo things to check, but it > wouldn't surprise me if some of them have peaks over 100% (at different > wavelengths, of course) as well. > > Adobe Camera Raw, with its flattest settings and the ``Camera Faithful'' > color profile is actually a not-too-miserable colorimetric match for a scene, > provided you start with a correct incident exposure and apply the proper > white balance. The caveat is that a 100% white target will get rendered as L* > = 90 (or thereabouts) and the rest of the highlights will be scaled > accordingly. I haven't tried to determine the shape of the curve; instead, > I've just been using the results as a starting point to feed to Argyll. > > I'm therefore wondering about the wisdom of including fluorescent patches in > a profile target in an attempt to characterize the 100%+ range. > > Obviously, different lighting conditions will produce different amounts of > fluorescence. I mainly intend to use this target with studio strobes, which I > hope have a similar enough spectrum to the illumination source in an i1 to > produce useful results. > > But I'm also wondering about how well Argyll would deal with the math...as > well as, of course, whether or not it's even a good idea in the first place. > And, if it *is* a good idea, what kinds of fluorescent materials to look > for.... > > Thanks, > > b&