Hi, I don't see many average users darkening their living rooms and installing 6500K bulbs so... I too don't think that many users have an actual *need* to adapt their monitor to the changing ambient light. But.. how many users actually *need* a gui, or a cell phone or whatever for that matter ;-) ? But they do benefit from it.. (although I'm not entirely shure in the case of cell phones). Yes, I tried to use prints, but found it very difficult to get the colors/contrast etc in the print suit me. That's the benifit of a monitor, one can adjust everyting and view/use the result immediately.. Jos On Tue, May 31, 2011 at 12:15 PM, Mike Windsor <puddytat1234@xxxxxxxxxxxxx> wrote: > > I can only speak personally, but as an "average user" of Argyll, I want to > mimic the way a professional would use it. It isn't so critical for me to > get absolute repeatability and perfectly neutral surroundings, so perhaps I > don't spend as long getting everything as perfect as I could. But I don't > want a different thing, I want the same thing; I just need it less > critically. > > Although Jos finds himself with a particular use case, I wouldn't have > thought that many people are in the position that they need to match > whitepoint temperature between a screen and a piece of canvas (or any other > reflective source) with constantly changing illumination. Which is just as > well, considering how difficult it seems to be to come up with a decent > mechanism. > > Jos, apologies for stating the obvious, but have you considered printing > your source material? Sure you use up paper and ink, but as your source > material and work in progress then share an illuminant, you've got > completely built-in whitepoint matching (and you lose the glare of the > monitor as well). > > I've been interested in the discussion about possible techniques, all of > which sound a bit hacky (pre-calculating several curves, for example, and > picking the best fit on the fly). As Jos has pointed out, the Windows Huey > software (and, I think, the more expensive Spyders) reacts to ambient > temperature in real time. How does it do it? >