[acc_tr_vsk] Re: changing boat skins (hull, sails, etc.)

  • From: "filippo" <bertazzo@xxxxxxxx>
  • To: <acc_tr_vsk@xxxxxxxxxxxxx>
  • Date: Sat, 10 Apr 2010 17:23:29 +0200

I want to modify some boat skins. Therefor I've Photoshop vers 6, as Graphics 
editor incl. dds-plugin, then important I think, DXTBmp for converting *.jpg, 
*.bmp, etc.
  But now are the problems:
  I can't not do, what I want!!!
  Maybe I'm too dumb and can't understand the situation. After unpack boat 
*.zip file I load hull.dds. Then I send the file to the editor, in this case 
Photoshop. There I edit something (for exemple boatname). Then I save the 
modified file into norm.? (maybe dds?) and reload after edit in DXTBmp. But 
  Where is my fault, friends?
  Can anybody tell me, what I must do exactly?
  I were very thankful if you can post me the actions right.
  Thanks a lot in advance.

  hi Rick,
  i have a simpler method with using this 
  you just put it in your photoshop plugins folder.
  than you can directly open and save the DDS files with photoshop
  and for the alpha channel you just go in your layers window in the RVB right 
click and add layer (it will be called alpha1)
  just make a black and white picture in it (white is reflective for hull and 
opaque for the sails black is mat for hull and transparent for sails)

  use a traditional format for your image 128,256,512,1024 quare 
  then you just save as DDS , DXT3 explicit alpha, check generate mipmaps , 2d 
texture with the exact name of the picture you changed for ex (hull.dds, or 
sails1 ... etc)

  and then repack the zip and it s done :)

  and here a guide is you still have problems

Other related posts: