1) i took rich's e-uae latest CVS and merged winuae's features.. 2) my only goal is (was) to have a full featured amiga emulator for pandora handheld but since i don't have a pandora devkit at the moment, making it run on my ubuntu system was enough for me :) but i'll try to make it cross platform so that others can enjoy too 3) i compile my e-uae on my ubuntu notebooks (hp dv7 and clevo m980nu) and it works fine with gfx-x11 and oss sound. i'm working on uaecvs5 at the moment and i'll patch sdl-gfx now so that you can try :) just wait for new version. 4) well, it seems hosting this uae on some cvs/git enabled site will be good for us, eh? :} On Wed, Oct 14, 2009 at 10:24 PM, Fabien Meghazi <agr@xxxxxxxxxxxx> wrote: > Hi Mustafa, > > Are you taking the richard's e-uae tree and merge winuae's feature back, or > are > you taking winuae's tree and merge e-uae features back ? Or Bernd's one ? > > Could you explain a little bit what is your goal with puae ? > > When I see src/include/options.h, I see that it's heavily modified > compared to e-uae's one. > I was digging around because I tried to compile with opengl support > --with-sdl-gl (which is THE main feature I love in e-uae w/vsync) > Problem is I had some errors while compiling (see below). Errors > caused because the uae_prefs struct miss some options that were in > e-uae. ( as soon as compilation uses sdl ) > > I've patched options.h so I could compile but I have now another > problem. The emulation runs way too fast. I used accurate cpu > emulation and it was a bit slower but it's still too fast. > I was testing with Turrican II and Turrican was moving like Benny > Hills at the end of an episode ;-) > > PS: rapidshare sucks ;-) > Do you use git ? If true, have you considered github so we can commit > bug fixes ? > ... > -- > Fabien Meghazi > > Website: http://www.amigrave.com > Email: agr@xxxxxxxxxxxx > IM: amigrave@xxxxxxxxx > >