Giancarlo Erra wrote: > How can I see if I'm using GL render? I activated it launching the new binary > from command-line, > it'w working but I don't know if effectively it's running with OpenGL or not.. > > > > Giancarlo Ok I'm replying myself ...just checked. I launched last binary without the GL option and I got my old speed euae..launching with new GL option is a way faster! IT WORKS! OSX 10.3.9 on Pbook 1ghz I downloaded the source too, tried compiling (I also compiled my old binary) enabling sdl Gl but failed with this error: sdlgfx.c: In function `init_gl_display': sdlgfx.c:429: error: `GL_TEXTURE_RECTANGLE_ARB' undeclared (first use in this function) sdlgfx.c:429: error: (Each undeclared identifier is reported only once sdlgfx.c:429: error: for each function it appears in.) sdlgfx.c: In function `alloc_gl_buffer': sdlgfx.c:459: error: `GL_TEXTURE_RECTANGLE_ARB' undeclared (first use in this function) make[3]: *** [sdlgfx.o] Error 1 make[2]: *** [all-recursive] Error 1 make[1]: *** [all] Error 2 make: *** [all-recursive] Error 1 Any hint? Launched configure enabling sdl-sound and sdl-gl About vsync, it seems not working .... I got this error SDLGFX: vsynced output not supported. SDLGFX: Using double-buffered, unsynced output. SDLGFX: Failed to allocate texture. reset at 0 PAL mode, 50Hz (h=227 v=312) chipmem cleared Bus error Giancarlo -- ... Without music, life would be a mistake. (Nietzsche)