[pythian] Re: DESIGN - PK'ing

  • From: "Enrico Rizzato" <arbegas5@xxxxxxxxx>
  • To: <pythian@xxxxxxxxxxxxx>
  • Date: Sat, 24 May 2003 05:39:18 +0200

Mmm
I don't agree too much with this...

Enrico

----- Original Message ----- 
From: "Bernard Osmond" <Bernard.Osmond@xxxxxxxxxxxxxxxxx>
To: <pythian@xxxxxxxxxxxxx>
Sent: Saturday, May 24, 2003 3:47 AM
Subject: [pythian] DESIGN - PK'ing


> 
> hey,
> 
>   i liked the idea expressed in the article that PK'ing was an idea of
> retaliation to someone who was being a prick. however, maybe we should
> put limits on players fighting abilities. For example, it would be ok
> for multiple NPC's to attack one target, as we have in our current game,
> but i think we should limit an attack by PC's on a target to one or two.
> This could help prevent guilds or clans of playes ganging up on someone
> who pissed off someone else in that clan. There should, of course, be
> exceptions to this. but i think it's a pretty good basic rule for
> attcking PC's.
> 
>   - n30n
>     [ http://n30n.amok.dk/ ]
> 
> 

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