hi, please send the details.i used to play a comp game like this called boxworld and the little man had to push the boxes in a certain way to get to the next level but can't see it now.
Bryan Schulz----- Original Message ----- From: "Ken Perry" <whistler@xxxxxxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx> Sent: Wednesday, November 10, 2010 6:14 PM Subject: RE: math behind a puzzle
I have an actual blind friendly hardware puzzle I bought at CSUN. Whatticks me off is I know how to do the thing but it takes me forever. My wife on the other hand sits down and goes blink blink blink and done. Grrrr. Ifyou're interested in buying one let me know I will dig up the place thatsells them. They have Braille squares so you can feel them and you can geta couple types some have numbers some have words. Ken -----Original Message----- From: programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Jared Wright Sent: Wednesday, November 10, 2010 2:40 PM To: programmingblind@xxxxxxxxxxxxx Subject: Re: math behind a puzzle I get a sense of the puzzle's components, but I don't follow whatactually constitutes solving the puzzle. Can you be a little more specific?On 11/10/2010 1:55 PM, Alex Hall wrote:Hi all, While this is not strictly programming, I wonder if anyone can point me to a place where I can find out about a general solution to a puzzle. The puzzle is simply eight tiles, each of which can be slid up, down, left, or right. They are numbered 1-8 and are on a grid with 9 squares, so one square is empty to let the pieces slide. There has to be a mathematical way of figuring out (A) how many moves would be required to solve this and (B) what those moves are. Again, this is not programming, but I suspect that I will eventually run into something like it on http://www.projecteuler.net...__________ View the list's information and change your settings at //www.freelists.org/list/programmingblind __________ View the list's information and change your settings at //www.freelists.org/list/programmingblind
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