Re: math behind a puzzle

  • From: "Bryan Schulz" <b.schulz@xxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Wed, 10 Nov 2010 19:23:24 -0600

hi,

please send the details.
i used to play a comp game like this called boxworld and the little man had to push the boxes in a certain way to get to the next level but can't see it now.
Bryan Schulz

----- Original Message ----- From: "Ken Perry" <whistler@xxxxxxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx>
Sent: Wednesday, November 10, 2010 6:14 PM
Subject: RE: math behind a puzzle


I have an actual blind friendly hardware puzzle I bought at CSUN.  What
ticks me off is I know how to do the thing but it takes me forever. My wife on the other hand sits down and goes blink blink blink and done. Grrrr. If
you're interested in buying one let me know I will dig up the place that
sells them. They have Braille squares so you can feel them and you can get
a couple types some have numbers some have words.

Ken


-----Original Message-----
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Jared Wright
Sent: Wednesday, November 10, 2010 2:40 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: Re: math behind a puzzle

I get a sense of the puzzle's components, but I don't follow what
actually constitutes solving the puzzle. Can you be a little more specific?

On 11/10/2010 1:55 PM, Alex Hall wrote:
Hi all,
While this is not strictly programming, I wonder if anyone can point
me to a place where I can find out about a general solution to a
puzzle. The puzzle is simply eight tiles, each of which can be slid
up, down, left, or right. They are numbered 1-8 and are on a grid with
9 squares, so one square is empty to let the pieces slide. There has
to be a mathematical way of figuring out (A) how many moves would be
required to solve this and (B) what those moves are.
Again, this is not programming, but I suspect that I will eventually
run into something like it on http://www.projecteuler.net...


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