RE: math behind a puzzle

  • From: "Homme, James" <james.homme@xxxxxxxxxxxx>
  • To: "programmingblind@xxxxxxxxxxxxx" <programmingblind@xxxxxxxxxxxxx>
  • Date: Thu, 11 Nov 2010 07:12:18 -0500

Hi Ken,
I'm interested.

Thanks.

Jim

Jim Homme,
Usability Services,
Phone: 412-544-1810. Skype: jim.homme
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-----Original Message-----
From: programmingblind-bounce@xxxxxxxxxxxxx 
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Ken Perry
Sent: Wednesday, November 10, 2010 7:14 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: RE: math behind a puzzle

I have an actual blind friendly hardware puzzle I bought at CSUN.  What
ticks me off is I know how to do the thing but it takes me forever.  My wife
on the other hand sits down and goes blink blink blink and done.  Grrrr.  If
you're interested in buying one let me know I will dig up the place that
sells them.  They have Braille squares so you can feel them and you can get
a couple types some have numbers some have words.

Ken


-----Original Message-----
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Jared Wright
Sent: Wednesday, November 10, 2010 2:40 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: Re: math behind a puzzle

I get a sense of the puzzle's components, but I don't follow what
actually constitutes solving the puzzle. Can you be a little more specific?

On 11/10/2010 1:55 PM, Alex Hall wrote:
> Hi all,
> While this is not strictly programming, I wonder if anyone can point
> me to a place where I can find out about a general solution to a
> puzzle. The puzzle is simply eight tiles, each of which can be slid
> up, down, left, or right. They are numbered 1-8 and are on a grid with
> 9 squares, so one square is empty to let the pieces slide. There has
> to be a mathematical way of figuring out (A) how many moves would be
> required to solve this and (B) what those moves are.
> Again, this is not programming, but I suspect that I will eventually
> run into something like it on http://www.projecteuler.net...
>

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