Thanks, Bill. I was able to get around the mogl.o missing target error when I replaced mogl with moglNull in the following: $Overture/Makefile.in:178: static/mog.C static/overlay.c static/initOvertureGlobalVariables.C \ $Overture/lib/Makefile.in:219:RapsodiStaticFiles= ../static/mogl.o ../static/overlay.o ../static/initOvertureGlobalVariables.o \ $Overture/static/Makefile.in:25:Source= mogl.C overlay.C initOvertureGlobalVariables.C initStaticMappingVariables.C \ $Overture/tests/Makefile.in:24:giMain = giMain.o ../static/mogl.o ../static/overlay.o Erik, in particular, can you please take a look at the rest of this message (though comments are most welcome from anyone, of course)? Now the build dies with: -------------------- mpixlcxx_r -qarch=450d -qtune=450 -qmaxmem=16384 -I/home/jpbernst/Code/Overture/LLNL-CISM/Overture.v24/include -I. -I/home/jpbernst/Code/Overture/LLNL-CISM/A++P++-0.8.0/P++/install/include -DBL_USE_DOUBLE -DBL_Solaris -g -DUSE_PPP -I/include -I/GLUT -I/include -c moglNull.C mpixlc_r -qarch=450d -qtune=450 -qmaxmem=16384 -I/home/jpbernst/Code/Overture/LLNL-CISM/Overture.v24/include -I. -g -DSHM -DUSE_PPP -I. -I/include -I/include -c overlay.c "overlay.c", line 236.21: 1506-356 (W) Compilation unit is empty. mpixlcxx_r -qarch=450d -qtune=450 -qmaxmem=16384 -I/home/jpbernst/Code/Overture/LLNL-CISM/Overture.v24/include -I. -I/home/jpbernst/Code/Overture/LLNL-CISM/A++P++-0.8.0/P++/install/include -DBL_USE_DOUBLE -DBL_Solaris -g -DUSE_PPP -I/include -I/GLUT -I/include -c initOvertureGlobalVariables.C "moglNull.C", line 31.10: 1540-0836 (S) The #include file <GL/glu.h> is not found. make[1]: *** [moglNull.o] Error 1 make[1]: *** Waiting for unfinished jobs.... "/home/jpbernst/Code/Overture/LLNL-CISM/A++P++-0.8.0/P++/install/include/A++.h", line 1405.21: 1540-1091 (W) The friend declaration "APP_view" specifies a default argument expression and is not a definition. . . . "/home/jpbernst/Code/Overture/LLNL-CISM/A++P++-0.8.0/P++/install/include/p_inline_func.h", line 465.12: 1540-1103 (W) The address of a local variable or temporary is used in a return expression. . . . make[1]: Leaving directory `/gpfs/home/jpbernst/Code/Overture/LLNL-CISM/Overture.v24/static' make: *** [all] Error 2 -------------------- I found the solution is to comment out the following in $Overture/static/moglNull.C #include <GL/glu.h> Next, the build fails with: -------------------- mpixlcxx_r -qarch=450d -qtune=450 -qmaxmem=16384 -I/home/jpbernst/Code/Overture/LLNL-CISM/Overture.v24/include -I. -I/home/jpbernst/Code/Overture/LLNL-CISM/A++P++-0.8.0/P++/install/include -DBL_USE_DOUBLE -DBL_Solaris -g -DUSE_PPP -I/include -I/GLUT -I/include -c initStaticMappingVariables.C "/home/jpbernst/Code/Overture/LLNL-CISM/A++P++-0.8.0/P++/install/include/A++.h", line 1405.21: 1540-1091 (W) The friend declaration "APP_view" specifies a default argument expression and is not a definition. . . . "/home/jpbernst/Code/Overture/LLNL-CISM/Overture.v24/include/mogl.h", line 40.11: 1540-0063 (S) The text "*" is unexpected. "/home/jpbernst/Code/Overture/LLNL-CISM/Overture.v24/include/mogl.h", line 197.42: 1540-0063 (S) The text "left" is unexpected. "/home/jpbernst/Code/Overture/LLNL-CISM/Overture.v24/include/mogl.h", line 201.42: 1540-0063 (S) The text "left" is unexpected. "/home/jpbernst/Code/Overture/LLNL-CISM/Overture.v24/include/mogl.h", line 205.49: 1540-0040 (S) The text "aspectRatio" is unexpected. "GLdouble" may be undeclared or ambiguous. "/home/jpbernst/Code/Overture/LLNL-CISM/Overture.v24/include/mogl.h", line 210.41: 1540-0040 (S) The text "fovy" is unexpected. "GLdouble" may be undeclared or ambiguous. "moglNull.C", line 176.33: 1540-0063 (S) The text "GLdouble" is unexpected. "moglNull.C", line 180.33: 1540-0063 (S) The text "GLdouble" is unexpected. "moglNull.C", line 184.40: 1540-0063 (S) The text "GLdouble" is unexpected. "moglNull.C", line 189.32: 1540-0063 (S) The text "GLdouble" is unexpected. "/home/jpbernst/Code/Overture/LLNL-CISM/A++P++-0.8.0/P++/install/include/P++.h", line 1339.21: 1540-1091 (W) The friend declaration "APP_view" specifies a default argument expression and is not a definition. . . . "/home/jpbernst/Code/Overture/LLNL-CISM/A++P++-0.8.0/P++/install/include/p_inline_func.h", line 465.12: 1540-1103 (W) The address of a local variable or temporary is used in a return expression. make[1]: *** [moglNull.o] Error 1 make[1]: *** Waiting for unfinished jobs.... "/home/jpbernst/Code/Overture/LLNL-CISM/A++P++-0.8.0/P++/install/include/p_inline_func.h", line 465.12: 1540-1103 (W) The address of a local variable or temporary is used in a return expression. . . . make[1]: Leaving directory `/gpfs/home/jpbernst/Code/Overture/LLNL-CISM/Overture.v24/static' make: *** [all] Error 2 -------------------- It looks to me that mogl.h still has to be included in order to define things needed to create the empty stubs for mogl functions. Is that correct, Erik? While I continue to look into this, can you please comment on the errors? Best, Joe On Apr 2, 2012, at 5:54 PM, Bill Henshaw wrote: > Hi Joe: > The Overture/configure script should replace mogl.C with moglNull.C > in the Overture/static directory and compile that. > > mogl.C is the Motif/OpenGL interface and is where all Motif code is located. > > ...Bill > > > On 04/02/2012 03:20 PM, J. P. Bernstein wrote: >> Hello Bill, Kyler, Erik, >> >> I was able to patch v24 with Erik's patches enabling noGL and noPERL config >> options in addition to noX11 (I am still working on getting Mesa compiled >> for the BG/P backend to have the option to go with just noX11 and noPERL). >> >> The build runs for many minutes and then dies with: >> >> make[1]: Entering directory >> `/gpfs/home/jpbernst/Code/Overture/LLNL-CISM/Overture.v24/static' >> perl ../config/makeDepend -f depend -Y -- >> -I/home/jpbernst/Code/Overture/LLNL-CISM/Overture.v24/include -I. >> -I/home/jpbernst/Code/Overture/LLNL-CISM/A++P++-0.8.0/P++/install/include >> -DBL_USE_DOUBLE -DBL_Solaris -- mogl.C overlay.C >> initOvertureGlobalVariables.C initStaticMappingVariables.C xColours.C >> ReferenceCounting.C OvertureInit.C RapsodiInit.C memoryUsage.C >> make[1]: *** No rule to make target `mogl.o', needed by `static_date'. Stop. >> make[1]: *** Waiting for unfinished jobs.... >> run makedepend ... >> ...done >> touch depend_date >> make[1]: *** Waiting for unfinished jobs.... >> make[1]: Leaving directory >> `/gpfs/home/jpbernst/Code/Overture/LLNL-CISM/Overture.v24/static' >> make: *** [all] Error 2 >> >> Is mogl related to OpenGL? That is, Erik, is that something that the noGL >> config option should deprecate? In the $Overture/static, I see moglNull.C. . >> . >> >> Best, >> >> Joe >> >> ----- Original Message ----- >> From: "J. P. Bernstein"<astro@xxxxxxx> >> To: overture@xxxxxxxxxxxxx >> Sent: Monday, April 2, 2012 3:29:11 PM >> Subject: [overture] Re: Building v24 on Blue Gene P >> >> Hello Bill, >> >> Would you be able to send me some information about specific machines >> Overture has been run on and some performance metrics on those machines? I >> am putting together an application for discretionary time on the Argonne >> Blue Gene/P and including such information would be very beneficial. >> >> Best, >> >> Joe >> >> ----- Original Message ----- >> From: "Bill Henshaw"<henshaw@xxxxxxxx> >> To: overture@xxxxxxxxxxxxx >> Sent: Saturday, March 31, 2012 5:36:18 PM >> Subject: [overture] Re: Building v24 on Blue Gene P >> >> Thanks Erik, >> I had forgot that you had built a null version of OpenGL. >> ...Bill >> >> On 03/29/2012 03:58 PM, Erik Wilson wrote: >>> Similar to the noX11 flag, the patch I sent (attached for everyone else) >>> add options for noGL and noPERL configure flags. OpenGL functionality is >>> removed via a null implementation; just in case Mesa proves too >>> difficult to compile. >>> >>> Cheers, >>> -Erik >>> >>> On 03/28/2012 02:54 PM, J. P. Bernstein wrote: >>>> Thanks, Bill. >>>> >>>> Can you please clarify if those changes are in v24, or if you are >>>> referring to changes post v24? >>>> >>>> Indeed, I am close to compiling Mesa on BG/P. I am getting a failure due >>>> to the compiler not being recognized at the latter stage of compiling >>>> libmesa itself. I am corresponding with the Mesa folks about that. >>>> >>>> Thanks for your offer of help regarding the perl script. I am handy with >>>> perl, so I agree that that step should not be hard. >>>> >>>> Best, >>>> >>>> Joe >>>> >>>> ----- Original Message ----- >>>> From: "Bill Henshaw"<henshaw@xxxxxxxx> >>>> To: overture@xxxxxxxxxxxxx >>>> Sent: Wednesday, March 28, 2012 4:48:51 PM >>>> Subject: [overture] Re: Building v24 on Blue Gene P >>>> >>>> Hi Joe, >>>> As Kyle noted, I have already made the changes to optionally remove >>>> the >>>> dependencies on X and Motif. My plan was to still link to OpenGL, this >>>> should >>>> not be a big deal. >>>> >>>> It is a simple matter to write a perl program that can convert a >>>> command file to one that does not need perl. I can help >>>> you with that. >>>> >>>> ...Bill >>>> >>>> >>>> >>>> On 03/28/2012 01:07 PM, Chand, Kyle K. wrote: >>>>> Hi Joe, >>>>> >>>>> I think for the OpenGL you can build Mesa without X11 and direct >>>>> rendering so you will get the library to link against. Here is a VisIt >>>>> page about how they built Mesa on a BG/P system: >>>>> http://www.visitusers.org/index.php?title=Building_on_BlueGeneP >>>>> It is kind of out of date and things might be easier now... >>>>> >>>>> Regards, >>>>> Kyle >>>>> >>>>> ________________________________________ >>>>> From: overture-bounce@xxxxxxxxxxxxx [overture-bounce@xxxxxxxxxxxxx] On >>>>> Behalf Of J. P. Bernstein [astro@xxxxxxx] >>>>> Sent: Wednesday, March 28, 2012 12:45 PM >>>>> To: overture@xxxxxxxxxxxxx >>>>> Subject: [overture] Re: Building v24 on Blue Gene P >>>>> >>>>> Or am I confused. Does CG need the Overture source, Overture compilation >>>>> products, or both? If only the source, then I better understand your >>>>> point about really what I need to do is divorce Overture and CG form >>>>> things. >>>>> >>>>> Best, >>>>> >>>>> Joe >>>>> >>>>> On Mar 28, 2012, at 2:44 PM, J. P. Bernstein wrote: >>>>> >>>>>> Thanks, Kyle. >>>>>> >>>>>> For Overture on BG/P, there is also the issue of X, MOTIF, and OpenGL. >>>>>> The CISM folks modified a version of Overture in 2008 to strip those >>>>>> things in addition to perl. Building CG alone on BG/P would reduce the >>>>>> problem to the CG divorce from those things at the expense of >>>>>> additionally divorcing CG from Overture. >>>>>> >>>>>> In the end, it comes down to either divorcing Overture and CG from perl, >>>>>> X, MOTIF, and OpenGL, or divorcing Overture from CG and CG from perl, X, >>>>>> MOTIF, and OpenGL (I am not yet sure the extent to which CG even depends >>>>>> on those things). It seems to me that the latter is more sensible, but >>>>>> make that statement as a mere Overture initiate. What do you and the >>>>>> experts say? >>>>>> >>>>>> Best, >>>>>> >>>>>> Joe >>>>>> >>>>>> On Mar 28, 2012, at 2:19 PM, Chand, Kyle K. wrote: >>>>>> >>>>>>> Hi Joe, >>>>>>> >>>>>>> Really you will be divorcing Overture and CG from perl, which is >>>>>>> doable. Stripping calls from Overture is easy, you just need to >>>>>>> hack/replace Ogshow/OvertureParser.C when building it on the BG/P >>>>>>> backend. Generating perl-less command files on your mac will not be >>>>>>> that hard though it may involve some adjustments to the way overture's >>>>>>> command interpreter records the playback commands. It may also be >>>>>>> possible to do it with a simple perl script that reads a command file >>>>>>> line by line, interprets each line ending in a semi-colon and >>>>>>> string-interpolates the remaining lines, outputting the interpolated >>>>>>> lines to a perl-less command file. >>>>>>> >>>>>>> bpp should not be an issue. It is used to generate code at compile >>>>>>> time (only when bpp files have changed) and is never executed at run >>>>>>> time. If executing bpp on the frontend when compiling cg is an issue >>>>>>> you can just 'touch' all the source files so that the bpp dependencies >>>>>>> are not activated in the build system. If that does not work then the >>>>>>> build system will have to be adjusted to ignore regeneration of bpp >>>>>>> generated source code. >>>>>>> >>>>>>> Regards, >>>>>>> Kyle >>>>>>> >>>>>>> ________________________________________ >>>>>>> From: overture-bounce@xxxxxxxxxxxxx [overture-bounce@xxxxxxxxxxxxx] On >>>>>>> Behalf Of J. P. Bernstein [astro@xxxxxxx] >>>>>>> Sent: Wednesday, March 28, 2012 11:43 AM >>>>>>> To: overture@xxxxxxxxxxxxx >>>>>>> Subject: [overture] Re: Building v24 on Blue Gene P >>>>>>> >>>>>>> Hello Kyle, >>>>>>> >>>>>>> I have confirmed with ALCF management that building perl on the backend >>>>>>> of the Argonne BG/P is not and will not be supported by the facility >>>>>>> due to overhead issues. >>>>>>> >>>>>>> What we are really after is having CG built on the BG/P backend. To us, >>>>>>> the most sensible path is to build Overture somewhere else (like my Mac >>>>>>> laptop, which has been done), and use it to generate perl-less command >>>>>>> files to pass to a CG build on the BG/P backend. Thus, I would like to >>>>>>> divorce CG from Overture to the greatest extent possible. How realistic >>>>>>> is that goal, from the perspective of the Overture developers? >>>>>>> >>>>>>> The immediate issue that arises with the above is CG's dependency on >>>>>>> BPP. How much does CG depended on the extended capabilities of BPP, >>>>>>> relative to CPP. In other words, would building BPP on it's own or >>>>>>> reverting CG to work with CPP make more sense? >>>>>>> >>>>>>> Best, >>>>>>> >>>>>>> Joe >>>>>>> >>>>>>> ----- Original Message ----- >>>>>>> From: "Kyle K. Chand"<chand1@xxxxxxxx> >>>>>>> To: overture@xxxxxxxxxxxxx >>>>>>> Sent: Monday, March 5, 2012 4:24:19 PM >>>>>>> Subject: [overture] Re: Building v24 on Blue Gene P >>>>>>> >>>>>>> Hi Joe, >>>>>>> >>>>>>> Mechanically, it would not be hard to replace the perl interpreter in >>>>>>> OvertureParser.C with the python interpreter (or any other >>>>>>> interpreter, check out Lua!). >>>>>>> However, it may be a great deal of effort to translate all our command >>>>>>> files from perl to python. We do not use perl for regular >>>>>>> expressions, we use perl for two >>>>>>> purposes: >>>>>>> 1) writing perl code to parameterize and generate input to our grid >>>>>>> generator and solvers, and >>>>>>> 2) utilize perl's "string interpolation" mechanism to turn command >>>>>>> file lines like: >>>>>>> $N=11; >>>>>>> number of grid lines >>>>>>> $N $N >>>>>>> into >>>>>>> number of grid lines >>>>>>> 11 11 >>>>>>> >>>>>>> Lately we have been using 1) a lot more, often writing perl loops and >>>>>>> including perl modules to parameterize and automate input generation >>>>>>> and make things generally more maintainable. >>>>>>> The mechanism represented by 2) is how 1) eventually gets used. So, >>>>>>> it would be a lot of work to re-write many of our more recent (and >>>>>>> future) command files to use another interpreted language. >>>>>>> >>>>>>> I think the most efficient path would be to strip perl from the BG >>>>>>> port of the code. Then use Overture on some other machine to generate >>>>>>> perl-less, pure text, input for the problems you want to run. One >>>>>>> could even >>>>>>> write a (perl :-) script that reads a command file and sends each line >>>>>>> ending with a semi-colon to the interpreter and every other line for >>>>>>> string interpolation, echoing the interpolated line to a "stripped" >>>>>>> command file. You would not even need another copy of Overture for >>>>>>> that. >>>>>>> >>>>>>> Best regards, >>>>>>> Kyle >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> mailto: chand1@xxxxxxxx >>>>>>> phoneto: (925) 422 7740 >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Mar 5, 2012, at 12:09 PM, J. P. Bernstein wrote: >>>>>>> >>>>>>>> Thank you very much, Kyle, for those details. >>>>>>>> >>>>>>>> While I am digesting that, would you care to comment on the notion >>>>>>>> of replacing perl functionality with python? I am not familiar >>>>>>>> enough with python or Overture to know, of the top of my head, if >>>>>>>> python offers the capability needed. >>>>>>>> >>>>>>>> I ask because python is available on the back end of the BG/P at >>>>>>>> Argonne. Might such a transformation be of interest to you and the >>>>>>>> Overture team? My job description would allow me to engage >>>>>>>> considerably on such a task. >>>>>>>> >>>>>>>> Best, >>>>>>>> >>>>>>>> Joe >>>>>>>> >>>>>>>> On Mar 5, 2012, at 12:42 PM, Kyle K. Chand wrote: >>>>>>>> >>>>>>>>> Hi Joe, >>>>>>>>> >>>>>>>>> Well, I have some bad news regarding perl. Perl is really an >>>>>>>>> integral part of how we set up problems both for the >>>>>>>>> grid generator as well as CG solver runs. Using Overture w/o perl >>>>>>>>> is kind of like editing C++ files with ed in a terminal window; you >>>>>>>>> can do it but it is not really suggested :-) Overture's graphics/ >>>>>>>>> interpreter interface actually starts a perl interpreter >>>>>>>>> and the text commands are first sent to the interpreter to either >>>>>>>>> get string interpolation performed or perl statements evaluated. >>>>>>>>> You can see an example of how this is used in $Overture/sampleGrids/ >>>>>>>>> squareArg.cmd, which parameterizes an ogen >>>>>>>>> grid generator command file using perl statements. >>>>>>>>> >>>>>>>>> Now, it is probably possible to build Overture without the perl >>>>>>>>> interpreter linked in, you will have to change OvertureParser.C as >>>>>>>>> well >>>>>>>>> as the bin/Makefile to remove references to perl. Then, however, >>>>>>>>> you will need to strip perl from any command files you plan to use. >>>>>>>>> >>>>>>>>> The best way to go would be to compile Perl for BGP. However, if >>>>>>>>> that is not possible for some reason, here is another way to go: >>>>>>>>> 1) Build a "full" version of Overture somewhere you can generate >>>>>>>>> grids and test things out >>>>>>>>> 2) Modify this "full" version to write the "plain text" command >>>>>>>>> files after the perl processing is completed, run any command files >>>>>>>>> you want through it to strip the perl >>>>>>>>> 3) Build a "perl-less" version for BGP on which you can run perl- >>>>>>>>> stripped cg command files >>>>>>>>> >>>>>>>>> The easiest way to "strip" command files of perl might be to >>>>>>>>> intercept the interpolated strings before they get sent to the rest >>>>>>>>> of Overture >>>>>>>>> from OvertureParser, I'll have to think about the least-intrusive >>>>>>>>> way to do that. >>>>>>>>> >>>>>>>>> Regards, >>>>>>>>> Kyle >>>>>>>>> PS, I will try to get to your Mac question later today. >>>>>>>>> >>>>>>>>> mailto: chand1@xxxxxxxx >>>>>>>>> phoneto: (925) 422 7740 >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Mar 2, 2012, at 5:58 PM, J. P. Bernstein wrote: >>>>>>>>> >>>>>>>>>> Hello Bill, >>>>>>>>>> >>>>>>>>>> Thank you and Kyle for the quick replies to my emails. >>>>>>>>>> >>>>>>>>>> Warning headed. I am on assignment from the Argonne Leadership >>>>>>>>>> Computing >>>>>>>>>> Facility (ALCF) on this effort. There is significant interest at >>>>>>>>>> ALCF to >>>>>>>>>> at least run the CG solvers on BGP (not necessarily ogen). >>>>>>>>>> Nevertheless, >>>>>>>>>> I will share your sentiment with my assigners. >>>>>>>>>> >>>>>>>>>> A question about the perl situation: my initial assessment >>>>>>>>>> suggested to >>>>>>>>>> me that perl was needed only for configuring the build and running >>>>>>>>>> the >>>>>>>>>> tests. Since perl is available on the front end, the configuration >>>>>>>>>> part >>>>>>>>>> should work. Part of my assignment is converting the perl test >>>>>>>>>> scripts >>>>>>>>>> to, e.g., python. However, your message below makes me doubt my >>>>>>>>>> assessment. Are the perl libs, which, as you know, are not >>>>>>>>>> available on >>>>>>>>>> the back end, needed at run time beyond the test scripts? >>>>>>>>>> >>>>>>>>>> Best, >>>>>>>>>> >>>>>>>>>> Joe >>>>>>>>>> >>>>>>>>>> On 3/2/2012 6:08 PM, Bill Henshaw wrote: >>>>>>>>>>> Hi Joe, >>>>>>>>>>> At one time I did get Overture compiled on the BGP front end at ANL >>>>>>>>>>> with xlc but I was left >>>>>>>>>>> with the issue that the perl libraries were not available with >>>>>>>>>>> BGP. We >>>>>>>>>>> could work around >>>>>>>>>>> this if necessary but I prefer not too if possible. >>>>>>>>>>> >>>>>>>>>>> That said, experience tells me that since we have not run >>>>>>>>>>> Overture on >>>>>>>>>>> BGP then you >>>>>>>>>>> are likely to have problems that will be very hard for you to fix. >>>>>>>>>>> Therefore this is just a warning >>>>>>>>>>> that the path you are on may lead to great misery and despair ... >>>>>>>>>>> >>>>>>>>>>> ...Bill >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> J. P. Bernstein wrote: >>>>>>>>>>>> Hello, >>>>>>>>>>>> >>>>>>>>>>>> I am trying to build Overture.v24 on Blue Gene P (BG/P). >>>>>>>>>>>> In an attempt to add a BG/P configuration for A++, I looked for >>>>>>>>>>>> the >>>>>>>>>>>> following config file mentioned in the A++ README file: >>>>>>>>>>>> A++/config/config.options >>>>>>>>>>>> but was not able to find the file or the directory mentioned in >>>>>>>>>>>> the >>>>>>>>>>>> A++ directory tree. >>>>>>>>>>>> >>>>>>>>>>>> I was able to build A++ without errors with the following >>>>>>>>>>>> configure >>>>>>>>>>>> command: >>>>>>>>>>>> >>>>>>>>>>>> ./configure --with-CC=mpixlc_r --with-CFLAGS="-qarch=450d - >>>>>>>>>>>> qtune=450" >>>>>>>>>>>> --with-CXX=mpixlcxx_r --with-CXXFLAGS="-qarch=450d -qtune=450" >>>>>>>>>>>> --prefix=`pwd` >>>>>>>>>>>> >>>>>>>>>>>> However, the flags did not seem to be passed: >>>>>>>>>>>> >>>>>>>>>>>> mpixlc_r -DHAVE_CONFIG_H -I. -I. -I../.. -I../../include >>>>>>>>>>>> -c >>>>>>>>>>>> `test -f common_func.c || echo './'`common_func.c >>>>>>>>>>>> >>>>>>>>>>>> mpixlcxx_r -o resize resize.o >>>>>>>>>>>> -L/home/jpbernst/Code/Overture/A++P++-0.8.0/A++/install/lib - >>>>>>>>>>>> L../src >>>>>>>>>>>> -lApp -lApp_static -lApp -lm >>>>>>>>>>>> >>>>>>>>>>>> Is this a known issue? >>>>>>>>>>>> >>>>>>>>>>>> Returning to the BG/P config issue, I tried to hack : >>>>>>>>>>>> >>>>>>>>>>>> config/A++P++_common_autoconfig.m4 >>>>>>>>>>>> config.sub >>>>>>>>>>>> >>>>>>>>>>>> in order to add a Bg/P setup without success. Is there >>>>>>>>>>>> documentation >>>>>>>>>>>> available for adding a machine config? I was not able to find >>>>>>>>>>>> any on >>>>>>>>>>>> the Overture webpage. >>>>>>>>>>>> >>>>>>>>>>>> Best, >>>>>>>>>>>> >>>>>>>>>>>> Joe Bernstein >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>> . >>>>> >> >> >> > >