This mail is important ! As you all know, support is very important for BeOS/OBOS. It is the most powerfull platform for audio. I have been working to get as much support from 3th parties as possible to make OpenBeOS an accepted media choice and with some success. We have found two companies that allowed me to port their VST plugins to BeOS, I got someone to hand me a VSTGUI library that supports VSTGUI up to version 2.0, one company is now discussing details with us about porting their VSTi instrument to BeOS and Ohm Force started to support BeOS again. With all these efforts, it still does not look like Steinberg will concider BeOS an option to support VST3.0. I have made serveral attempts to contact them, but no coöperation or what so ever. Besides this, VST does not meet all the conditions to make it 'the' professional audio format and there are even companies that will not support VST because of this. OpenBeOS has so much potential, and as we are developing plug-in API's for our SampleStudio and upcoming MultiStudio, we would like to take this opportunity to let you all in on this. This means, we want a plugin API that can be used by any BeOS/OBOS developer to add plugin support to their audio application. We want this to be a standard for BeOS. To even make this more exciting, Sonic Timeworks is concidering to port their plugins to BeOS if we can meet these goals and add their 2$ to the design. We still will support VST for our products, but as we need a descent native plugin API anyway, we could as well create a global usable one. After all, the BeOS mediakit already was capable to host instruments, and doesn't need VSTi for this. Of course, this API will be a realtime one, as is the power of BeOS. We will call these API's: 'RealtimeFX' - plugins. This standard will do realtime effects, audio generation controlled by MIDI or other apps (Instruments) and offline processing as needed in SampleStudio and ColdCut. If we all can come to a common format for SampleStudio, XRS, ColdCut, Sounplay, ... I will put in a bonus and make the first set of plugins for BeOS, available for free. I will proceed to create the RealtimeFX plugin library and API's anyway, but hope we all can make it a BeOS standard. Please react to this at frans@xxxxxxxxxxxxxx If you are with me on this, I will setup a maillist to discus futher details. Regards, Frans van Nispen, frans@xxxxxxxxxxxxx, xlr8@xxxxxx;, www.xentronix.com