[meego-network-fi] Re: Developing an ARDrone simulator for Meegathon

  • From: Topi Santakivi <topi.santakivi@xxxxxxxxx>
  • To: meego-network-fi@xxxxxxxxxxxxx
  • Date: Tue, 1 Feb 2011 08:25:42 +0200

The simulator is back in business.

http://gitorious.org/ardrone-simulator

http://gitorious.org/ardrone-simulator/pages/Home

BR,
Topi

2011/1/31 Topi Santakivi <topi.santakivi@xxxxxxxxx>:
> But.
>
> I sent an e-mail to Parrot yesterday asking if we can make a simulator to ease
> the development of ARDrone games for the Meegathon. Their reply:
>
> "As your idea is about building and
>  sharing tools to ease  the process of doing it we consider it
>  as part of the  authorized software development with the SDK."
>
> So we now have an official permission to build
> an ARDrone simulator using Parrot's SDK :)
>
> \o/
>
> BR,
> Topi
>
>
> 2011/1/29 Topi Santakivi <topi.santakivi@xxxxxxxxx>:
>> Aand that's the end of our project before it even began...
>>
>> Quoting Parrot's ARDrone SDK license:
>> "Consequently, PARROT expressly forbids the Developer:
>>
>> (v) To use the PARROT SDK and APIs to develop an application other than a 
>> Game
>> for AR.Drone. The Game for AR.Drone, shall have for sole purpose to be
>> used by a
>> User for entertaining, game, leisure or training."
>>
>> -Topi
>>
>>
>> 2011/1/28 Topi Santakivi <topi.santakivi@xxxxxxxxx>:
>>> Hi all.
>>>
>>> Wrote the initial version of the project plan, you can read it here:
>>> http://gitorious.org/ardrone-simulator/pages/Home
>>>
>>> Comments, additions, suggestions are welcome!:)
>>>
>>> BR,
>>> Topi
>>>
>>> 2011/1/27 Topi Santakivi <topi.santakivi@xxxxxxxxx>:
>>>> Point taken.
>>>>
>>>> I'll try to come up with the initial plan as a wiki page this week,
>>>> including tasks that need to be done etc. Basically we've got
>>>> three areas that need to be implemented:
>>>>
>>>> - The protocol side, the simulator has to respond to MARDrone
>>>> commands with the same format as the real ARDrone (Mandatory)
>>>>
>>>> - A flying 3D-ARDrone implemented with whatever the selected technology is,
>>>> QML/3D sounds interesting. Doesn't need to be super-realistic but having
>>>> something flying on PC would give a better experience.
>>>>
>>>> - The video stream-> encoding the 'onboard-camera' of the 3d-drone and 
>>>> sending
>>>> that into MARDrone side just like the real drone does.
>>>>
>>>> BR,
>>>> Topi
>>>>
>>>> 2011/1/27 Ville M. Vainio <vivainio@xxxxxxxxx>:
>>>>> On Wed, Jan 26, 2011 at 9:08 AM, Topi Santakivi
>>>>> <topi.santakivi@xxxxxxxxx> wrote:
>>>>>
>>>>>> The idea is to make a desktop app with Qt that responds to commands sent
>>>>>> from MARDrone, and the über-idea is to hook that up with some OpenGL code
>>>>>> to create a virtual drone that can be controlled from an N900.
>>>>>
>>>>> QML/3D would make more sense in a few ways:
>>>>>
>>>>> - Code remains approachable by mere mortals
>>>>>
>>>>> - QML/3D is something that interests several members of the community
>>>>> (and is probably more relevant to their daily lives / work than
>>>>> OpenGL)
>>>>>
>>>>> - OpenGL for simulation like this is overkill
>>>>>
>>>>> --
>>>>> Ville M. Vainio @@ Forum Nokia
>>>>>
>>>>>
>>>>
>>>
>>
>

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