The simulator is back in business. http://gitorious.org/ardrone-simulator http://gitorious.org/ardrone-simulator/pages/Home BR, Topi 2011/1/31 Topi Santakivi <topi.santakivi@xxxxxxxxx>: > But. > > I sent an e-mail to Parrot yesterday asking if we can make a simulator to ease > the development of ARDrone games for the Meegathon. Their reply: > > "As your idea is about building and > sharing tools to ease the process of doing it we consider it > as part of the authorized software development with the SDK." > > So we now have an official permission to build > an ARDrone simulator using Parrot's SDK :) > > \o/ > > BR, > Topi > > > 2011/1/29 Topi Santakivi <topi.santakivi@xxxxxxxxx>: >> Aand that's the end of our project before it even began... >> >> Quoting Parrot's ARDrone SDK license: >> "Consequently, PARROT expressly forbids the Developer: >> >> (v) To use the PARROT SDK and APIs to develop an application other than a >> Game >> for AR.Drone. The Game for AR.Drone, shall have for sole purpose to be >> used by a >> User for entertaining, game, leisure or training." >> >> -Topi >> >> >> 2011/1/28 Topi Santakivi <topi.santakivi@xxxxxxxxx>: >>> Hi all. >>> >>> Wrote the initial version of the project plan, you can read it here: >>> http://gitorious.org/ardrone-simulator/pages/Home >>> >>> Comments, additions, suggestions are welcome!:) >>> >>> BR, >>> Topi >>> >>> 2011/1/27 Topi Santakivi <topi.santakivi@xxxxxxxxx>: >>>> Point taken. >>>> >>>> I'll try to come up with the initial plan as a wiki page this week, >>>> including tasks that need to be done etc. Basically we've got >>>> three areas that need to be implemented: >>>> >>>> - The protocol side, the simulator has to respond to MARDrone >>>> commands with the same format as the real ARDrone (Mandatory) >>>> >>>> - A flying 3D-ARDrone implemented with whatever the selected technology is, >>>> QML/3D sounds interesting. Doesn't need to be super-realistic but having >>>> something flying on PC would give a better experience. >>>> >>>> - The video stream-> encoding the 'onboard-camera' of the 3d-drone and >>>> sending >>>> that into MARDrone side just like the real drone does. >>>> >>>> BR, >>>> Topi >>>> >>>> 2011/1/27 Ville M. Vainio <vivainio@xxxxxxxxx>: >>>>> On Wed, Jan 26, 2011 at 9:08 AM, Topi Santakivi >>>>> <topi.santakivi@xxxxxxxxx> wrote: >>>>> >>>>>> The idea is to make a desktop app with Qt that responds to commands sent >>>>>> from MARDrone, and the über-idea is to hook that up with some OpenGL code >>>>>> to create a virtual drone that can be controlled from an N900. >>>>> >>>>> QML/3D would make more sense in a few ways: >>>>> >>>>> - Code remains approachable by mere mortals >>>>> >>>>> - QML/3D is something that interests several members of the community >>>>> (and is probably more relevant to their daily lives / work than >>>>> OpenGL) >>>>> >>>>> - OpenGL for simulation like this is overkill >>>>> >>>>> -- >>>>> Ville M. Vainio @@ Forum Nokia >>>>> >>>>> >>>> >>> >> >