[meego-network-fi] Re: Developing an ARDrone simulator for Meegathon

  • From: Topi Santakivi <topi.santakivi@xxxxxxxxx>
  • To: meego-network-fi@xxxxxxxxxxxxx
  • Date: Fri, 28 Jan 2011 19:37:41 +0200

Hi all.

Wrote the initial version of the project plan, you can read it here:
http://gitorious.org/ardrone-simulator/pages/Home

Comments, additions, suggestions are welcome!:)

BR,
Topi

2011/1/27 Topi Santakivi <topi.santakivi@xxxxxxxxx>:
> Point taken.
>
> I'll try to come up with the initial plan as a wiki page this week,
> including tasks that need to be done etc. Basically we've got
> three areas that need to be implemented:
>
> - The protocol side, the simulator has to respond to MARDrone
> commands with the same format as the real ARDrone (Mandatory)
>
> - A flying 3D-ARDrone implemented with whatever the selected technology is,
> QML/3D sounds interesting. Doesn't need to be super-realistic but having
> something flying on PC would give a better experience.
>
> - The video stream-> encoding the 'onboard-camera' of the 3d-drone and sending
> that into MARDrone side just like the real drone does.
>
> BR,
> Topi
>
> 2011/1/27 Ville M. Vainio <vivainio@xxxxxxxxx>:
>> On Wed, Jan 26, 2011 at 9:08 AM, Topi Santakivi
>> <topi.santakivi@xxxxxxxxx> wrote:
>>
>>> The idea is to make a desktop app with Qt that responds to commands sent
>>> from MARDrone, and the über-idea is to hook that up with some OpenGL code
>>> to create a virtual drone that can be controlled from an N900.
>>
>> QML/3D would make more sense in a few ways:
>>
>> - Code remains approachable by mere mortals
>>
>> - QML/3D is something that interests several members of the community
>> (and is probably more relevant to their daily lives / work than
>> OpenGL)
>>
>> - OpenGL for simulation like this is overkill
>>
>> --
>> Ville M. Vainio @@ Forum Nokia
>>
>>
>

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