Hi all. Wrote the initial version of the project plan, you can read it here: http://gitorious.org/ardrone-simulator/pages/Home Comments, additions, suggestions are welcome!:) BR, Topi 2011/1/27 Topi Santakivi <topi.santakivi@xxxxxxxxx>: > Point taken. > > I'll try to come up with the initial plan as a wiki page this week, > including tasks that need to be done etc. Basically we've got > three areas that need to be implemented: > > - The protocol side, the simulator has to respond to MARDrone > commands with the same format as the real ARDrone (Mandatory) > > - A flying 3D-ARDrone implemented with whatever the selected technology is, > QML/3D sounds interesting. Doesn't need to be super-realistic but having > something flying on PC would give a better experience. > > - The video stream-> encoding the 'onboard-camera' of the 3d-drone and sending > that into MARDrone side just like the real drone does. > > BR, > Topi > > 2011/1/27 Ville M. Vainio <vivainio@xxxxxxxxx>: >> On Wed, Jan 26, 2011 at 9:08 AM, Topi Santakivi >> <topi.santakivi@xxxxxxxxx> wrote: >> >>> The idea is to make a desktop app with Qt that responds to commands sent >>> from MARDrone, and the über-idea is to hook that up with some OpenGL code >>> to create a virtual drone that can be controlled from an N900. >> >> QML/3D would make more sense in a few ways: >> >> - Code remains approachable by mere mortals >> >> - QML/3D is something that interests several members of the community >> (and is probably more relevant to their daily lives / work than >> OpenGL) >> >> - OpenGL for simulation like this is overkill >> >> -- >> Ville M. Vainio @@ Forum Nokia >> >> >