DarkWyrm a écrit :
Maybe you misunderstand here. I'm talking about Haiku BTextView only which i linked into input_server to show this windowAFAICT, the only difference is the antialiasing .Since FT2 has different levels of glyph antialiasing, that shouldn't be an issue. I'm curious -- how did you obtain the shot under Haiku? In my most recent misadventures in testing BTextView, I couldn't seem to get the appropriate BWindow to accept keyboard messages sent to it from the server, so seeing this has me really intrigued.Hi,
i'm using BTextView in the input_server to display a window allowing to type with an input method.
It seems our rendering isn't on par with R5 BTextView.
a screenshot is provided as an attachment.
The font is be_plain_font : Haru (size 10). I built input_server linking against libhaiku.a
Bye, Jérôme