[interfacekit] Re: BTextView bug
- From: "Axel Dörfler" <axeld@xxxxxxxxxxxxxxxx>
- To: interfacekit@xxxxxxxxxxxxx
- Date: Fri, 28 Jan 2005 22:38:40 +0100 CET
"DarkWyrm" <bpmagic@xxxxxxxxxxxxxxx> wrote:
> AFAICT, the only difference is the antialiasing .Since FT2 has
> different levels of glyph antialiasing, that shouldn't be an issue.
> I'm
> curious -- how did you obtain the shot under Haiku? In my most recent
> misadventures in testing BTextView, I couldn't seem to get the
> appropriate BWindow to accept keyboard messages sent to it from the
> server, so seeing this has me really intrigued.
I don't want to disappoint you, but you can just use Haiku interface
elements under current BeOS when you link against them (via
libhaiku.so) :-)
But keep on the good work :-))
Bye,
Axel.
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- [interfacekit] Re: BTextView bug
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