[ian-reeds-games] Re: Next stable release

  • From: Niklas Rittinghaus <niklasrittinghaus@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 21 Jul 2014 14:58:44 -0700 (PDT)

Hi Craigh,

you wrote Dev 28, but I think you meant dev 48 or not? I thought the
last version was dev 48.

Best regards
Niklas

--- Ursprüngliche Nachricht ---
> Von:         "Craig Brett" <dmarc-noreply@xxxxxxxxxxxxx>  Wichtigkeit Normal
> Gesendet am: 21.07.2014 21:44:30
> An:          ian-reeds-games@xxxxxxxxxxxxx;
> Betreff:     [ian-reeds-games] Re: Next stable release
>
> Hi Michael,
>
> That was a bugbear of mine too, but it seems Ian has fixed this in the
> newest version (dev 28). Try it and let me know if that's the one you meant.
>
> Yeah, we need a new stable version so that the rest of the world can see 
> all the new good stuff that has come out of both the engine room and
> also the various map makers's laboratories.
>
> Thanks,
>
> Craig
>
> On 21/07/2014 21:54, michael Tholl wrote:
> > Hi Craig and Ian too,
> > This is great news. I've been wondering when a new "stable" release
> > would come out.  Not that it matters for everyone who keeps up with
> > the development, but I suspect there are several people who were
> > waiting for this before trying the game. My old, non-adventurous self
> > would've been one of them, I suspect.
> >
> > I feel like this was addressed a while back, but I'll bring it up in
> > case it's a missing bug.
> > Now that we have the option to switch between the battle log or the
> > original way where the computer automatically goes through turns, it
> > seems that if you turn off the log, and then interrupt speech,
> > everything happens and you can't get any more information.
> > I suspect I'm a bit of an odd duck in this circumstance. I like the
> > battle log, but it does seem to make my computer think that TB isn't
> > responding, even though I know it's just taking some time to do all
> > the computer stuff and then show me the log.
> > On the other hand, I've gotten so used to interrupting speech for
> > things that I tend to interrupt it in TB as well, depending on speech
> > to come back so that I can skip things like unimportant enemy
> > movements or spells, or in the case of Age of Warlords and games like
> > it, not hearing how much funds have been transferred to which
> > stronghold when I can't stop it from happening. grins
> > I think I remember there was an issue if it's using screen readers,
> > because you'd have to code for so many different ones, but maybe I
> > just dreamed that up, but I stick with sapi for TB, and I know it used
> > to allow interrupt and come back on.
> > Anyways, that's my only guess/suggestion?
> > Thanks
> > Michael
> >
> > On 7/21/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
> >> Hi all,
> >>
> >> I'm looking at fixing a last couple of bugs, and then Ian and I think
> >> its long overdue we went for a stable release.
> >>
> >> First off, am I missing any outstanding bugs from the following list?
> >>
> >>    * Skills that do damage and apply tile effects not applying their tile
> >>      effects if the damage they do kill all the units on the tile.
> >>    * Possible resurgence of a bug where if a unit dies from an effect it
> >>      will die twice.
> >>    * Music being set back to the original map music after the battle log
> >>      if its been changed in script
> >>
> >>
> >> There is one more, but it eludes me right now. If anyone can jog my
> >> memory, let me know! We ideally want to get these fixed before a stable
> >> release.
> >>
> >> Also, since this is a major update to v1.12, we've decided to go for
> >> this being Tactical Battle 2.0. Hope you guys like.
> >>
> >> Who's got map packs that are stable and ready for use in the next stable
> >> version?
> >>
> >> We're looking at using people's dropbox links and letting players
> >> download map packs from in-game instead of selecting a few and packaging
> >> them up with the game.. This is more flexible, as if someone gets a map
> >> pack 2.0 ready further on down the line, we can add it to the list. This
> >> will be a different list to the dev one. We'd therefore appreciate it if
> >> you have 2 versions of your 2.0 ready map packs; one for making
> >> changes/fixing things for users of the stable client and one for trying
> >> out dev stuff. Would this be a fair enough way of doing things?
> >>
> >> Hope all are well,
> >>
> >> Craig
> >>
>
>
>
>


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