[ian-reeds-games] Re: Next stable release

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 23 Jul 2014 13:57:34 -0400

Ok, thanks man.
Al
I think all of mine are up and working stable.  I have had some serious
medical problems so it makes it hard to  keep up right now. 

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of shaun everiss
Sent: Wednesday, July 23, 2014 5:56 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Next stable release

yeah its only a pain ffor new users but once you become a seasoned hard
corer it makes sence to never really clear much data, its easy enough to
become one of those that has loads of maps.
There are a few not on the servers some I test to.

At 06:09 p.m. 23/07/2014, you wrote:
>Hi Craig,
>Isn't this what we kind of do already? I mean with the map packs.
>
>al
>
>From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett 
>(Redacted sender "craigbrett17@xxxxxxx" for DMARC)
>Sent: Monday, July 21, 2014 2:26 PM
>To: ian-reeds-games@xxxxxxxxxxxxx
>Subject: [ian-reeds-games] Next stable release
>
>Hi all,
>
>I'm looking at fixing a last couple of bugs, and then Ian and I think 
>its long overdue we went for a stable release.
>
>First off, am I missing any outstanding bugs from the following list?
>    * Skills that do damage and apply tile effects not applying  their 
>tile effects if the damage they do kill all the units on the tile.
>    * Possible resurgence of a bug where if a unit dies from an  effect 
>it will die twice.
>    * Music being set back to the original map music after the  battle 
>log if its been changed in script
>
>There is one more, but it eludes me right now. If anyone can jog my 
>memory, let me know! We ideally want to get these fixed before a stable 
>release.
>
>Also, since this is a major update to v1.12, we've decided to go for 
>this being Tactical Battle 2.0. Hope you guys like.
>
>Who's got map packs that are stable and ready for use in the next 
>stable version?
>
>We're looking at using people's dropbox links and letting players 
>download map packs from in-game instead of selecting a few and 
>packaging them up with the game. This is more flexible, as if someone 
>gets a map pack 2.0 ready further on down the line, we can add it to 
>the list. This will be a different list to the dev one.
>We'd therefore appreciate it if you have 2 versions of your 2.0 ready 
>map packs; one for making changes/fixing things for users of the stable 
>client and one for trying out dev stuff. Would this be a fair enough 
>way of doing things?
>
>Hope all are well,
>
>Craig





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