Ok, thanks man. Al I think all of mine are up and working stable. I have had some serious medical problems so it makes it hard to keep up right now. al -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of shaun everiss Sent: Wednesday, July 23, 2014 5:56 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: Next stable release yeah its only a pain ffor new users but once you become a seasoned hard corer it makes sence to never really clear much data, its easy enough to become one of those that has loads of maps. There are a few not on the servers some I test to. At 06:09 p.m. 23/07/2014, you wrote: >Hi Craig, >Isn't this what we kind of do already? I mean with the map packs. > >al > >From: ian-reeds-games-bounce@xxxxxxxxxxxxx >[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett >(Redacted sender "craigbrett17@xxxxxxx" for DMARC) >Sent: Monday, July 21, 2014 2:26 PM >To: ian-reeds-games@xxxxxxxxxxxxx >Subject: [ian-reeds-games] Next stable release > >Hi all, > >I'm looking at fixing a last couple of bugs, and then Ian and I think >its long overdue we went for a stable release. > >First off, am I missing any outstanding bugs from the following list? > * Skills that do damage and apply tile effects not applying their >tile effects if the damage they do kill all the units on the tile. > * Possible resurgence of a bug where if a unit dies from an effect >it will die twice. > * Music being set back to the original map music after the battle >log if its been changed in script > >There is one more, but it eludes me right now. If anyone can jog my >memory, let me know! We ideally want to get these fixed before a stable >release. > >Also, since this is a major update to v1.12, we've decided to go for >this being Tactical Battle 2.0. Hope you guys like. > >Who's got map packs that are stable and ready for use in the next >stable version? > >We're looking at using people's dropbox links and letting players >download map packs from in-game instead of selecting a few and >packaging them up with the game. This is more flexible, as if someone >gets a map pack 2.0 ready further on down the line, we can add it to >the list. This will be a different list to the dev one. >We'd therefore appreciate it if you have 2 versions of your 2.0 ready >map packs; one for making changes/fixing things for users of the stable >client and one for trying out dev stuff. Would this be a fair enough >way of doing things? > >Hope all are well, > >Craig