[ian-reeds-games] Re: Next stable release

  • From: Ian Reed <support@xxxxxxxxxxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Wed, 23 Jul 2014 11:12:54 -0600

Hi Søren,

The latest dev version supports NVDA, but temporarily switches back to SAPI during the enemy's turn unless you are using the battle log.
It even has good braille support in NVDA.
You can turn it on by pressing alt + O.
This will likely become an option in preferences down the road.

Ian Reed


On 7/23/2014 10:42 AM, Søren Jensen wrote:
Hi.

I have a big feature request which I hope can be added soon.
It would be awesome if we could use screenreaders instead of sapi. It would be 
great if NVDA, Jaws and the other screenreaders was supported. Why? Because I 
might want to translate my map pack into danish, which then would require a 
danish sapi voice to work. If we could use a screenreader instead of sapi, 
people could translate Tacticle battle the engine itself and their map packs 
into other languages so more people could enjoy it. What do you think?

I like the idea of having two versions of the map packs. A stable version and a 
version which is being worked on.

Best regards Søren.
Den 23/07/2014 kl. 11.56 skrev shaun everiss <sm.everiss@xxxxxxxxx>:

yeah its only a pain ffor new users but once you become a seasoned hard corer 
it makes sence to never really clear much data, its easy enough to become one 
of those that has loads of maps.
There are a few not on the servers some I test to.

At 06:09 p.m. 23/07/2014, you wrote:
Hi Craig,
Isn't this what we kind of do already? I mean with the map packs.

al

From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] 
On Behalf Of Craig Brett (Redacted sender "craigbrett17@xxxxxxx" for DMARC)
Sent: Monday, July 21, 2014 2:26 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Next stable release

Hi all,

I'm looking at fixing a last couple of bugs, and then Ian and I think its long 
overdue we went for a stable release.

First off, am I missing any outstanding bugs from the following list?
   * Skills that do damage and apply tile effects not applying their tile 
effects if the damage they do kill all the units on the tile.
   * Possible resurgence of a bug where if a unit dies from an effect it will 
die twice.
   * Music being set back to the original map music after the battle log if its 
been changed in script

There is one more, but it eludes me right now. If anyone can jog my memory, let 
me know! We ideally want to get these fixed before a stable release.

Also, since this is a major update to v1.12, we've decided to go for this being 
Tactical Battle 2.0. Hope you guys like.

Who's got map packs that are stable and ready for use in the next stable 
version?

We're looking at using people's dropbox links and letting players download map 
packs from in-game instead of selecting a few and packaging them up with the 
game. This is more flexible, as if someone gets a map pack 2.0 ready further on 
down the line, we can add it to the list. This will be a different list to the 
dev one. We'd therefore appreciate it if you have 2 versions of your 2.0 ready 
map packs; one for making changes/fixing things for users of the stable client 
and one for trying out dev stuff. Would this be a fair enough way of doing 
things?

Hope all are well,

Craig





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