[openbeos] Re: Midi_server update
- From: Philippe Houdoin <philippe.houdoin@xxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Tue, 06 Jun 2006 17:32:31 +0200
Greg reported:
> I want to share a bit of info with my success with the midi_server.
> I submitted some code to Jerome to fix (my) bug in the mpu401 module,
> and also designed a better and more flexible method of 'workarounds'
> for specific audio cards. So now the Creative cards ( SBLive,
> Audigy, Audigy2) all have working gameport midi.
Very nice!
< I did some testing on Haiku, and the midi_server is working nicely.
> Several midi apps started right up and I was able to send and
> receive midi data to my keyboard. Some apps still don't work,
> but I suspect that it is due mostly to the lack of the softsynth.
I love these screenshots!
Does MeV launch already? I guess showing its classy visual interface will be
very impressive!
PS: Something is wrong about the font engine: for small font size, characters
sometimes are glued together, as in the Pulse CPU's "Mhz" in Greg's
screenshots. Any idea why? (I used to look better before - and more compact,
no?).
Bye,
Greg Crain
- Follow-Ups:
- [openbeos] Re: font engine [was Re: Midi_server update]
- From: Stephan Assmus
Other related posts:
- » [openbeos] Midi_server update
- » [openbeos] Re: Midi_server update
- » [openbeos] Re: Midi_server update
- » [openbeos] Re: Midi_server update
- [openbeos] Re: font engine [was Re: Midi_server update]
- From: Stephan Assmus