Well, been on the list for a few days and thought I'd post a little about myself and what I plan on doing (or more correctly, finishing..) for BeOS/OBOS. A little background Some of you might remember me from BeOS Technical Support, circa R3 through to the end. At any given time, there were only 1-2 tech's on the Be contract. During my time there I learned how to write applications within BeOS, and by the time the focus shift came (and thus the end of the Be support contract) I was getting fairly good at writting BeOS apps. Not long after the shift, I took a long shot and sent a resume to Be, Inc directly.. low and behold, they were already familiar with my work and abilities so I moved to Cali. Nothing real flashy, just a QA engineer, but it was a foot in the door. Met alot of great people (pretty much everyone who worked there) and had one of the best times of my life. *grin* JBQ's Playstation 2 hooked up to a projector system with the streering wheel and pedals mounted to a desk.. Andreas showing off a different DVD every other day... Fabrice cursing with a french accent while playing volleyball.. Dan's whitty Bug database entries.. and Su Hong! Coding Experience 3c509 driver - While I didn't write the first wrapper, Be engineer's started it to be exact, I did write the add-on for it and I did the update from R3.x to R4. Shortly after I got chewed out from RHS and was asked by Be to remove the driver from my web site. I no longer have this code, but had tulip and cabletron network driver ports in the works at the time of the end of the linux driver wrapper. Speaking of licensing issues, what license is OBOS going to be under? I'd hope something like the BSD license.. as I'd like to port some more drivers if at all possible. OpenDivX en/decoder - This was funny.. I completed my version of this for the beta media_player and found that Andreas had just released his version to the beta mailing list. Mine supported multiple instances in the same namespace (MediaPlayer decodes all streams in one namespace and the opendivx libraries use alot of globals that clashed if multiple decodes happened in the same namespace) and Andreas had a nicely rolled out RGB conversion function.. So we talked and I merged them into one project and added overlay support. Several weeks later, little did I know, Andreas was hired by Be, least he made it to Palm.. Unfortunately, the opendivx library itself was buggy and had problems encoding certain resolution streams. When I get a chance, I'm gonna check out the latest library and see if it's any better. Can someone from the OBOS media_kit team hook me up with some API's for encoding and decoding under the new media_server? Triggerfinger - Well, it all can be sumed up to: A GameSpy clone for BeOS. It is near completion and I haven't released it to the public yet. Quake and QuakeII support was finished, but the Shogo, Unreal Tournament, and QuakeIII support was halted since they were never finished/released for the BeOS... I'd like to hear from the net_kit folks as to whether or not OBOS will have a full BSD style socket interface (like BONE was to be)? Will it support raw sockets? Will sockets be file descriptors, unlike they are in R5? I wanted to use them to determine the number of hops to a server. Also, if anyone has any games they wrote/ported and there is a master list of game servers out there, let me know.. I'd gladly add support for them. Ok, I'm tired and I've talked enough for now... Later, Jonathan Tarbox