[openbeos] Re: Keyboard Preferences Beta.

  • From: "Michael Phipps" <mphipps1@xxxxxxxxxxxxxxxx>
  • To: openbeos@xxxxxxxxxxxxx
  • Date: Wed, 30 Jan 2002 21:01:38 -0500

Some good questions.

>Hi all,
>
>I have finished the Keyboard Preference application now.
>
>There are a few things to do like :
>
>o Add the pretty icons, I don't actually know how to do this yet;

Get with the Creative Design team to draw something.
Add it as a resource to your application.
Load it as a BBitmap and copy it into your BView.

>o Tidy my code up with accessor funtions rather than sticking objects in 
>the public sections of classes;

Tsk Tsk. :-)

>o Make sure if the Windows co-ords are off screen, re-position it in the 
>middle of the screen.

Very nice.

>o It also may have some constants that are declared elsewhere in the 
>OpenBeOS project, the kb_settings struct is an example of this,
>I don't actually know how to include files like that, it didn't download 
>when I cvs co'd my teams work.

This is something that source control really needs to deal with.

>Other than that, it *should* work :) (Thats asking for trouble!)

:-)

>If people want to test it be my guest, and you can download the binary 
>here:
>
>http://www.h2o.demon.co.uk/OpenBeOS_Keyboard_Preference_Panel.zip
>
>***NOTICE***
>
>This file may destroy your life, your BeOS partition, whatever. It 
>probably won't but this is a beta release and it reads/writes system 
>files.
>
>If it does - don't get mad with me - you tried it.
>
>************
>
>Do we have some sort of charter for releasing software? I wasn't too 
>sure if I was to just email like this, or contact the team leader 
>first...

Sort of. Really the thing to do here is mail your team leader. While everything
is accessible (since it is in CVS, after all), I want to give bundles of things
to the beta testers...

In any case, this was a good opportunity to talk about these things. ;-)




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