Hello, Zenja started this discussion with some thoughts that I can very much agree with. But first of all, I'm absolutely amazed by the amount of submissions that we received! When I started this, I was not sure if we would get even one single submission. Instead, we have got 15 submissions, out of which 11 have been done specifically for the contest. I know how much work is involved to complete all 11 icons! I didn't have all of them ready when I wrote the requirements and then I saw how much work it really was... :-) In any case, a big "Thank You!" to anyone involved, and a special thanks to Petter for his hard work with the contest page! Outlines: As I said, I can agree very much with what Zenja wrote. The black outlines help a lot. They help to give the clearest shape on any background, and the colors of the icon matter less on different colors of backgrounds (I mean wether the colors fit to the background is less of a problem, with colored outlines, it is a bit more of a problem, and the clearness is also a bit less the lighter the outline color). Shadows: Somehow I like shadows. Without the shadows, the more simplistic icons look too simplistic. :-) The object looks more alive with a shadow, there is one more dimension/more depth to it, IMHO. Simplified versus Natural/Realistic The Honey set and the hopefully comming set by Pawel, which both must have been a lot of work, show to me that these kind of icons don't work so well with regards to clearness at lower icon resolutions. Even more so without outlines. We should also not underestimate the performance impact that these sets are going to have. A) They are going to take a lot of storage space, even with my format and B) they will take longer to render. I hope I'm not the only one for whoem this is an important issue. Like I said, I absolutely know how much work these icons must have been... which is in itself another problem: A) It will take longer for us to complete the entire set, and B) icons are more likely to look different when done by different people. Especially later, when third party application vendors want to do icons with that style. With a simpler design, I see less of a problem there. The BeOSish Sets These sets have a number of positive points. They can be made to: 1) use very little storage space, 2) render fast, 3) look clear, with a good silhouette. Plus Haiku can benefit from the association with BeOS. Any icon set done for another OS that looks like BeOS will always "look like BeOS". It's a somewhat unique association. IMHO, a BeOSish look will at this point in time, where so many different icon themes have been made, be more unique than any other style which we could try. And for most people, BeOS is a positive association. I like all of the BeOSish sets very much, but I see differences: The zuMi BeOS set is the closest to the original BeOS icons. For this reason, I would not like to go with those. I would like a "fresher" look more. I think this can be achieved with the colors, especially with gradients, and in the case of my own set, with a little added perspective. zuMi has done a ton of these icons, 167 in total I think. If we stick to a BeOSish look, these can be used as a basis for many of the new icons. The McClintock icons add gradients. But ZETA used them, and I would like it more, if we had our own icons. zuMi has experimented with detaching farther from the original BeOS icons. I like all of his sets. They are all nicely done, and I admire his ability to invent a style and stick to it. Alba is niceley done as well. The only problem I see with it, is that it will not be immediately recognized as unique. The flat look gives away the possibility to have a cleaner silhouette. And I can agree with what Stefano said about Garum at lower sizes. You can see how zuMi did pay attention to aligning shapes to pixels and all that, but somehow Garum is not as clear at 16x16. But contrary to what Stefano said, I think zuMis sets are as crisp as possible at 16x16. Kabuto is nice, but for my taste, a bit too cold. I think the straight isometric perspective is responsible for that, as well as the colors to some degree. Less clear colors (ie more mixed colors, not so much straight greens/blues/reds, more inbetween tones) add some aliveness as well. I like the colors in the 575 set better, and the highlight effect is nice, IMHO. The image icon in the Alba set and the original Kabuto set is very nice, better than the splash of color. Deborah, Marius set and Ponkan are other variations, I think Ponkan is less strict with the perspective, but in a way that I don't like so much. I made the same mistake with my harddrive and archive icon. Certain lines should always be the same direction. My criticism is about the same, I would like to get a more vivid look with improved colors and added perspective. The Artistic Sets These are going to have similar storage and rendering time problems as the naturalistic sets. The jagged outlines will take *a lot* of path storage. I find Miqlas set more recognizable, but not so much at small resolutions. In the set from Jean, many icons are too abstract IMHO. One positive thing is that no other OS uses such icons as default icons, although similar icon sets have been made for other OSs. Dropline Neu and Tango Tango is a very solid set, with clear guidelines. I have several problems with it though: The 16x16 icons are a special PNG version (which uses more storage space and therefor performance) and Haiku would look like many Linux distros. The colors are a bit too dull IMHO. Dropline Neu doesn't appear to have so clear guidelines, the perspective is different in almost all icons. They also seem to have a different level of complexity. For example, the executable and CD icons looks too simple compared to the others. The only icons I really like are the folder, the text editor and screen prefs icons. In any case, I think the uniqueness thing is pretty important, and I see more of a chance in that regard with sticking to a BeOSish look. Summary In all icon sets I see something that I really like. I think it would be possible to bring something from each set into the final icons. I'm talking about a paper airplane for the (full) trash can, a black harddisk maybe... a (gentle) glow from behind. So none of the work gone into making these icons was wasted! Not at all. If nothing else, it was important to try a direction just to actually see it and help make up our minds. Again, many thanks to all contributors!! Best regards, -Stephan