[openbeos] Re: Atheos Forked

  • From: Timothy Covell <timothy.covell@xxxxxxxxxxx>
  • To: openbeos@xxxxxxxxxxxxx, "Daniel Reinhold" <danielr@xxxxxxxxxxxxx>
  • Date: Wed, 27 Mar 2002 16:19:05 -0600

On Wednesday 27 March 2002 05:13, Daniel Reinhold wrote:
> I understand your points and it's an interesting idea. However, I think
> that we (OpenBeOS) already have a challenge -- a tremendous one at that
> -- of recreating R5. This alone is sufficient to keep us focused for
> quite some time. I don't think we badly need to take on any other
> challenges at the moment.
>
> As I see it, the BeOS is more than just a piece of technical work, but
> more like.. a spirit, a way of looking at things and doing things.
> We've set ourselves the task of recreating and even extending that. We
> are really competing with the ghost of Be, not with any other current
> BeOS derivative projects.

That's one of the things that I really loved about Be and Jean-Louis
Gassee et al., their great attitudes.    They enjoyed what they did
and they realized that there is a middle ground between "The Cathedral"
and "The Bazaar".    BeOS had beauty, elegance, a sense of humor,
and quite a lot of openness for a closed source company.  And BeOS' API 
was built with the purpose of extending that attitude to the user community.  
The Linux world totally lacks cohesiveness and direction;  Linus is a patch
handler, more along the lines of a Steve Sokoban than a J.L. Gassee 
[actually, not even a Steve Sokoban because I cannot think of a single
userland application written by Linus.]

>
> I don't think that you ever see that kind of spirit in the Linux world
> which is more technically oriented and steeped in the adolescent nerd
> mentality. You don't see it in the Windows world, which is commerical
> and soul-less. You do see it in the Mac world (altho then you are, to a
> degree, stuck in the world-according-to-Steve). I think that this may
> be our ultimate incentive to succeed -- we don't want to be forced to
> move into those "other" worlds.
>

tim


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