Gerald Zajac <zajacg@xxxxxxxxxxxxx> wrote: > The plain Trio64 86C764 is not supported because it does not support > Memory Mapped I/O (MMIO). If someone has any ideas about how to > handle, > under BeOS/Haiku, a video chip that supports only PIO, I might > consider > supporting that chip. The Trio64V+ 86C765 does appear to support > MMIO, The only way you can do this is to either move some of the functionality into the kernel module, or you make port out/in available to the accelerant (through an extra ioctl()). > 1) Savage 3D chip did not work with 16 bit color, and when I got > that > working, it would freeze the system when moving a window which had a > large number of bitmaps such as the game BShisen. > > 2) Savage/MX-MV works fine under BeOS as long as the user starts > up > with the default 640x480 boot screen; however, if a higher > resolution > boot screen is used, it will only work at the resolution of the boot > screen. > > 3) Savage 2000 does not draw properly. > > When these problems are resolved and more testing is performed, I > will > submit the source code to the project. Thanks a lot! I think I even have an old Trio card somewhere buried here, maybe I will find it again some day :-) Bye, Axel.