On Fri, Apr 25, 2008 at 5:56 PM, Matt Madia <mattmadia@xxxxxxxxx> wrote: > > +1 i did a rewrite of a python emulator launcher for XBox Media > Center ( XBMC.org ) ... though my C/C++ is horrible, i could see > myself writing one in python for BeOS/Haiku I too thought about involving a scripting language in some way in the Haiku media center I am planning, though I was thinking more like Ruby or Lua. I don't even know much about the latter, but I hear it is really easy to embed and use as an "in-application" scripting language. I know a lot of games use it. Python might not be a bad option either. My idea was to have a lot of the core stuff done in C++ (media handling in particular), then have the interface done more in the scripting language. I have also considered using WebKit for the front-end, since that would allow for some serious customization using just web technologies. This may not be a bad option actually since the latest WebKit even has support for the new HTML5 audio and video tags. I figure for the Haiku WebKit port we will use the Media Kit to implement those tags, meaning the browser can play whatever codecs you have installed with the Media Kit, for "free". It could definitely be some coolness. I wish I had more time to work on all this stuff. I may soon though, we shall see ;) Ryan