[haiku-development] Re: My svn Access :)

  • From: "Ryan Leavengood" <leavengood@xxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Fri, 25 Apr 2008 18:08:01 -0400

On Fri, Apr 25, 2008 at 5:56 PM, Matt Madia <mattmadia@xxxxxxxxx> wrote:
> +1   i did a rewrite of a python emulator launcher for XBox Media
> Center ( XBMC.org ) ... though my C/C++ is horrible, i could see
> myself writing one in python for BeOS/Haiku

I too thought about involving a scripting language in some way in the
Haiku media center I am planning, though I was thinking more like Ruby
or Lua. I don't even know much about the latter, but I hear it is
really easy to embed and use as an "in-application" scripting
language. I know a lot of games use it.

Python might not be a bad option either.

My idea was to have a lot of the core stuff done in C++ (media
handling in particular), then have the interface done more in the
scripting language.

I have also considered using WebKit for the front-end, since that
would allow for some serious customization using just web
technologies. This may not be a bad option actually since the latest
WebKit even has support for the new HTML5 audio and video tags. I
figure for the Haiku WebKit port we will use the Media Kit to
implement those tags, meaning the browser can play whatever codecs you
have installed with the Media Kit, for "free". It could definitely be
some coolness.

I wish I had more time to work on all this stuff. I may soon though,
we shall see ;)


Other related posts: