I don't know what ODE is so maybe this isn't what you are looking for but there's a great collision detection book that i keep near me at all times called "real time collision detection". It's worth it's weight in gold :P On 9/1/07, Roger D Vargas <luo_hei@xxxxxxxx> wrote: > I have delayed this because of my lack of math skills, but yesterday I > thought, I just want to use a physics lib, not to write one, so I guess > I dont need so much maths. > Now Im looking for some info about how to integrate ODE in my Ogre3d > project for collision detection, but I cant find anything useful in > google. Can somebody give me a hint about this and ODE concepts? > > -- > http://dsgp.blogspot.com | Linux, programación, juegos > Have no place I can be since I found Serenity > But you can't take the sky from me > > > ______________________________________________ > LLama Gratis a cualquier PC del Mundo. > Llamadas a fijos y móviles desde 1 céntimo por minuto. > http://es.voice.yahoo.com > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html