[gameprogrammer] Re: ode and collision detection

  • From: "Alan Wolfe" <alan.wolfe@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Sat, 1 Sep 2007 11:31:07 -0700

I don't know what ODE is so maybe this isn't what you are looking for
but there's a great collision detection book that i keep near me at
all times called "real time collision detection".  It's worth it's
weight in gold :P

On 9/1/07, Roger D Vargas <luo_hei@xxxxxxxx> wrote:
> I have delayed this because of my lack of math skills, but yesterday I
> thought, I just want to use a physics lib, not to write one, so I guess
> I dont need so much maths.
> Now Im looking for some info about how to integrate ODE in my Ogre3d
> project for collision detection, but I cant find anything useful in
> google. Can somebody give me a hint about this and ODE concepts?
>
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